Questionable/Questionable.Model/Questing/SkipAetheryteCondition.cs

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using System.Collections.Generic;
using System.Text.Json.Serialization;
using Questionable.Model.Common;
using Questionable.Model.Questing.Converter;
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namespace Questionable.Model.Questing;
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public sealed class SkipAetheryteCondition
{
public bool Never { get; set; }
public bool InSameTerritory { get; set; }
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public List<ushort> InTerritory { get; set; } = new();
[JsonConverter(typeof(ElementIdListConverter))]
public List<ElementId> QuestsAccepted { get; set; } = new();
[JsonConverter(typeof(ElementIdListConverter))]
public List<ElementId> QuestsCompleted { get; set; } = new();
public EAetheryteLocation? AetheryteLocked { get; set; }
public EAetheryteLocation? AetheryteUnlocked { get; set; }
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public bool RequiredQuestVariablesNotMet { get; set; }
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public NearPositionCondition? NearPosition { get; set; }
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}