forked from liza/Questionable
681 lines
25 KiB
C#
681 lines
25 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using Dalamud.Game.ClientState.Conditions;
|
|
using Dalamud.Game.ClientState.Objects;
|
|
using Dalamud.Game.ClientState.Objects.Types;
|
|
using Dalamud.Memory;
|
|
using Dalamud.Plugin.Services;
|
|
using Dalamud.Utility;
|
|
using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
|
|
using FFXIVClientStructs.FFXIV.Client.Game;
|
|
using FFXIVClientStructs.FFXIV.Client.Game.Control;
|
|
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
|
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
|
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
|
using FFXIVClientStructs.FFXIV.Component.GUI;
|
|
using LLib.GameUI;
|
|
using Lumina.Excel.CustomSheets;
|
|
using Lumina.Excel.GeneratedSheets2;
|
|
using Microsoft.Extensions.Logging;
|
|
using Questionable.Controller;
|
|
using Questionable.Data;
|
|
using Questionable.Model;
|
|
using Questionable.Model.V1;
|
|
using Action = Lumina.Excel.GeneratedSheets2.Action;
|
|
using BattleChara = FFXIVClientStructs.FFXIV.Client.Game.Character.BattleChara;
|
|
using ContentFinderCondition = Lumina.Excel.GeneratedSheets.ContentFinderCondition;
|
|
using ContentTalk = Lumina.Excel.GeneratedSheets.ContentTalk;
|
|
using EventPathMove = Lumina.Excel.GeneratedSheets.EventPathMove;
|
|
using GrandCompany = FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany;
|
|
using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
|
|
using Quest = Questionable.Model.Quest;
|
|
using TerritoryType = Lumina.Excel.GeneratedSheets.TerritoryType;
|
|
|
|
namespace Questionable;
|
|
|
|
internal sealed unsafe class GameFunctions
|
|
{
|
|
private readonly ReadOnlyDictionary<ushort, byte> _territoryToAetherCurrentCompFlgSet;
|
|
private readonly ReadOnlyDictionary<uint, ushort> _contentFinderConditionToContentId;
|
|
|
|
private readonly IDataManager _dataManager;
|
|
private readonly IObjectTable _objectTable;
|
|
private readonly ITargetManager _targetManager;
|
|
private readonly ICondition _condition;
|
|
private readonly IClientState _clientState;
|
|
private readonly QuestRegistry _questRegistry;
|
|
private readonly QuestData _questData;
|
|
private readonly IGameGui _gameGui;
|
|
private readonly Configuration _configuration;
|
|
private readonly ILogger<GameFunctions> _logger;
|
|
|
|
public GameFunctions(IDataManager dataManager,
|
|
IObjectTable objectTable,
|
|
ITargetManager targetManager,
|
|
ICondition condition,
|
|
IClientState clientState,
|
|
QuestRegistry questRegistry,
|
|
QuestData questData,
|
|
IGameGui gameGui,
|
|
Configuration configuration,
|
|
ILogger<GameFunctions> logger)
|
|
{
|
|
_dataManager = dataManager;
|
|
_objectTable = objectTable;
|
|
_targetManager = targetManager;
|
|
_condition = condition;
|
|
_clientState = clientState;
|
|
_questRegistry = questRegistry;
|
|
_questData = questData;
|
|
_gameGui = gameGui;
|
|
_configuration = configuration;
|
|
_logger = logger;
|
|
|
|
_territoryToAetherCurrentCompFlgSet = dataManager.GetExcelSheet<TerritoryType>()!
|
|
.Where(x => x.RowId > 0)
|
|
.Where(x => x.Unknown32 > 0)
|
|
.ToDictionary(x => (ushort)x.RowId, x => x.Unknown32)
|
|
.AsReadOnly();
|
|
_contentFinderConditionToContentId = dataManager.GetExcelSheet<ContentFinderCondition>()!
