forked from liza/Questionable
Change how stop button is drawn if no quest is active
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6e6ce6fb56
commit
9422b47cc5
@ -79,7 +79,7 @@ internal sealed class ActiveQuestComponent
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ImGui.Text(_questController.ToStatString());
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//ImGui.EndDisabled();
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DrawQuestIcons(currentQuest, currentStep, questWork);
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DrawQuestButtons(currentQuest, currentStep, questWork);
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DrawSimulationControls();
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}
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@ -87,6 +87,12 @@ internal sealed class ActiveQuestComponent
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{
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ImGui.Text("No active quest");
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ImGui.TextColored(ImGuiColors.DalamudGrey, $"{_questRegistry.Count} quests loaded");
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if (ImGuiComponents.IconButton(FontAwesomeIcon.Stop))
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{
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_movementController.Stop();
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_questController.Stop("Manual (no active quest)");
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}
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}
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}
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@ -199,7 +205,7 @@ internal sealed class ActiveQuestComponent
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return questWork;
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}
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private void DrawQuestIcons(QuestController.QuestProgress currentQuest, QuestStep? currentStep,
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private void DrawQuestButtons(QuestController.QuestProgress currentQuest, QuestStep? currentStep,
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QuestWork? questWork)
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{
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ImGui.BeginDisabled(_questController.IsRunning);
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@ -64,17 +64,6 @@ internal sealed class QuickAccessButtonsComponent
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}
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}
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ImGui.SameLine();
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using (var unused = ImRaii.Disabled(!_movementController.IsPathRunning))
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{
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.StopCircle, "Stop"))
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{
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_movementController.Stop();
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_questController.Stop("Manual");
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}
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}
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if (_commandManager.Commands.ContainsKey("/vnav"))
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{
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ImGui.SameLine();
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