Questionable/Questionable/Controller
2024-08-11 02:44:29 +02:00
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CombatModules Give enemies kill priorities (defined inquest → aggro'd), occasionally check if we're stll in range, reduce cast distance 2024-07-25 17:36:51 +02:00
NavigationOverrides ARR path fixes 2024-08-09 02:55:21 +02:00
Steps Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose' 2024-08-11 02:44:29 +02:00
Utils Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00
CombatController.cs Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00
CommandHandler.cs Improve logging for changes in QuestController.AutomationType and clean up some related methods 2024-08-10 20:52:41 +02:00
ContextMenuController.cs Improve logging for changes in QuestController.AutomationType and clean up some related methods 2024-08-10 20:52:41 +02:00
GameUiController.cs Start available priority quests if no msq quest is available 2024-08-11 02:29:34 +02:00
GatheringController.cs Make logic for skipping gathering nodes smarter (when they're all in render distance) 2024-08-08 15:08:52 +02:00
GatheringPointRegistry.cs Load gathering points dynamically, BTN 65-70 2024-08-05 20:01:01 +02:00
MiniTaskController.cs Auto-Moving to gathering locations 2024-08-03 11:17:20 +02:00
MovementController.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
NavigationShortcutController.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
QuestController.cs Start available priority quests if no msq quest is available 2024-08-11 02:29:34 +02:00
QuestRegistry.cs Include expansionversion and NG+ chapter in QuestInfo 2024-08-10 18:35:54 +02:00