|
|
.Where(x => x.RowId > 0 && x.Content > 0)
|
|
.ToDictionary(x => x.RowId, x => x.Content)
|
|
.AsReadOnly();
|
|
}
|
|
|
|
public DateTime ReturnRequestedAt { get; set; } = DateTime.MinValue;
|
|
|
|
public (ushort CurrentQuest, byte Sequence) GetCurrentQuest()
|
|
{
|
|
var (currentQuest, sequence) = GetCurrentQuestInternal();
|
|
QuestManager* questManager = QuestManager.Instance();
|
|
PlayerState* playerState = PlayerState.Instance();
|
|
|
|
if (currentQuest == 0)
|
|
{
|
|
if (_clientState.TerritoryType == 181) // Starting in Limsa
|
|
return (107, 0);
|
|
if (_clientState.TerritoryType == 183) // Starting in Gridania
|
|
return (39, 0);
|
|
return default;
|
|
}
|
|
else if (currentQuest == 681)
|
|
{
|
|
// if we have already picked up the GC quest, just return the progress for it
|
|
if (questManager->IsQuestAccepted(currentQuest) || QuestManager.IsQuestComplete(currentQuest))
|
|
return (currentQuest, sequence);
|
|
|
|
// The company you keep...
|
|
return _configuration.General.GrandCompany switch
|
|
{
|
|
GrandCompany.TwinAdder => (680, 0),
|
|
GrandCompany.Maelstrom => (681, 0),
|
|
_ => default
|
|
};
|
|
}
|
|
else if (currentQuest == 3856 && !playerState->IsMountUnlocked(1)) // we come in peace
|
|
{
|
|
ushort chocoboQuest = (GrandCompany)playerState->GrandCompany switch
|
|
{
|
|
GrandCompany.TwinAdder => 700,
|
|
GrandCompany.Maelstrom => 701,
|
|
_ => 0
|
|
};
|
|
|
|
if (chocoboQuest != 0 && !QuestManager.IsQuestComplete(chocoboQuest))
|
|
return (chocoboQuest, QuestManager.GetQuestSequence(chocoboQuest));
|
|
}
|
|
|
|
return (currentQuest, sequence);
|
|
}
|
|
|
|
public (ushort CurrentQuest, byte Sequence) GetCurrentQuestInternal()
|
|
{
|
|
var questManager = QuestManager.Instance();
|
|
if (questManager != null)
|
|
{
|
|
// always prioritize accepting MSQ quests, to make sure we don't turn in one MSQ quest and then go off to do
|
|
// side quests until the end of time.
|
|
var msqQuest = GetMainScenarioQuest(questManager);
|
|
if (msqQuest.CurrentQuest != 0 && !questManager->IsQuestAccepted(msqQuest.CurrentQuest))
|
|
return msqQuest;
|
|
|
|
// Use the quests in the same order as they're shown in the to-do list, e.g. if the MSQ is the first item,
|
|
// do the MSQ; if a side quest is the first item do that side quest.
|
|
//
|
|
// If no quests are marked as 'priority', accepting a new quest adds it to the top of the list.
