using Dalamud.Game;
using Dalamud.Logging;
using Dalamud.Plugin;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Workshoppa.External;
///
/// Originally part of ECommons by NightmareXIV.
///
/// https://github.com/NightmareXIV/ECommons/blob/master/ECommons/Reflection/DalamudReflector.cs
///
internal sealed class DalamudReflector : IDisposable
{
private readonly DalamudPluginInterface _pluginInterface;
private readonly Framework _framework;
private readonly Dictionary _pluginCache = new();
private bool _pluginsChanged = false;
public DalamudReflector(DalamudPluginInterface pluginInterface, Framework framework)
{
_pluginInterface = pluginInterface;
_framework = framework;
var pm = GetPluginManager();
pm.GetType().GetEvent("OnInstalledPluginsChanged")!.AddEventHandler(pm, OnInstalledPluginsChanged);
_framework.Update += FrameworkUpdate;
}
public void Dispose()
{
_framework.Update -= FrameworkUpdate;
var pm = GetPluginManager();
pm.GetType().GetEvent("OnInstalledPluginsChanged")!.RemoveEventHandler(pm, OnInstalledPluginsChanged);
}
private void FrameworkUpdate(Framework framework)
{
if (_pluginsChanged)
{
_pluginsChanged = false;
_pluginCache.Clear();
}
}
private object GetPluginManager()
{
return _pluginInterface.GetType().Assembly.GetType("Dalamud.Service`1", true)!
.MakeGenericType(
_pluginInterface.GetType().Assembly.GetType("Dalamud.Plugin.Internal.PluginManager", true)!)
.GetMethod("Get")!.Invoke(null, BindingFlags.Default, null, Array.Empty