forked from liza/Workshoppa
Experimental Repair Kit calculator
This commit is contained in:
parent
2418750b06
commit
f3a9ebba1a
2
LLib
2
LLib
@ -1 +1 @@
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Subproject commit abbbec4f26b1a8903b0cd7aa04f00d557602eaf3
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Subproject commit e59d291f04473eae0b76712397733e2e25349953
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@ -10,8 +10,9 @@ internal sealed class Configuration : IPluginConfiguration
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{
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public int Version { get; set; } = 1;
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public CurrentItem? CurrentlyCraftedItem = null;
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public List<QueuedItem> ItemQueue = new();
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public CurrentItem? CurrentlyCraftedItem { get; set; } = null;
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public List<QueuedItem> ItemQueue { get; set; } = new();
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public bool EnableRepairKitCalculator { get; set; } = true;
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internal sealed class QueuedItem
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{
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18
Workshoppa/GameData/GameStrings.cs
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18
Workshoppa/GameData/GameStrings.cs
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@ -0,0 +1,18 @@
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using System;
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using System.Text.RegularExpressions;
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using Dalamud.Plugin.Services;
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using LLib;
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using Lumina.Excel.GeneratedSheets;
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namespace Workshoppa.GameData;
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internal sealed class GameStrings
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{
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public GameStrings(IDataManager dataManager, IPluginLog pluginLog)
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{
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PurchaseItem = dataManager.GetRegex<Addon>(3406, addon => addon.Text, pluginLog)
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?? throw new Exception($"Unable to resolve {nameof(PurchaseItem)}");
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}
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public Regex PurchaseItem { get; }
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}
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34
Workshoppa/Windows/ConfigWindow.cs
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34
Workshoppa/Windows/ConfigWindow.cs
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@ -0,0 +1,34 @@
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using System.Numerics;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using ImGuiNET;
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namespace Workshoppa.Windows;
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internal sealed class ConfigWindow : Window
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{
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly Configuration _configuration;
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public ConfigWindow(DalamudPluginInterface pluginInterface, Configuration configuration)
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: base("Workshoppa - Configuration###WorkshoppaConfigWindow")
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{
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_pluginInterface = pluginInterface;
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_configuration = configuration;
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Position = new Vector2(100, 100);
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PositionCondition = ImGuiCond.FirstUseEver;
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Flags = ImGuiWindowFlags.AlwaysAutoResize;
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}
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public override void Draw()
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{
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bool enableRepairKitCalculator = _configuration.EnableRepairKitCalculator;
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if (ImGui.Checkbox("Enable Repair Kit Calculator", ref enableRepairKitCalculator))
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{
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_configuration.EnableRepairKitCalculator = enableRepairKitCalculator;
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_pluginInterface.SavePluginConfig(_configuration);
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}
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}
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}
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300
Workshoppa/Windows/RepairKitWindow.cs
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300
Workshoppa/Windows/RepairKitWindow.cs
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@ -0,0 +1,300 @@
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using System;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using LLib;
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using LLib.GameUI;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace Workshoppa.Windows;
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internal sealed class RepairKitWindow : Window, IDisposable
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{
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private const int DarkMatterCluster6ItemId = 10386;
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private readonly WorkshopPlugin _plugin;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly IPluginLog _pluginLog;
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private readonly IGameGui _gameGui;
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private readonly IAddonLifecycle _addonLifecycle;
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private readonly Configuration _configuration;
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private ItemForSale? _itemForSale;
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private PurchaseState? _purchaseState;
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public RepairKitWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, IPluginLog pluginLog, IGameGui gameGui, IAddonLifecycle addonLifecycle, Configuration configuration)
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: base("Repair Kits###WorkshoppaRepairKitWindow")
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{
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_plugin = plugin;
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_pluginInterface = pluginInterface;
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_pluginLog = pluginLog;
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_gameGui = gameGui;
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_addonLifecycle = addonLifecycle;
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_configuration = configuration;
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Position = new Vector2(100, 100);
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PositionCondition = ImGuiCond.Always;
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Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse;
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "Shop", ShopPostSetup);
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_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, "Shop", ShopPreFinalize);
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_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, "Shop", ShopPostUpdate);
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}
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public bool AutoBuyEnabled => _purchaseState != null;
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public bool IsAwaitingYesNo
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{
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get => _purchaseState?.IsAwaitingYesNo ?? false;
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set => _purchaseState!.IsAwaitingYesNo = value;
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}
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private unsafe void ShopPostSetup(AddonEvent type, AddonArgs args)