|
|
for (int i = questManager->TrackedQuests.Length - 1; i >= 0; --i)
|
|
{
|
|
ushort currentQuest;
|
|
var trackedQuest = questManager->TrackedQuests[i];
|
|
switch (trackedQuest.QuestType)
|
|
{
|
|
default:
|
|
continue;
|
|
|
|
case 1: // normal quest
|
|
currentQuest = questManager->NormalQuests[trackedQuest.Index].QuestId;
|
|
break;
|
|
}
|
|
|
|
if (_questRegistry.IsKnownQuest(currentQuest))
|
|
return (currentQuest, QuestManager.GetQuestSequence(currentQuest));
|
|
}
|
|
|
|
// if we know no quest of those currently in the to-do list, just do MSQ
|
|
return msqQuest;
|
|
}
|
|
|
|
return default;
|
|
}
|
|
|
|
private (ushort CurrentQuest, byte Sequence) GetMainScenarioQuest(QuestManager* questManager)
|
|
{
|
|
if (QuestManager.IsQuestComplete(3759)) // Memories Rekindled
|
|
{
|
|
AgentInterface* questRedoHud = AgentModule.Instance()->GetAgentByInternalId(AgentId.QuestRedoHud);
|
|
if (questRedoHud != null && questRedoHud->IsAgentActive())
|
|
{
|
|
// there's surely better ways to check this, but the one in the OOB Plugin was even less reliable
|
|
if (_gameGui.TryGetAddonByName<AtkUnitBase>("QuestRedoHud", out var addon) &&
|
|
addon->AtkValuesCount == 4 &&
|
|
// 0 seems to be active,
|
|
// 1 seems to be paused,
|
|
// 2 is unknown, but it happens e.g. before the quest 'Alzadaal's Legacy'
|
|
// 3 seems to be having /ng+ open while active,
|
|
// 4 seems to be when (a) suspending the chapter, or (b) having turned in a quest
|
|
addon->AtkValues[0].UInt is 0 or 2 or 3 or 4)
|
|
{
|
|
// redoHud+44 is chapter
|
|
// redoHud+46 is quest
|
|
ushort questId = MemoryHelper.Read<ushort>((nint)questRedoHud + 46);
|
|
return (questId, QuestManager.GetQuestSequence(questId));
|
|
}
|
|
}
|
|
}
|
|
|
|
var scenarioTree = AgentScenarioTree.Instance();
|
|
if (scenarioTree == null)
|
|
return default;
|
|
|
|
if (scenarioTree->Data == null)
|
|
return default;
|
|
|
|
ushort currentQuest = scenarioTree->Data->CurrentScenarioQuest;
|
|
if (currentQuest == 0)
|
|
return default;
|
|
|
|
// if the MSQ is hidden, we generally ignore it
|
|
if (questManager->IsQuestAccepted(currentQuest) && questManager->GetQuestById(currentQuest)->IsHidden)
|
|
return default;
|
|
|
|
// if we're not at a high enough level to continue, we also ignore it
|
|
var currentLevel = _clientState.LocalPlayer?.Level ?? 0;
|
|
if (currentLevel != 0 &&
|
|
_questRegistry.TryGetQuest(currentQuest, out Quest? quest)
|
|
&& quest.Info.Level > currentLevel)
|
|
return default;
|
|
|
|
return (currentQuest, QuestManager.GetQuestSequence(currentQuest));
|
|
}
|
|
|
|
public QuestWork? GetQuestEx(ushort questId)
|
|
{
|
|
QuestWork* questWork = QuestManager.Instance()->GetQuestById(questId);
|
|
return questWork != null ? *questWork : null;
|
|
}
|
|
|
|
public bool IsReadyToAcceptQuest(ushort questId)
|
|
{
|
|
_questRegistry.TryGetQuest(questId, out var quest);
|
|
if (quest is { Info.IsRepeatable: true })
|
|
{
|
|
if (IsQuestAccepted(questId))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (IsQuestAcceptedOrComplete(questId))
|
|
return false;
|
|
}
|
|
|
|
// if we're not at a high enough level to continue, we also ignore it
|
|
var currentLevel = _clientState.LocalPlayer?.Level ?? 0;
|
|
if (currentLevel != 0 && quest != null && quest.Info.Level > currentLevel)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool IsQuestAcceptedOrComplete(ushort questId)
