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Questionable/Questionable/DalamudInitializer.cs

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using System;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Questionable.Controller;
using Questionable.Windows;
namespace Questionable;
internal sealed class DalamudInitializer : IDisposable
{
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly IFramework _framework;
private readonly QuestController _questController;
private readonly MovementController _movementController;
private readonly NavigationShortcutController _navigationShortcutController;
private readonly WindowSystem _windowSystem;
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private readonly QuestWindow _questWindow;
private readonly ConfigWindow _configWindow;
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public DalamudInitializer(
IDalamudPluginInterface pluginInterface,
IFramework framework,
QuestController questController,
MovementController movementController,
GameUiController gameUiController,
NavigationShortcutController navigationShortcutController,
WindowSystem windowSystem,
QuestWindow questWindow,
DebugOverlay debugOverlay,
ConfigWindow configWindow,
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QuestSelectionWindow questSelectionWindow,
QuestValidationWindow questValidationWindow)
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{
_pluginInterface = pluginInterface;
_framework = framework;
_questController = questController;
_movementController = movementController;
_navigationShortcutController = navigationShortcutController;
_windowSystem = windowSystem;
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_questWindow = questWindow;
_configWindow = configWindow;
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_windowSystem.AddWindow(questWindow);
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_windowSystem.AddWindow(configWindow);
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_windowSystem.AddWindow(debugOverlay);
_windowSystem.AddWindow(questSelectionWindow);
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_windowSystem.AddWindow(questValidationWindow);
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_pluginInterface.UiBuilder.OpenMainUi += _questWindow.Toggle;
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_pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle;
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_framework.Update += FrameworkUpdate;
_framework.RunOnTick(gameUiController.HandleCurrentDialogueChoices, TimeSpan.FromMilliseconds(200));
}
private void FrameworkUpdate(IFramework framework)
{
_questController.Update();
_navigationShortcutController.HandleNavigationShortcut();
try
{
_movementController.Update();
}
catch (MovementController.PathfindingFailedException)
{
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_questController.Stop("Pathfinding failed");
}
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}
public void Dispose()
{
_framework.Update -= FrameworkUpdate;
_pluginInterface.UiBuilder.OpenConfigUi -= _configWindow.Toggle;
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_pluginInterface.UiBuilder.OpenMainUi -= _questWindow.Toggle;
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_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
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_windowSystem.RemoveAllWindows();
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}
}