using System; namespace Workshoppa.GameData.Shops; internal sealed class PurchaseState { public PurchaseState(int desiredItems, int ownedItems) { DesiredItems = desiredItems; OwnedItems = ownedItems; } public int DesiredItems { get; } public int OwnedItems { get; set; } public int ItemsLeftToBuy => Math.Max(0, DesiredItems - OwnedItems); public bool IsComplete => ItemsLeftToBuy == 0; public bool IsAwaitingYesNo { get; set; } public DateTime NextStep { get; set; } = DateTime.MinValue; }