|
|
{
|
|
return IsQuestComplete(questId) || IsQuestAccepted(questId);
|
|
}
|
|
|
|
public bool IsQuestAccepted(ushort questId)
|
|
{
|
|
QuestManager* questManager = QuestManager.Instance();
|
|
return questManager->IsQuestAccepted(questId);
|
|
}
|
|
|
|
[SuppressMessage("Performance", "CA1822")]
|
|
public bool IsQuestComplete(ushort questId)
|
|
{
|
|
return QuestManager.IsQuestComplete(questId);
|
|
}
|
|
|
|
public bool IsQuestLocked(ushort questId, ushort? extraCompletedQuest = null)
|
|
{
|
|
var questInfo = _questData.GetQuestInfo(questId);
|
|
if (questInfo.QuestLocks.Count > 0)
|
|
{
|
|
var completedQuests = questInfo.QuestLocks.Count(x => IsQuestComplete(x) || x == extraCompletedQuest);
|
|
if (questInfo.QuestLockJoin == QuestInfo.QuestJoin.All && questInfo.QuestLocks.Count == completedQuests)
|
|
return true;
|
|
else if (questInfo.QuestLockJoin == QuestInfo.QuestJoin.AtLeastOne && completedQuests > 0)
|
|
return true;
|
|
}
|
|
|
|
if (questInfo.PreviousQuests.Count > 0)
|
|
{
|
|
var completedQuests = questInfo.PreviousQuests.Count(x => IsQuestComplete(x) || x == extraCompletedQuest);
|
|
if (questInfo.PreviousQuestJoin == QuestInfo.QuestJoin.All &&
|
|
questInfo.PreviousQuests.Count == completedQuests)
|
|
return false;
|
|
else if (questInfo.PreviousQuestJoin == QuestInfo.QuestJoin.AtLeastOne && completedQuests > 0)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsAetheryteUnlocked(uint aetheryteId, out byte subIndex)
|
|
{
|
|
subIndex = 0;
|
|
|
|
var uiState = UIState.Instance();
|
|
return uiState != null && uiState->IsAetheryteUnlocked(aetheryteId);
|
|
}
|
|
|
|
public bool IsAetheryteUnlocked(EAetheryteLocation aetheryteLocation)
|
|
=> IsAetheryteUnlocked((uint)aetheryteLocation, out _);
|
|
|
|
public bool CanTeleport(EAetheryteLocation aetheryteLocation)
|
|
{
|
|
if ((ushort)aetheryteLocation == PlayerState.Instance()->HomeAetheryteId &&
|
|
ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 8) == 0)
|
|
return true;
|
|
|
|
return ActionManager.Instance()->GetActionStatus(ActionType.Action, 5) == 0;
|
|
}
|
|
|
|
public bool TeleportAetheryte(uint aetheryteId)
|
|
{
|
|
_logger.LogDebug("Attempting to teleport to aetheryte {AetheryteId}", aetheryteId);
|
|
if (IsAetheryteUnlocked(aetheryteId, out var subIndex))
|
|
{
|
|
if (aetheryteId == PlayerState.Instance()->HomeAetheryteId &&
|
|
ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 8) == 0)
|
|
{
|
|
ReturnRequestedAt = DateTime.Now;
|
|
if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 8))
|
|
{
|
|
_logger.LogInformation("Using 'return' for home aetheryte");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (ActionManager.Instance()->GetActionStatus(ActionType.Action, 5) == 0)
|
|
{
|
|
// fallback if return isn't available or (more likely) on a different aetheryte
|
|
_logger.LogInformation("Teleporting to aetheryte {AetheryteId}", aetheryteId);
|
|
return Telepo.Instance()->Teleport(aetheryteId, subIndex);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool TeleportAetheryte(EAetheryteLocation aetheryteLocation)
|
|
=> TeleportAetheryte((uint)aetheryteLocation);
|
|
|
|
public bool IsFlyingUnlocked(ushort territoryId)
|
|
{
|
|
if (_configuration.Advanced.NeverFly)
|
|
return false;
|
|
|
|
var playerState = PlayerState.Instance();
|
|
return playerState != null &&
