forked from liza/Workshoppa
208 lines
8.0 KiB
C#
208 lines
8.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Plugin.Services;
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using Lumina.Excel.GeneratedSheets2;
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namespace Workshoppa.GameData;
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internal sealed class RecipeTree
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{
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private readonly IDataManager _dataManager;
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private readonly IPluginLog _pluginLog;
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private readonly IReadOnlyList<uint> _shopItemsOnly;
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public RecipeTree(IDataManager dataManager, IPluginLog pluginLog)
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{
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_dataManager = dataManager;
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_pluginLog = pluginLog;
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// probably incomplete, e.g. different housing districts have different shop types
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var shopVendorIds = new uint[]
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{
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262461, // Purchase Items (Lumber, Metal, Stone, Bone, Leather)
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262462, // Purchase Items (Cloth, Reagents)
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262463, // Purchase Items (Gardening, Dyes)
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262471, // Purchase Items (Catalysts)
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262472, // Purchase (Cooking Ingredients)
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262692, // Amalj'aa
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262422, // Housing District Merchant
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262211, // Z'ranmaia, upper decks
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};
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_shopItemsOnly = _dataManager.GetExcelSheet<GilShopItem>()!
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.Where(x => shopVendorIds.Contains(x.RowId))
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.Select(x => x.Item.Row)
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.Where(x => x > 0)
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.Distinct()
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.ToList()
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.AsReadOnly();
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}
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public IReadOnlyList<Ingredient> ResolveRecipes(IReadOnlyList<Ingredient> materials)
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{
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// look up recipes recursively
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int limit = 10;
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List<RecipeInfo> nextStep = ExtendWithAmountCrafted(materials);
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List<RecipeInfo> completeList = new(nextStep);
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while (--limit > 0 && nextStep.Any(x => x.Type == Ingredient.EType.Craftable))
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{
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nextStep = GetIngredients(nextStep);
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completeList.AddRange(nextStep);
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}
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// sum up all recipes
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completeList = completeList.GroupBy(x => x.ItemId)
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.Select(x => new RecipeInfo
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{
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ItemId = x.Key,
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Name = x.First().Name,
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TotalQuantity = x.Sum(y => y.TotalQuantity),
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Type = x.First().Type,
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DependsOn = x.First().DependsOn,
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AmountCrafted = x.First().AmountCrafted,
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})
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.ToList();
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_pluginLog.Verbose("Complete craft list:");
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foreach (var item in completeList)
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_pluginLog.Verbose($" {item.TotalQuantity}x {item.Name}");
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// if a recipe has a specific amount crafted, divide the gathered amount by it
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foreach (var ingredient in completeList.Where(x => x is { AmountCrafted: > 1 }))
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{
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//_pluginLog.Information($"Fudging {ingredient.Name}");
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foreach (var part in completeList.Where(x => ingredient.DependsOn.Contains(x.ItemId)))
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{
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//_pluginLog.Information($" → {part.Name}");
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int unmodifiedQuantity = part.TotalQuantity;
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int roundedQuantity =
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(int)((unmodifiedQuantity + ingredient.AmountCrafted - 1) / ingredient.AmountCrafted);
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part.TotalQuantity = part.TotalQuantity - unmodifiedQuantity + roundedQuantity;
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}
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}
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// figure out the correct order for items to be crafted
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foreach (var item in completeList.Where(x => x.Type == Ingredient.EType.ShopItem))
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item.DependsOn.Clear();
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List<RecipeInfo> sortedList = new List<RecipeInfo>();
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while (sortedList.Count < completeList.Count)
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{
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_pluginLog.Verbose("Sort round");
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var canBeCrafted = completeList.Where(x =>
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!sortedList.Contains(x) && x.DependsOn.All(y => sortedList.Any(z => y == z.ItemId)))
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.ToList();
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foreach (var item in canBeCrafted)
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_pluginLog.Verbose($" can craft: {item.TotalQuantity}x {item.Name}");
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if (canBeCrafted.Count == 0)
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{
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foreach (var item in completeList.Where(x => !sortedList.Contains(x)))
