Workship/Workshoppa/GameData/CraftState.cs

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2023-10-01 20:50:21 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Logging;
using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Workshoppa.GameData;
public sealed class CraftState
{
public required uint ResultItem { get; init; }
public required uint StepsComplete { get; init; }
public required uint StepsTotal { get; init; }
public required List<CraftItem> Items { get; init; }
public bool IsPhaseComplete() => Items.All(x => x.Finished || x.StepsComplete == x.StepsTotal);
public bool IsCraftComplete() => StepsComplete == StepsTotal - 1 && IsPhaseComplete();
}