forked from liza/Workshoppa
Don't show window if between areas
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parent
a0e7687b58
commit
375546b4ac
@ -31,6 +31,9 @@ partial class WorkshopPlugin
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}
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}
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private float GetDistanceToEventObject(IReadOnlyList<uint> npcIds, out GameObject? o)
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private float GetDistanceToEventObject(IReadOnlyList<uint> npcIds, out GameObject? o)
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{
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Vector3? localPlayerPosition = _clientState.LocalPlayer?.Position;
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if (localPlayerPosition != null)
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{
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{
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foreach (var obj in _objectTable)
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foreach (var obj in _objectTable)
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{
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{
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@ -39,7 +42,10 @@ partial class WorkshopPlugin
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if (npcIds.Contains(GetNpcId(obj)))
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if (npcIds.Contains(GetNpcId(obj)))
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{
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{
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o = obj;
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o = obj;
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return Vector3.Distance(_clientState.LocalPlayer?.Position ?? Vector3.Zero, obj.Position + new Vector3(0, -2, 0));
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float distance = Vector3.Distance(localPlayerPosition.Value, obj.Position + new Vector3(0, -2, 0));
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if (distance > 0.01)
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return distance;
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}
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}
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}
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}
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}
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}
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}
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@ -101,6 +101,8 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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if (!_clientState.IsLoggedIn ||
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if (!_clientState.IsLoggedIn ||
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!WorkshopTerritories.Contains(_clientState.TerritoryType) ||
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!WorkshopTerritories.Contains(_clientState.TerritoryType) ||
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_condition[ConditionFlag.BoundByDuty] ||
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_condition[ConditionFlag.BoundByDuty] ||
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_condition[ConditionFlag.BetweenAreas] ||
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_condition[ConditionFlag.BetweenAreas51] ||
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GetDistanceToEventObject(FabricationStationIds, out var fabricationStation) >= 3f)
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GetDistanceToEventObject(FabricationStationIds, out var fabricationStation) >= 3f)
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{
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{
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_mainWindow.NearFabricationStation = false;
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_mainWindow.NearFabricationStation = false;
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.4</Version>
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<Version>2.5</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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