|
|
_territoryToAetherCurrentCompFlgSet.TryGetValue(territoryId, out byte aetherCurrentCompFlgSet) &&
|
|
playerState->IsAetherCurrentZoneComplete(aetherCurrentCompFlgSet);
|
|
}
|
|
|
|
public bool IsFlyingUnlockedInCurrentZone() => IsFlyingUnlocked(_clientState.TerritoryType);
|
|
|
|
public bool IsAetherCurrentUnlocked(uint aetherCurrentId)
|
|
{
|
|
var playerState = PlayerState.Instance();
|
|
return playerState != null &&
|
|
playerState->IsAetherCurrentUnlocked(aetherCurrentId);
|
|
}
|
|
|
|
public IGameObject? FindObjectByDataId(uint dataId, ObjectKind? kind = null)
|
|
{
|
|
foreach (var gameObject in _objectTable)
|
|
{
|
|
if (gameObject.ObjectKind is ObjectKind.Player or ObjectKind.Companion or ObjectKind.MountType
|
|
or ObjectKind.Retainer or ObjectKind.Housing)
|
|
continue;
|
|
|
|
if (gameObject.DataId == dataId && (kind == null || kind.Value == gameObject.ObjectKind))
|
|
{
|
|
return gameObject;
|
|
}
|
|
}
|
|
|
|
_logger.LogWarning("Could not find GameObject with dataId {DataId}", dataId);
|
|
return null;
|
|
}
|
|
|
|
public bool InteractWith(uint dataId, ObjectKind? kind = null)
|
|
{
|
|
IGameObject? gameObject = FindObjectByDataId(dataId, kind);
|
|
if (gameObject != null)
|
|
{
|
|
_logger.LogInformation("Setting target with {DataId} to {ObjectId}", dataId, gameObject.EntityId);
|
|
_targetManager.Target = null;
|
|
_targetManager.Target = gameObject;
|
|
|
|
long result = (long)TargetSystem.Instance()->InteractWithObject((GameObject*)gameObject.Address, false);
|
|
|
|
_logger.LogInformation("Interact result: {Result}", result);
|
|
return result != 7 && result > 0;
|
|
}
|
|
|
|
_logger.LogDebug("Game object is null");
|
|
return false;
|
|
}
|
|
|
|
public bool UseItem(uint itemId)
|
|
{
|
|
long result = AgentInventoryContext.Instance()->UseItem(itemId);
|
|
_logger.LogInformation("UseItem result: {Result}", result);
|
|
|
|
return result == 0;
|
|
}
|
|
|
|
public bool UseItem(uint dataId, uint itemId)
|
|
{
|
|
IGameObject? gameObject = FindObjectByDataId(dataId);
|
|
if (gameObject != null)
|
|
{
|
|
_targetManager.Target = gameObject;
|
|
long result = AgentInventoryContext.Instance()->UseItem(itemId);
|
|
|
|
_logger.LogInformation("UseItem result on {DataId}: {Result}", dataId, result);
|
|
return result == 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool UseItemOnGround(uint dataId, uint itemId)
|
|
{
|
|
IGameObject? gameObject = FindObjectByDataId(dataId);
|
|
if (gameObject != null)
|
|
{
|
|
Vector3 position = gameObject.Position;
|
|
return ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, location: &position);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool UseAction(EAction action)
|
|
{
|
|
if (ActionManager.Instance()->GetActionStatus(ActionType.Action, (uint)action) == 0)
|
|
{
|
|
bool result = ActionManager.Instance()->UseAction(ActionType.Action, (uint)action);
|
|
_logger.LogInformation("UseAction {Action} result: {Result}", action, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool UseAction(IGameObject gameObject, EAction action)
|
|
{
|
|
var actionRow = _dataManager.GetExcelSheet<Action>()!.GetRow((uint)action)!;
|
|
if (!ActionManager.CanUseActionOnTarget((uint)action, (GameObject*)gameObject.Address))
|
|
{
|
|
_logger.LogWarning("Can not use action {Action} on target {Target}", action, gameObject);
|
|
return false;