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{
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if (!_configuration.EnableRepairKitCalculator)
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{
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_itemForSale = null;
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IsOpen = false;
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return;
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}
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UpdateShopStock((AtkUnitBase*)args.Addon);
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if (_itemForSale != null)
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IsOpen = true;
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}
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private void ShopPreFinalize(AddonEvent type, AddonArgs args)
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{
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_purchaseState = null;
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_plugin.RestoreYesAlready();
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IsOpen = false;
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}
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private unsafe void ShopPostUpdate(AddonEvent type, AddonArgs args)
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{
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if (!_configuration.EnableRepairKitCalculator)
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{
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_itemForSale = null;
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IsOpen = false;
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return;
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}
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UpdateShopStock((AtkUnitBase*)args.Addon);
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if (_itemForSale != null)
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{
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AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
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short x = 0, y = 0;
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addon->GetPosition(&x, &y);
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short width = 0, height = 0;
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addon->GetSize(&width, &height, true);
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x += width;
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if ((short)Position!.Value.X != x || (short)Position!.Value.Y != y)
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Position = new Vector2(x, y);
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IsOpen = true;
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}
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else
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IsOpen = false;
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}
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private unsafe void UpdateShopStock(AtkUnitBase* addon)
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{
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if (GetDarkMatterClusterCount() == 0)
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{
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_itemForSale = null;
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return;
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}
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if (addon->AtkValuesCount != 625)
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{
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_pluginLog.Error($"Unexpected amount of atkvalues for Shop addon ({addon->AtkValuesCount})");
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_itemForSale = null;
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return;
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}
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var atkValues = addon->AtkValues;
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// Check if on 'Current Stock' tab?
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if (atkValues[0].UInt != 0)
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{
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_itemForSale = null;
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return;
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}
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uint itemCount = atkValues[2].UInt;
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if (itemCount == 0)
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{
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_itemForSale = null;
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return;
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}
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_itemForSale = Enumerable.Range(0, (int)itemCount)
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.Select(i => new ItemForSale
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{
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Position = i,
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ItemName = atkValues[14 + i].ReadAtkString(),
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Price = atkValues[75 + i].UInt,
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OwnedItems = atkValues[136 + i].UInt,
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ItemId = atkValues[441 + i].UInt,
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})
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.FirstOrDefault(x => x.ItemId == DarkMatterCluster6ItemId);
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if (_itemForSale != null && _purchaseState != null)
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{
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int ownedItems = (int)_itemForSale.OwnedItems;
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if (_purchaseState.OwnedItems != ownedItems)
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{
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_purchaseState.OwnedItems = ownedItems;
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_purchaseState.NextStep = DateTime.Now.AddSeconds(0.25);
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}
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}
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}
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private int GetDarkMatterClusterCount() => GetItemCount(10335);
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private int GetGil() => GetItemCount(1);
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private unsafe int GetItemCount(uint itemId)
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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return inventoryManager->GetInventoryItemCount(itemId, checkEquipped: false, checkArmory: false);
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}
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private int GetMaxItemsToPurchase()
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{
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if (_itemForSale == null)
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return 0;
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int gil = GetGil();
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return (int)(gil / _itemForSale!.Price);
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}
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public override void Draw()
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{
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int darkMatterClusters = GetDarkMatterClusterCount();
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if (_itemForSale == null || darkMatterClusters == 0)
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{
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IsOpen = false;
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return;
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}
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LImGui.AddPatreonIcon(_pluginInterface);
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ImGui.Text("Inventory");
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ImGui.Indent();
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ImGui.Text($"Dark Matter Clusters: {darkMatterClusters:N0}");
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ImGui.Text($"Grade 6 Dark Matter: {_itemForSale.OwnedItems:N0}");
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ImGui.Unindent();
