191 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Nodes;
using Dalamud.Plugin;
using Microsoft.Extensions.Logging;
using Questionable.Data;
using Questionable.Model;
using Questionable.Model.V1;
using Questionable.QuestPaths;
using Questionable.Validation;
using Questionable.Validation.Validators;
namespace Questionable.Controller;
internal sealed class QuestRegistry
{
private readonly IDalamudPluginInterface _pluginInterface;
private readonly QuestData _questData;
private readonly QuestValidator _questValidator;
private readonly ILogger<QuestRegistry> _logger;
private readonly JsonSchemaValidator _jsonSchemaValidator;
private readonly Dictionary<ushort, Quest> _quests = new();
public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData,
QuestValidator questValidator, JsonSchemaValidator jsonSchemaValidator,
ILogger<QuestRegistry> logger)
{
_pluginInterface = pluginInterface;
_questData = questData;
_questValidator = questValidator;
_jsonSchemaValidator = jsonSchemaValidator;
_logger = logger;
}
public IEnumerable<Quest> AllQuests => _quests.Values;
public int Count => _quests.Count(x => !x.Value.Root.Disabled);
public int ValidationIssueCount => _questValidator.IssueCount;
public int ValidationErrorCount => _questValidator.ErrorCount;
public void Reload()
{
_questValidator.Reset();
_quests.Clear();
LoadQuestsFromAssembly();
LoadQuestsFromProjectDirectory();
try
{
LoadFromDirectory(new DirectoryInfo(Path.Combine(_pluginInterface.ConfigDirectory.FullName, "Quests")));
}
catch (Exception e)
{
_logger.LogError(e,
"Failed to load all quests from user directory (some may have been successfully loaded)");
}
ValidateQuests();
_logger.LogInformation("Loaded {Count} quests in total", _quests.Count);
}
[Conditional("RELEASE")]
private void LoadQuestsFromAssembly()
{
_logger.LogInformation("Loading quests from assembly");
foreach ((ushort questId, QuestRoot questRoot) in AssemblyQuestLoader.GetQuests())
{
Quest quest = new()
{
QuestId = questId,
Root = questRoot,
Info = _questData.GetQuestInfo(questId),
ReadOnly = true,
};
_quests[questId] = quest;
}
_logger.LogInformation("Loaded {Count} quests from assembly", _quests.Count);
}
[Conditional("DEBUG")]
private void LoadQuestsFromProjectDirectory()
{
DirectoryInfo? solutionDirectory = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent;
if (solutionDirectory != null)
{
DirectoryInfo pathProjectDirectory =
new DirectoryInfo(Path.Combine(solutionDirectory.FullName, "QuestPaths"));
if (pathProjectDirectory.Exists)
{
try
{
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "2.x - A Realm Reborn")));
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "3.x - Heavensward")));
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "4.x - Stormblood")));
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "5.x - Shadowbringers")));
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "6.x - Endwalker")));
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, "7.x - Dawntrail")));
}
catch (Exception e)
{
_quests.Clear();
_logger.LogError(e, "Failed to load quests from project directory");
}
}
}
}
private void ValidateQuests()
{
_questValidator.Validate(_quests.Values.Where(x => !x.ReadOnly));
}
private void LoadQuestFromStream(string fileName, Stream stream)
{
_logger.LogTrace("Loading quest from '{FileName}'", fileName);
ushort? questId = ExtractQuestIdFromName(fileName);
if (questId == null)
return;
var questNode = JsonNode.Parse(stream)!;
_jsonSchemaValidator.Enqueue(questId.Value, questNode);
Quest quest = new Quest
{
QuestId = questId.Value,
Root = questNode.Deserialize<QuestRoot>()!,
Info = _questData.GetQuestInfo(questId.Value),
ReadOnly = false,
};
_quests[questId.Value] = quest;
}
private void LoadFromDirectory(DirectoryInfo directory)
{
if (!directory.Exists)
{
_logger.LogInformation("Not loading quests from {DirectoryName} (doesn't exist)", directory);
return;
}
_logger.LogInformation("Loading quests from {DirectoryName}", directory);
foreach (FileInfo fileInfo in directory.GetFiles("*.json"))
{
try
{
using FileStream stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read);
LoadQuestFromStream(fileInfo.Name, stream);
}
catch (Exception e)
{
throw new InvalidDataException($"Unable to load file {fileInfo.FullName}", e);
}
}
foreach (DirectoryInfo childDirectory in directory.GetDirectories())
LoadFromDirectory(childDirectory);
}
private static ushort? ExtractQuestIdFromName(string resourceName)
{
string name = resourceName.Substring(0, resourceName.Length - ".json".Length);
name = name.Substring(name.LastIndexOf('.') + 1);
if (!name.Contains('_', StringComparison.Ordinal))
return null;
string[] parts = name.Split('_', 2);
return ushort.Parse(parts[0], CultureInfo.InvariantCulture);
}
public bool IsKnownQuest(ushort questId) => _quests.ContainsKey(questId);
public bool TryGetQuest(ushort questId, [NotNullWhen(true)] out Quest? quest)
=> _quests.TryGetValue(questId, out quest);
}