forked from liza/ARDiscard
Fix not all armoury items being discarded
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5db9c5e6fb
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24b76b1b49
@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>4.4</Version>
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<Version>4.5</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -82,13 +82,14 @@ internal sealed class InventoryUtils
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private unsafe IEnumerable<ItemWrapper> GetArmouryItemsToDiscard(bool condition, InventoryManager* inventoryManager,
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private unsafe IEnumerable<ItemWrapper> GetArmouryItemsToDiscard(bool condition, InventoryManager* inventoryManager,
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InventoryType[] inventoryTypes, Dictionary<uint, uint> itemCounts, List<uint>? gearsetItems)
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InventoryType[] inventoryTypes, Dictionary<uint, uint> itemCounts, List<uint>? gearsetItems)
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{
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{
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List<ItemWrapper> items = new();
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if (condition)
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if (condition)
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{
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{
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foreach (InventoryType inventoryType in inventoryTypes)
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foreach (InventoryType inventoryType in inventoryTypes)
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return GetItemsToDiscard(inventoryManager, inventoryType, itemCounts, gearsetItems);
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items.AddRange(GetItemsToDiscard(inventoryManager, inventoryType, itemCounts, gearsetItems));
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}
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}
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return new List<ItemWrapper>();
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return items;
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}
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}
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public unsafe InventoryItem* GetNextItemToDiscard(ItemFilter? itemFilter)
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public unsafe InventoryItem* GetNextItemToDiscard(ItemFilter? itemFilter)
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