.. |
Converter
|
Revert "Action: Dismount" (again)
|
2024-09-28 10:28:48 +01:00 |
ChatMessage.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
ComplexCombatData.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
DialogueChoice.cs
|
Rough Hildibrand pass
|
2024-09-11 23:17:46 +02:00 |
EAction.cs
|
Revert "Action: Dismount" (again)
|
2024-09-28 10:28:48 +01:00 |
EDialogChoiceType.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
EEmote.cs
|
Added emote "Sundrop Dance"
|
2024-09-24 00:15:11 +08:00 |
EEnemySpawnType.cs
|
Add EnemySpawnType: AfterEmote
|
2024-09-23 16:25:23 +02:00 |
EExtraSkipCondition.cs
|
Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose'
|
2024-08-11 02:44:29 +02:00 |
EInteractionType.cs
|
Add experimental PurchaseItem step
|
2024-09-22 14:31:14 +02:00 |
EJumpType.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
ElementId.cs
|
Add basic support for gathering custom delivery items automatically
|
2024-08-04 16:03:23 +02:00 |
ELockedSkipCondition.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
EQuestWorkMode.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
ExcelRef.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
GatheredItem.cs
|
Add 3 daily Omicron w/ gathering and interactions in Elysion
|
2024-08-16 19:48:00 +02:00 |
JumpDestination.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
NearPositionCondition.cs
|
Explicitly specify territoryId in NearPosition
|
2024-09-02 21:37:13 +02:00 |
PurchaseMenu.cs
|
Add experimental PurchaseItem step
|
2024-09-22 14:31:14 +02:00 |
QuestRoot.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
QuestSequence.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
QuestStep.cs
|
Add experimental PurchaseItem step
|
2024-09-22 14:31:14 +02:00 |
QuestWorkValue.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
SkipAetheryteCondition.cs
|
Pick up DT aether current quests (first four zones) during the MSQ
|
2024-08-25 19:23:15 +02:00 |
SkipConditions.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
SkipItemConditions.cs
|
Schema update
|
2024-08-02 18:30:21 +02:00 |
SkipStepConditions.cs
|
Add conditions for skipping interacting with firmament npcs after 'Towards the Firmament'
|
2024-09-23 02:00:32 +02:00 |