using System; using System.Collections.Generic; using System.Linq; using Dalamud.Configuration; using Workshoppa.GameData; namespace Workshoppa; internal sealed class Configuration : IPluginConfiguration { public int Version { get; set; } = 1; public CurrentItem? CurrentlyCraftedItem { get; set; } = null; public List ItemQueue { get; set; } = new(); public bool EnableRepairKitCalculator { get; set; } = true; public bool EnableCeruleumTankCalculator { get; set; } = true; internal sealed class QueuedItem { public uint WorkshopItemId { get; set; } public int Quantity { get; set; } } internal sealed class CurrentItem { public uint WorkshopItemId { get; set; } public bool StartedCrafting { get; set; } public uint PhasesComplete { get; set; } = 0; public List ContributedItemsInCurrentPhase { get; set; } = new(); public bool UpdateFromCraftState(CraftState craftState) { bool changed = false; if (PhasesComplete != craftState.StepsComplete) { PhasesComplete = craftState.StepsComplete; changed = true; } if (ContributedItemsInCurrentPhase.Count != craftState.Items.Count) { ContributedItemsInCurrentPhase = craftState.Items.Select(x => new PhaseItem { ItemId = x.ItemId, QuantityComplete = x.QuantityComplete, }).ToList(); changed = true; } else { for (int i = 0; i < ContributedItemsInCurrentPhase.Count; ++i) { var contributedItem = ContributedItemsInCurrentPhase[i]; var craftItem = craftState.Items[i]; if (contributedItem.ItemId != craftItem.ItemId) { contributedItem.ItemId = craftItem.ItemId; changed = true; } if (contributedItem.QuantityComplete != craftItem.QuantityComplete) { contributedItem.QuantityComplete = craftItem.QuantityComplete; changed = true; } } } return changed; } } internal sealed class PhaseItem { public uint ItemId { get; set; } public uint QuantityComplete { get; set; } } }