Workship/Workshoppa/Windows/MainWindow.cs

164 lines
5.6 KiB
C#
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using System;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Interface.Components;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using ImGuiNET;
using Workshoppa.GameData;
namespace Workshoppa.Windows;
internal sealed class MainWindow : Window
{
private readonly WorkshopPlugin _plugin;
private readonly DalamudPluginInterface _pluginInterface;
private readonly Configuration _configuration;
private readonly WorkshopCache _workshopCache;
private string _searchString = string.Empty;
public MainWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, Configuration configuration, WorkshopCache workshopCache)
: base("Workshoppa###WorkshoppaMainWindow")
{
_plugin = plugin;
_pluginInterface = pluginInterface;
_configuration = configuration;
_workshopCache = workshopCache;
Position = new Vector2(100, 100);
PositionCondition = ImGuiCond.FirstUseEver;
SizeConstraints = new WindowSizeConstraints
{
MinimumSize = new Vector2(350, 50),
MaximumSize = new Vector2(500, 500),
};
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoCollapse;
}
public bool NearFabricationStation { get; set; } = false;
public ButtonState State { get; set; } = ButtonState.None;
public override void Draw()
{
var currentItem = _configuration.CurrentlyCraftedItem;
if (currentItem != null)
{
var currentCraft = _workshopCache.Crafts.Single(x => x.WorkshopItemId == currentItem.WorkshopItemId);
ImGui.Text($"Currently Crafting: {currentCraft.Name}");
ImGui.BeginDisabled(!NearFabricationStation);
if (_plugin.CurrentStage == Stage.Stopped)
{
if (currentItem.StartedCrafting)
{
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Resume"))
State = ButtonState.Resume;
}
else
{
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
State = ButtonState.Start;
}
ImGui.SameLine();
ImGui.BeginDisabled(!ImGui.GetIO().KeyCtrl);
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Times, "Cancel"))
{
State = ButtonState.Pause;
_configuration.CurrentlyCraftedItem = null;
Save();
}
ImGui.EndDisabled();
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled) && !ImGui.GetIO().KeyCtrl)
ImGui.SetTooltip(
$"Hold CTRL to remove this as craft. You have to manually use the fabrication station to cancel or finish this craft before you can continue using the queue.");
}
else
{
ImGui.BeginDisabled(_plugin.CurrentStage == Stage.RequestStop);
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Pause, "Pause"))
State = ButtonState.Pause;
ImGui.EndDisabled();
}
ImGui.EndDisabled();
}
else
{
ImGui.Text("Currently Crafting: ---");
ImGui.BeginDisabled(!NearFabricationStation || _configuration.ItemQueue.Sum(x => x.Quantity) == 0 || _plugin.CurrentStage != Stage.Stopped);
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
State = ButtonState.Start;
ImGui.EndDisabled();
}
ImGui.Separator();
ImGui.Text("Queue:");
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ImGui.BeginDisabled(_plugin.CurrentStage != Stage.Stopped);
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for (int i = 0; i < _configuration.ItemQueue.Count; ++ i)
{
ImGui.PushID($"ItemQueue{i}");
var item = _configuration.ItemQueue[i];
var craft = _workshopCache.Crafts.Single(x => x.WorkshopItemId == item.WorkshopItemId);
ImGui.SetNextItemWidth(100);
int quantity = item.Quantity;
if (ImGui.InputInt(craft.Name, ref quantity))
{
item.Quantity = Math.Max(0, quantity);
Save();
}
ImGui.PopID();
}
ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
if (ImGui.BeginCombo("##CraftSelection", "Add Craft..."))
{
ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
ImGui.InputTextWithHint("", "Filter...", ref _searchString, 256);
foreach (var craft in _workshopCache.Crafts
.Where(x => x.Name.ToLower().Contains(_searchString.ToLower()))
.OrderBy(x => x.WorkshopItemId))
{
if (ImGui.Selectable($"{craft.Name}##SelectCraft{craft.WorkshopItemId}"))
{
_configuration.ItemQueue.Add(new Configuration.QueuedItem
{
WorkshopItemId = craft.WorkshopItemId,
Quantity = 1,
});
Save();
}
}
ImGui.EndCombo();
}
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ImGui.EndDisabled();
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ImGui.Separator();
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ImGui.Text($"Debug (Stage): {_plugin.CurrentStage}");
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}
private void Save()
{
_pluginInterface.SavePluginConfig(_configuration);
}
public enum ButtonState
{
None,
Start,
Resume,
Pause,
Stop,
}
}