forked from liza/Questionable
Compare commits
7 Commits
dcdc288b08
...
59793d19dc
Author | SHA1 | Date | |
---|---|---|---|
59793d19dc | |||
2ada2fa9dc | |||
fe1d86bf5b | |||
71b40496fb | |||
224825b071 | |||
ed797143b3 | |||
22aa81cf75 |
@ -1,5 +1,5 @@
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<Project>
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<PropertyGroup Condition="$(MSBuildProjectName) != 'GatheringPathRenderer'">
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<Version>4.19</Version>
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<Version>4.20</Version>
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</PropertyGroup>
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</Project>
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|
@ -21,8 +21,7 @@ internal static class SinglePlayerDutyOptionsExtensions
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Assignment(nameof(SinglePlayerDutyOptions.Enabled),
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dutyOptions.Enabled, emptyOptions.Enabled)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(SinglePlayerDutyOptions.Notes),
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dutyOptions.Notes, emptyOptions.Notes)
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AssignmentList(nameof(SinglePlayerDutyOptions.Notes), dutyOptions.Notes)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(SinglePlayerDutyOptions.Index),
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dutyOptions.Index, emptyOptions.Index)
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|
@ -141,7 +141,8 @@
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"TerritoryId": 141,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"Fly": true
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}
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|
@ -36,7 +36,8 @@
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"TerritoryId": 137,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"AetheryteShortcut": "Eastern La Noscea - Wineport",
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"Fly": true
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|
@ -117,7 +117,8 @@
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"TerritoryId": 152,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"Fly": true
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}
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|
@ -119,7 +119,8 @@
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"TerritoryId": 152,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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}
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}
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]
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|
@ -251,7 +251,8 @@
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"TerritoryId": 152,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"Fly": true
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}
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|
@ -140,7 +140,8 @@
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"TerritoryId": 148,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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}
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}
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]
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|
@ -114,6 +114,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 292,
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"Notes": [
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"Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"
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]
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|
@ -31,6 +31,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": false,
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"TestedBossModVersion": 292,
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"Notes": [
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"AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"
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]
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|
@ -79,6 +79,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 292,
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"Notes": [
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"(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
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]
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|
@ -71,6 +71,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": false,
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"TestedBossModVersion": 292,
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"Notes": [
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"(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"
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]
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|
@ -75,7 +75,8 @@
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"TerritoryId": 134,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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}
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}
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]
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|
@ -31,6 +31,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": false,
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"TestedBossModVersion": 292,
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"Notes": [
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"AI doesn't automatically target newly spawning adds until after the boss died (requires healing luck on ACN)"
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]
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|
@ -60,6 +60,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 292,
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"Notes": [
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"(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"
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]
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|
@ -46,7 +46,8 @@
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"TerritoryId": 145,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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}
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}
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]
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|
@ -80,7 +80,8 @@
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"TerritoryId": 130,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"AetheryteShortcut": "Ul'dah",
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"AethernetShortcut": [
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|
@ -90,7 +90,8 @@
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"TerritoryId": 152,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"AetheryteShortcut": "East Shroud - Hawthorne Hut",
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"SkipConditions": {
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|