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int missingItems = Math.Max(0, darkMatterClusters * 5 - (int)_itemForSale.OwnedItems);
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ImGui.TextColored(missingItems == 0 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudRed, $"Missing Grade 6 Dark Matter: {missingItems:N0}");
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if (_purchaseState != null)
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{
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HandleNextPurchaseStep();
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Times, "Cancel Auto-Buy"))
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{
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_purchaseState = null;
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_plugin.RestoreYesAlready();
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}
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}
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else
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{
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int toPurchase = Math.Min(GetMaxItemsToPurchase(), missingItems);
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if (toPurchase > 0)
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{
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.DollarSign, "Auto-Buy missing Dark Matter"))
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{
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_purchaseState = new((int)_itemForSale.OwnedItems + toPurchase, (int)_itemForSale.OwnedItems);
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_plugin.SaveYesAlready();
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HandleNextPurchaseStep();
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}
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}
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}
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}
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private unsafe void HandleNextPurchaseStep()
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{
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if (_itemForSale == null || _purchaseState == null)
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return;
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if (!_plugin.HasFreeInventorySlot())
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{
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_pluginLog.Warning($"No free inventory slots, can't buy more {_itemForSale.ItemName}");
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_purchaseState = null;
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_plugin.RestoreYesAlready();
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}
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else if (!_purchaseState.IsComplete)
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{
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if (_purchaseState.NextStep <= DateTime.Now && _gameGui.TryGetAddonByName("Shop", out AtkUnitBase* addonShop))
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{
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int buyNow = Math.Min(_purchaseState.ItemsLeftToBuy, 99);
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_pluginLog.Information($"Buying {buyNow}x {_itemForSale.ItemName}");
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var buyItem = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = ValueType.Int, Int = _itemForSale.Position },
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new() { Type = ValueType.Int, Int = buyNow },
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new() { Type = 0, Int = 0 }
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};
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addonShop->FireCallback(4, buyItem);
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_purchaseState.NextStep = DateTime.MaxValue;
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_purchaseState.IsAwaitingYesNo = true;
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}
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}
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else
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{
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_pluginLog.Information($"Stopping item purchase (desired = {_purchaseState.DesiredItems}, owned = {_purchaseState.OwnedItems})");
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_purchaseState = null;
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_plugin.RestoreYesAlready();
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}
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}
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public void Dispose()
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{
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_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "Shop", ShopPostSetup);
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_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, "Shop", ShopPreFinalize);
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_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "PostUpdate", ShopPostUpdate);
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}
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private sealed class ItemForSale
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{
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public required int Position { get; init; }
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public required uint ItemId { get; init; }
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public required string? ItemName { get; init; }
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public required uint Price { get; init; }
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public required uint OwnedItems { get; init; }
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}
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private sealed class PurchaseState
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{
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public PurchaseState(int desiredItems, int ownedItems)
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{
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DesiredItems = desiredItems;
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OwnedItems = ownedItems;
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}
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public int DesiredItems { get; }
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public int OwnedItems { get; set; }
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public int ItemsLeftToBuy => Math.Max(0, DesiredItems - OwnedItems);
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public bool IsComplete => ItemsLeftToBuy == 0;
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public bool IsAwaitingYesNo { get; set; }
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public DateTime NextStep { get; set; } = DateTime.MinValue;
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}
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}
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@ -215,4 +215,24 @@ partial class WorkshopPlugin
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return false;
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}
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public unsafe bool HasFreeInventorySlot()
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{
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var inventoryManger = InventoryManager.Instance();
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if (inventoryManger == null)
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return false;
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for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
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{
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var container = inventoryManger->GetInventoryContainer(t);
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for (int i = 0; i < container->Size; ++i)
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{
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var item = container->GetInventorySlot(i);
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if (item == null || item->ItemID == 0)
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return true;
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}
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}
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return false;
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}
