2023-10-01 20:50:21 +00:00
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using System.Collections.Generic;
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namespace Workshoppa.GameData;
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internal sealed class WorkshopCraft
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{
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public required uint WorkshopItemId { get; init; }
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public required uint ResultItem { get; init; }
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public required string Name { get; init; }
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2023-11-01 09:51:53 +00:00
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public required ushort IconId { get; init; }
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2023-10-01 20:50:21 +00:00
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public required WorkshopCraftCategory Category { get; init; }
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public required uint Type { get; init; }
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public required IReadOnlyList<WorkshopCraftPhase> Phases { get; init; }
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}
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