|
|
}
|
|
|
|
_targetManager.Target = gameObject;
|
|
if (ActionManager.Instance()->GetActionStatus(ActionType.Action, (uint)action, gameObject.GameObjectId) == 0)
|
|
{
|
|
bool result;
|
|
if (actionRow.TargetArea)
|
|
{
|
|
Vector3 position = gameObject.Position;
|
|
result = ActionManager.Instance()->UseActionLocation(ActionType.Action, (uint)action,
|
|
location: &position);
|
|
_logger.LogInformation("UseAction {Action} on target area {Target} result: {Result}", action,
|
|
gameObject,
|
|
result);
|
|
}
|
|
else
|
|
{
|
|
result = ActionManager.Instance()->UseAction(ActionType.Action, (uint)action, gameObject.GameObjectId);
|
|
_logger.LogInformation("UseAction {Action} on target {Target} result: {Result}", action, gameObject,
|
|
result);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsObjectAtPosition(uint dataId, Vector3 position, float distance)
|
|
{
|
|
IGameObject? gameObject = FindObjectByDataId(dataId);
|
|
return gameObject != null && (gameObject.Position - position).Length() < distance;
|
|
}
|
|
|
|
public bool HasStatusPreventingMount()
|
|
{
|
|
if (_condition[ConditionFlag.Swimming] && !IsFlyingUnlockedInCurrentZone())
|
|
return true;
|
|
|
|
// company chocobo is locked
|
|
var playerState = PlayerState.Instance();
|
|
if (playerState != null && !playerState->IsMountUnlocked(1))
|
|
return true;
|
|
|
|
return HasCharacterStatusPreventingMountOrSprint();
|
|
}
|
|
|
|
public bool HasStatusPreventingSprint() => HasCharacterStatusPreventingMountOrSprint();
|
|
|
|
private bool HasCharacterStatusPreventingMountOrSprint()
|
|
{
|
|
var localPlayer = _clientState.LocalPlayer;
|
|
if (localPlayer == null)
|
|
return false;
|
|
|
|
var battleChara = (BattleChara*)localPlayer.Address;
|
|
StatusManager* statusManager = battleChara->GetStatusManager();
|
|
return statusManager->HasStatus(565) ||
|
|
statusManager->HasStatus(404) ||
|
|
statusManager->HasStatus(2729) ||
|
|
statusManager->HasStatus(2730);
|
|
}
|
|
|
|
public bool Mount()
|
|
{
|
|
if (_condition[ConditionFlag.Mounted])
|
|
return true;
|
|
|
|
var playerState = PlayerState.Instance();
|
|
if (playerState != null && _configuration.General.MountId != 0 &&
|
|
playerState->IsMountUnlocked(_configuration.General.MountId))
|
|
{
|
|
if (ActionManager.Instance()->GetActionStatus(ActionType.Mount, _configuration.General.MountId) == 0)
|
|
{
|
|
_logger.LogDebug("Attempting to use preferred mount...");
|
|
if (ActionManager.Instance()->UseAction(ActionType.Mount, _configuration.General.MountId))
|
|
{
|
|
_logger.LogInformation("Using preferred mount");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 9) == 0)
|
|
{
|
|
_logger.LogDebug("Attempting to use mount roulette...");
|
|
if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 9))
|
|
{
|
|
_logger.LogInformation("Using mount roulette");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool Unmount()
|
|
{
|
|
if (!_condition[ConditionFlag.Mounted])
|
|
return true;
|
|
|
|
if (ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 23) == 0)
|
|
{
|
|
_logger.LogDebug("Attempting to unmount...");
|
|
if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23))
|
|
{
|
|
_logger.LogInformation("Unmounted");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
_logger.LogWarning("Can't unmount right now?");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public void OpenDutyFinder(uint contentFinderConditionId)