@ -65,7 +65,8 @@
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"TerritoryId": 135,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"AethernetShortcut": [
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"[Limsa Lominsa] The Aftcastle",
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|
@ -60,7 +60,8 @@
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"TerritoryId": 140,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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},
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"AetheryteShortcut": "Western Thanalan - Horizon"
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}
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|
@ -160,7 +160,8 @@
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"TerritoryId": 141,
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"InteractionType": "SinglePlayerDuty",
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||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
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||||
"Enabled": true,
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||||
"TestedBossModVersion": 292
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||||
}
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}
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]
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|
@ -39,7 +39,8 @@
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"TerritoryId": 140,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true
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"Enabled": true,
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"TestedBossModVersion": 292
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||||
}
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}
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]
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|
@ -30,7 +30,8 @@
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"TerritoryId": 141,
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||||
"InteractionType": "SinglePlayerDuty",
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||||
"SinglePlayerDutyOptions": {
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||||
"Enabled": true
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"Enabled": true,
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||||
"TestedBossModVersion": 292
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||||
}
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||||
}
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]
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|
@ -67,6 +67,7 @@
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 292,
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||||
"Notes": [
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"(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
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]
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|
@ -66,7 +66,8 @@
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"TerritoryId": 152,
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"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
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||||
"Enabled": true,
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||||
"TestedBossModVersion": 292
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}
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}
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]
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|
@ -86,6 +86,7 @@
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||||
"InteractionType": "SinglePlayerDuty",
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"SinglePlayerDutyOptions": {
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"Enabled": true,
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"TestedBossModVersion": 292,
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"Notes": [
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"AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"
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]
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|
@ -159,7 +159,11 @@
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"Z": -805.478
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},
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"TerritoryId": 140,
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"InteractionType": "SinglePlayerDuty"
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"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
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||||
}
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}
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]
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},
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|
@ -105,7 +105,8 @@
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||||
"TerritoryId": 1053,
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"InteractionType": "SinglePlayerDuty",
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||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
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||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
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||||
}
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}
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]
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|
@ -68,6 +68,15 @@
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||||
{
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||||
"Sequence": 3,
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"Steps": [
|
||||
{
|
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"Position": {
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"X": -561.9863,
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"Y": 9.919454,
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"Z": 66.29564
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},
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"TerritoryId": 152,
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"InteractionType": "WalkTo"
|
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},
|
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{
|
||||
"DataId": 1008276,
|
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"Position": {
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||||
|
@ -78,6 +78,10 @@
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"StopDistance": 1,
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"TerritoryId": 156,
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"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true,
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"TestedBossModVersion": 292
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||||
},
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"Fly": true
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||||
}
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||||
]
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||||
|