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_pluginLog.Warning($" can't craft: {item.TotalQuantity}x {item.Name} → ({string.Join(", ", item.DependsOn.Where(y => sortedList.All(z => y != z.ItemId)))})");
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throw new InvalidOperationException("Unable to sort items");
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}
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sortedList.AddRange(canBeCrafted.OrderBy(x => x.Name));
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}
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return sortedList.Cast<Ingredient>().ToList();
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}
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private List<RecipeInfo> GetIngredients(List<RecipeInfo> materials)
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{
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List<RecipeInfo> ingredients = new();
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foreach (var material in materials.Where(x => x.Type == Ingredient.EType.Craftable))
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{
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//_pluginLog.Information($"Looking up recipe for {material.Name}");
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var recipe = GetFirstRecipeForItem(material.ItemId);
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if (recipe == null)
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continue;
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for (int i = 0; i < 8; ++ i)
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{
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var ingredient = recipe.Ingredient[i];
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if (ingredient == null || ingredient.Row == 0)
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continue;
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Item? item = ingredient.Value;
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if (item == null || !IsValidItem(item.RowId))
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continue;
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Recipe? ingredientRecipe = GetFirstRecipeForItem(ingredient.Row);
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//_pluginLog.Information($"Adding {item.Name}");
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ingredients.Add(new RecipeInfo
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{
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ItemId = ingredient.Row,
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Name = item.Name,
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TotalQuantity = material.TotalQuantity * recipe.AmountIngredient[i],
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Type =
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_shopItemsOnly.Contains(ingredient.Row) ? Ingredient.EType.ShopItem :
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ingredientRecipe != null ? Ingredient.EType.Craftable :
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GetGatheringItem(ingredient.Row) != null ? Ingredient.EType.Gatherable :
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GetVentureItem(ingredient.Row) != null ? Ingredient.EType.Gatherable :
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Ingredient.EType.Other,
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AmountCrafted = ingredientRecipe?.AmountResult ?? 1,
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DependsOn = ingredientRecipe?.Ingredient.Where(x => x != null && IsValidItem(x.Row))
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.Select(x => x.Row)
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.ToList()
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?? new(),
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});
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}
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}
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return ingredients;
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}
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private List<RecipeInfo> ExtendWithAmountCrafted(IEnumerable<Ingredient> materials)
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{
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return materials.Select(x => new
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{
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Ingredient = x,
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Recipe = GetFirstRecipeForItem(x.ItemId)
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})
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.Where(x => x.Recipe != null)
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.Select(x => new RecipeInfo
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{
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ItemId = x.Ingredient.ItemId,
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Name = x.Ingredient.Name,
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TotalQuantity = x.Ingredient.TotalQuantity,
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Type = _shopItemsOnly.Contains(x.Ingredient.ItemId) ? Ingredient.EType.ShopItem : x.Ingredient.Type,
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AmountCrafted = x.Recipe!.AmountResult,
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DependsOn = x.Recipe.Ingredient.Where(y => y != null && IsValidItem(y.Row))
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.Select(y => y.Row)
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.ToList(),
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})
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.ToList();
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}
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private Recipe? GetFirstRecipeForItem(uint itemId)
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{
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return _dataManager.GetExcelSheet<Recipe>()!.FirstOrDefault(x => x.RowId > 0 && x.ItemResult.Row == itemId);
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}
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private GatheringItem? GetGatheringItem(uint itemId)
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{
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return _dataManager.GetExcelSheet<GatheringItem>()!.FirstOrDefault(x => x.RowId > 0 && x.Item.Row == itemId);
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}
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private RetainerTaskNormal? GetVentureItem(uint itemId)
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{
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return _dataManager.GetExcelSheet<RetainerTaskNormal>()!
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.FirstOrDefault(x => x.RowId > 0 && x.Item.Row == itemId);
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}
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private static bool IsValidItem(uint itemId)
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{
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return itemId > 19 && itemId != uint.MaxValue;
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}
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private sealed class RecipeInfo : Ingredient
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{
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public required uint AmountCrafted { get; init; }
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public required List<uint> DependsOn { get; init; }
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}
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}
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