|
|
{
|
|
if (_contentFinderConditionToContentId.TryGetValue(contentFinderConditionId, out ushort contentId))
|
|
{
|
|
if (UIState.IsInstanceContentUnlocked(contentId))
|
|
AgentContentsFinder.Instance()->OpenRegularDuty(contentFinderConditionId);
|
|
else
|
|
_logger.LogError(
|
|
"Trying to access a locked duty (cf: {ContentFinderId}, content: {ContentId})",
|
|
contentFinderConditionId, contentId);
|
|
}
|
|
else
|
|
_logger.LogError("Could not find content for content finder condition (cf: {ContentFinderId})",
|
|
contentFinderConditionId);
|
|
}
|
|
|
|
public string? GetDialogueText(Quest currentQuest, string? excelSheetName, string key)
|
|
{
|
|
if (excelSheetName == null)
|
|
{
|
|
var questRow =
|
|
_dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets2.Quest>()!.GetRow((uint)currentQuest.QuestId +
|
|
0x10000);
|
|
if (questRow == null)
|
|
{
|
|
_logger.LogError("Could not find quest row for {QuestId}", currentQuest.QuestId);
|
|
return null;
|
|
}
|
|
|
|
excelSheetName = $"quest/{(currentQuest.QuestId / 100):000}/{questRow.Id}";
|
|
}
|
|
|
|
var excelSheet = _dataManager.Excel.GetSheet<QuestDialogueText>(excelSheetName);
|
|
if (excelSheet == null)
|
|
{
|
|
_logger.LogError("Unknown excel sheet '{SheetName}'", excelSheetName);
|
|
return null;
|
|
}
|
|
|
|
return excelSheet.FirstOrDefault(x => x.Key == key)?.Value?.ToDalamudString().ToString();
|
|
}
|
|
|
|
public string? GetDialogueTextByRowId(string? excelSheet, uint rowId)
|
|
{
|
|
if (excelSheet == "GimmickYesNo")
|
|
{
|
|
var questRow = _dataManager.GetExcelSheet<GimmickYesNo>()!.GetRow(rowId);
|
|
return questRow?.Unknown0?.ToString();
|
|
}
|
|
else if (excelSheet == "Warp")
|
|
{
|
|
var questRow = _dataManager.GetExcelSheet<Warp>()!.GetRow(rowId);
|
|
return questRow?.Name?.ToString();
|
|
}
|
|
else if (excelSheet is "Addon")
|
|
{
|
|
var questRow = _dataManager.GetExcelSheet<Addon>()!.GetRow(rowId);
|
|
return questRow?.Text?.ToString();
|
|
}
|
|
else if (excelSheet is "EventPathMove")
|
|
{
|
|
var questRow = _dataManager.GetExcelSheet<EventPathMove>()!.GetRow(rowId);
|
|
return questRow?.Unknown10?.ToString();
|
|
}
|
|
else if (excelSheet is "ContentTalk" or null)
|
|
{
|
|
var questRow = _dataManager.GetExcelSheet<ContentTalk>()!.GetRow(rowId);
|
|
return questRow?.Text?.ToString();
|
|
}
|
|
else
|
|
throw new ArgumentOutOfRangeException(nameof(excelSheet), $"Unsupported excel sheet {excelSheet}");
|
|
}
|
|
|
|
public bool IsOccupied()
|
|
{
|
|
if (!_clientState.IsLoggedIn || _clientState.LocalPlayer == null)
|
|
return true;
|
|
|
|
if (IsLoadingScreenVisible())
|
|
return true;
|
|
|
|
return _condition[ConditionFlag.Occupied] || _condition[ConditionFlag.Occupied30] ||
|
|
_condition[ConditionFlag.Occupied33] || _condition[ConditionFlag.Occupied38] ||
|
|
_condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] ||
|
|
_condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] ||
|
|
_condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] ||
|
|
_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] ||
|
|
_condition[ConditionFlag.Jumping61];
|
|
}
|
|
|
|
public bool IsLoadingScreenVisible()
|
|
{
|
|
return _gameGui.TryGetAddonByName("FadeMiddle", out AtkUnitBase* fade) &&
|
|
LAddon.IsAddonReady(fade) &&
|
|
fade->IsVisible;
|
|
}
|
|
}
|