@ -100,6 +100,28 @@
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||||
2
|
||||
]
|
||||
},
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||||
{
|
||||
"Position": {
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"X": 86.662384,
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"Y": 28.34813,
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"Z": -627.5218
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},
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"TerritoryId": 156,
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"InteractionType": "WalkTo",
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"Fly": true,
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"SkipConditions": {
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"StepIf": {
|
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"CompletionQuestVariablesFlags": [
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null,
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||||
null,
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||||
null,
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||||
null,
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||||
null,
|
||||
32
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||||
]
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||||
}
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||||
}
|
||||
},
|
||||
{
|
||||
"DataId": 1009143,
|
||||
"Position": {
|
||||
@ -109,7 +131,6 @@
|
||||
},
|
||||
"TerritoryId": 156,
|
||||
"InteractionType": "Interact",
|
||||
"Fly": true,
|
||||
"$": "1 112 0 0 0 2 -> 2 96 0 0 0 34",
|
||||
"CompletionQuestVariablesFlags": [
|
||||
null,
|
||||
|
@ -71,6 +71,14 @@
|
||||
},
|
||||
"TerritoryId": 147,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292,
|
||||
"Notes": [
|
||||
"Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die",
|
||||
"If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"
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]
|
||||
},
|
||||
"Fly": true,
|
||||
"AetheryteShortcut": "Northern Thanalan - Ceruleum Processing Plant"
|
||||
}
|
||||
|
@ -28,7 +28,16 @@
|
||||
"Z": -328.66406
|
||||
},
|
||||
"TerritoryId": 155,
|
||||
"InteractionType": "SinglePlayerDuty"
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": false,
|
||||
"TestedBossModVersion": 292,
|
||||
"Notes": [
|
||||
"WIP: Needs to be re-tested",
|
||||
"AI doesn't move after starting the instance, so enemies won't be triggered",
|
||||
"(First Barrier) If the player is too far south, after being stunned by Vishap's roar, AI doesn't move out of the AOE and dies to the Cauterize"
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -46,6 +46,10 @@
|
||||
},
|
||||
"TerritoryId": 155,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
},
|
||||
"Fly": true
|
||||
}
|
||||
]
|
||||
|
@ -97,7 +97,8 @@
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"Fly": true,
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -30,7 +30,11 @@
|
||||
},
|
||||
"TerritoryId": 397,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"Comment": "Walk straight to Gorgagne Mills basement, ignore footprints"
|
||||
"Comment": "Walk straight to Gorgagne Mills basement, ignore footprints",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -60,7 +60,8 @@
|
||||
"TerritoryId": 401,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -80,7 +80,8 @@
|
||||
"[Ishgard] The Tribunal"
|
||||
],
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -30,7 +30,11 @@
|
||||
"TerritoryId": 145,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292,
|
||||
"Notes": [
|
||||
"Will not move into melee range to kill the gate; Alphinaud will kill it after a while"
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -80,7 +80,8 @@
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"DisableNavmesh": true,
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -76,7 +76,8 @@
|
||||
"TerritoryId": 418,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -58,7 +58,8 @@
|
||||
"Emote": "lookout",
|
||||
"StopDistance": 0.25,
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -49,7 +49,8 @@
|
||||
"[Idyllshire] Epilogue Gate (Eastern Hinterlands)"
|
||||
],
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -70,7 +70,8 @@
|
||||
"TerritoryId": 402,
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": true
|
||||
"Enabled": true,
|
||||
"TestedBossModVersion": 292
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -87,6 +87,7 @@
|
||||
"Comment": "Estinien vs. Arch Ultima",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": false,
|
||||
"TestedBossModVersion": 292,
|
||||
"Notes": [
|
||||
"AI doesn't move automatically for the first boss",
|
||||
"AI doesn't move automatically for the dialogue with gaius on the bridge",
|
||||
|
@ -48,6 +48,7 @@
|
||||
"InteractionType": "SinglePlayerDuty",
|
||||
"SinglePlayerDutyOptions": {
|
||||
"Enabled": false,
|
||||
"TestedBossModVersion": 292,
|
||||
"Notes": [
|
||||
"Doesn't walk to the teleporter to finish the duty"
|
||||
]
|
||||
|
@ -1285,6 +1285,10 @@
|
||||
"maximum": 1,
|
||||
"description": "If a quest has multiple solo instances (which affects 5 quests total), indicates which one this is"
|
||||
},
|
||||
"TestedBossModVersion": {
|
||||
"type": "number",
|
||||
"minimum": 292
|
||||
},
|
||||
"$": {
|
||||
"type": "string"
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Dalamud.Configuration;
|
||||
using Dalamud.Game.Text;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
@ -45,7 +46,10 @@ internal sealed class Configuration : IPluginConfiguration
|
||||
internal sealed class SinglePlayerDutyConfiguration
|
||||
{
|
||||
public bool RunSoloInstancesWithBossMod { get; set; }
|
||||
public byte RetryDifficulty { get; set; } = 2;
|
||||
|
||||
[SuppressMessage("Performance", "CA1822", Justification = "Will be fixed when no longer WIP")]
|
||||
public byte RetryDifficulty => 0;
|
||||
|
||||
public HashSet<uint> WhitelistedSinglePlayerDutyCfcIds { get; set; } = [];
|
||||
public HashSet<uint> BlacklistedSinglePlayerDutyCfcIds { get; set; } = [];
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Linq;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Questionable.Data;
|
||||
using Questionable.Functions;
|
||||
using Questionable.Model;
|
||||
using Questionable.Model.Questing;
|
||||
@ -21,7 +23,7 @@ internal static class NextQuest
|
||||
return null;
|
||||
|
||||
// probably irrelevant, since pick up is handled elsewhere (and, in particular, checks for aetherytes and stuff)
|
||||
if (questFunctions.GetPriorityQuests().Contains(step.NextQuestId))
|
||||
if (questFunctions.GetPriorityQuests(onlyClassAndRoleQuests: true).Contains(step.NextQuestId))
|
||||
return null;
|
||||
|
||||
return new SetQuestTask(step.NextQuestId, quest.Id);
|
||||
|
@ -96,6 +96,12 @@ internal static class Interact
|
||||
private EInteractionState _interactionState = EInteractionState.None;
|
||||
private DateTime _continueAt = DateTime.MinValue;
|
||||
|
||||
/// <summary>
|
||||
/// A slight delay when we think an interaction has ended, to make sure that we're processing "Action cancelled"
|
||||
/// prior to the next step (in case we're attacked).