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}
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38
Workshoppa/WorkshopPlugin.SelectYesNo.cs
Normal file
38
Workshoppa/WorkshopPlugin.SelectYesNo.cs
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@ -0,0 +1,38 @@
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using System;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Memory;
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using FFXIVClientStructs.FFXIV.Client.UI;
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namespace Workshoppa;
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partial class WorkshopPlugin
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{
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private unsafe void SelectYesNoPostSetup(AddonEvent type, AddonArgs args)
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{
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_pluginLog.Verbose("SelectYesNo post-setup");
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AddonSelectYesno* addonSelectYesNo = (AddonSelectYesno*)args.Addon;
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string text = MemoryHelper.ReadSeString(&addonSelectYesNo->PromptText->NodeText).ToString().Replace("\n", "").Replace("\r", "");
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_pluginLog.Verbose($"YesNo prompt: '{text}'");
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if (_repairKitWindow.IsOpen)
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{
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_pluginLog.Verbose($"Checking for Repair Kit YesNo ({_repairKitWindow.AutoBuyEnabled}, {_repairKitWindow.IsAwaitingYesNo})");
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if (_repairKitWindow.AutoBuyEnabled && _repairKitWindow.IsAwaitingYesNo && _gameStrings.PurchaseItem.IsMatch(text))
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{
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_pluginLog.Information($"Selecting 'yes' ({text})");
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_repairKitWindow.IsAwaitingYesNo = false;
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addonSelectYesNo->AtkUnitBase.FireCallbackInt(0);
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}
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else
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{
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_pluginLog.Verbose("Not a purchase confirmation match");
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}
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}
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else if (_mainWindow.IsOpen)
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{
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// TODO
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}
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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@ -28,11 +29,16 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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private readonly IObjectTable _objectTable;
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private readonly ICommandManager _commandManager;
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private readonly IPluginLog _pluginLog;
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private readonly IAddonLifecycle _addonLifecycle;
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private readonly Configuration _configuration;
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private readonly YesAlreadyIpc _yesAlreadyIpc;
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private readonly WorkshopCache _workshopCache;
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private readonly GameStrings _gameStrings;
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private readonly MainWindow _mainWindow;
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private readonly ConfigWindow _configWindow;
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private readonly RepairKitWindow _repairKitWindow;
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private Stage _currentStageInternal = Stage.Stopped;
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private DateTime _continueAt = DateTime.MinValue;
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@ -40,7 +46,7 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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public WorkshopPlugin(DalamudPluginInterface pluginInterface, IGameGui gameGui, IFramework framework,
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ICondition condition, IClientState clientState, IObjectTable objectTable, IDataManager dataManager,
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||||
ICommandManager commandManager, IPluginLog pluginLog)
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ICommandManager commandManager, IPluginLog pluginLog, IAddonLifecycle addonLifecycle)
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{
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_pluginInterface = pluginInterface;
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_gameGui = gameGui;
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@ -50,22 +56,31 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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_objectTable = objectTable;
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_commandManager = commandManager;
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||||
_pluginLog = pluginLog;
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_addonLifecycle = addonLifecycle;
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var dalamudReflector = new DalamudReflector(_pluginInterface, _framework, _pluginLog);
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_yesAlreadyIpc = new YesAlreadyIpc(dalamudReflector);
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_configuration = (Configuration?)_pluginInterface.GetPluginConfig() ?? new Configuration();
|
||||
_workshopCache = new WorkshopCache(dataManager, _pluginLog);
|
||||
_gameStrings = new(dataManager, _pluginLog);
|
||||
|
||||
_mainWindow = new(this, _pluginInterface, _clientState, _configuration, _workshopCache);
|
||||
_windowSystem.AddWindow(_mainWindow);
|
||||
_configWindow = new(_pluginInterface, _configuration);
|
||||
_windowSystem.AddWindow(_configWindow);
|
||||
_repairKitWindow = new(this, _pluginInterface, _pluginLog, _gameGui, addonLifecycle, _configuration);
|
||||
_windowSystem.AddWindow(_repairKitWindow);
|
||||
|
||||
_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
|
||||
_pluginInterface.UiBuilder.OpenMainUi += OpenMainUi;
|
||||
_pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle;
|
||||
_framework.Update += FrameworkUpdate;
|
||||
_commandManager.AddHandler("/ws", new CommandInfo(ProcessCommand)
|
||||
{
|
||||
HelpMessage = "Open UI"
|
||||
});
|
||||
|
||||
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "SelectYesno", SelectYesNoPostSetup);
|
||||
}
|
||||
|
||||
internal Stage CurrentStage
|
||||
@ -202,22 +217,31 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
|
||||
}
|
||||
|
||||
private void ProcessCommand(string command, string arguments)
|
||||
=> _mainWindow.Toggle(MainWindow.EOpenReason.Command);
|
||||
{
|
||||
if (arguments is "c" or "config")
|
||||
_configWindow.Toggle();
|
||||
else
|
||||
_mainWindow.Toggle(MainWindow.EOpenReason.Command);
|
||||
}
|
||||
|
||||
private void OpenMainUi()
|
||||
=> _mainWindow.Toggle(MainWindow.EOpenReason.PluginInstaller);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "SelectYesno", SelectYesNoPostSetup);
|
||||
_commandManager.RemoveHandler("/ws");
|
||||
_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
|
||||
_pluginInterface.UiBuilder.OpenConfigUi -= _configWindow.Toggle;
|
||||
_pluginInterface.UiBuilder.OpenMainUi -= OpenMainUi;
|
||||
_framework.Update -= FrameworkUpdate;
|
||||
|
||||
_repairKitWindow.Dispose();
|
||||
|
||||
RestoreYesAlready();
|
||||
}
|
||||
|
||||
private void SaveYesAlready()
|
||||
public void SaveYesAlready()
|
||||
{
|
||||
if (_yesAlreadyState.Saved)
|
||||
{
|
||||
@ -229,7 +253,7 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
|
||||
_pluginLog.Information($"Previous yesalready state: {_yesAlreadyState.PreviousState}");
|
||||
}
|
||||
|
||||
private void RestoreYesAlready()
|
||||
public void RestoreYesAlready()
|
||||
{
|
||||
if (_yesAlreadyState.Saved)
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Version>2.3</Version>
|
||||
<Version>2.4</Version>
|
||||
<LangVersion>11.0</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
|
Loading…
Reference in New Issue
Block a user