|
||||
/// </summary>
|
||||
private bool delayedFinalCheck;
|
||||
|
||||
public Quest? Quest => Task.Quest;
|
||||
public EInteractionType InteractionType { get; set; }
|
||||
|
||||
@ -179,7 +185,14 @@ internal static class Interact
|
||||
return ETaskResult.StillRunning;
|
||||
else if (ProgressContext.WasSuccessful() ||
|
||||
_interactionState == EInteractionState.InteractionConfirmed)
|
||||
return ETaskResult.TaskComplete;
|
||||
{
|
||||
if (delayedFinalCheck)
|
||||
return ETaskResult.TaskComplete;
|
||||
|
||||
_continueAt = DateTime.Now.AddSeconds(0.2);
|
||||
delayedFinalCheck = true;
|
||||
return ETaskResult.StillRunning;
|
||||
}
|
||||
}
|
||||
|
||||
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Task.DataId);
|
||||
|
169
Questionable/Controller/Utils/PartyWatchDog.cs
Normal file
169
Questionable/Controller/Utils/PartyWatchDog.cs
Normal file
@ -0,0 +1,169 @@
|
||||
using System;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Group;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Questionable.Controller.Utils;
|
||||
|
||||
internal sealed class PartyWatchDog : IDisposable
|
||||
{
|
||||
private readonly QuestController _questController;
|
||||
private readonly IClientState _clientState;
|
||||
private readonly IChatGui _chatGui;
|
||||
private readonly ILogger<PartyWatchDog> _logger;
|
||||
|
||||
private ushort? _uncheckedTeritoryId;
|
||||
|
||||
public PartyWatchDog(QuestController questController, IClientState clientState, IChatGui chatGui,
|
||||
ILogger<PartyWatchDog> logger)
|
||||
{
|
||||
_questController = questController;
|
||||
_clientState = clientState;
|
||||
_chatGui = chatGui;
|
||||
_logger = logger;
|
||||
|
||||
_clientState.TerritoryChanged += TerritoryChanged;
|
||||
}
|
||||
|
||||
private unsafe void TerritoryChanged(ushort newTerritoryId)
|
||||
{
|
||||
var intendedUse = (ETerritoryIntendedUseEnum)GameMain.Instance()->CurrentTerritoryIntendedUseId;
|
||||
switch (intendedUse)
|
||||
{
|
||||
case ETerritoryIntendedUseEnum.Gaol:
|
||||
case ETerritoryIntendedUseEnum.Frontline:
|
||||
case ETerritoryIntendedUseEnum.LordOfVerminion:
|
||||
case ETerritoryIntendedUseEnum.Diadem:
|
||||
case ETerritoryIntendedUseEnum.CrystallineConflict:
|
||||
case ETerritoryIntendedUseEnum.Battlehall:
|
||||
case ETerritoryIntendedUseEnum.CrystallineConflict2:
|
||||
case ETerritoryIntendedUseEnum.DeepDungeon:
|
||||
case ETerritoryIntendedUseEnum.TreasureMapDuty:
|
||||
case ETerritoryIntendedUseEnum.Diadem2:
|
||||
case ETerritoryIntendedUseEnum.RivalWings:
|
||||
case ETerritoryIntendedUseEnum.Eureka:
|
||||
case ETerritoryIntendedUseEnum.LeapOfFaith:
|
||||
case ETerritoryIntendedUseEnum.OceanFishing:
|
||||
case ETerritoryIntendedUseEnum.Diadem3:
|
||||
case ETerritoryIntendedUseEnum.Bozja:
|
||||
case ETerritoryIntendedUseEnum.Battlehall2:
|
||||
case ETerritoryIntendedUseEnum.Battlehall3:
|
||||
case ETerritoryIntendedUseEnum.LargeScaleRaid:
|
||||
case ETerritoryIntendedUseEnum.LargeScaleSavageRaid:
|
||||
case ETerritoryIntendedUseEnum.Blunderville:
|
||||
StopIfRunning($"Unsupported Area entered ({newTerritoryId})");
|
||||
break;
|
||||
|
||||
case ETerritoryIntendedUseEnum.Dungeon:
|
||||
case ETerritoryIntendedUseEnum.VariantDungeon:
|
||||
case ETerritoryIntendedUseEnum.AllianceRaid:
|
||||
case ETerritoryIntendedUseEnum.Trial:
|
||||
case ETerritoryIntendedUseEnum.Raid:
|
||||
case ETerritoryIntendedUseEnum.Raid2:
|
||||
case ETerritoryIntendedUseEnum.SeasonalEvent:
|
||||
case ETerritoryIntendedUseEnum.SeasonalEvent2:
|
||||
case ETerritoryIntendedUseEnum.CriterionDuty:
|
||||
case ETerritoryIntendedUseEnum.CriterionSavageDuty:
|
||||
_uncheckedTeritoryId = newTerritoryId;
|
||||
_logger.LogInformation("Will check territory {TerritoryId} after loading", newTerritoryId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void Update()
|
||||
{
|
||||
if (_uncheckedTeritoryId == _clientState.TerritoryType && GameMain.Instance()->TerritoryLoadState == 2)
|
||||
{
|
||||
var groupManager = GroupManager.Instance();
|
||||
if (groupManager == null)
|
||||
return;
|
||||
|
||||
byte memberCount = groupManager->MainGroup.MemberCount;
|
||||
bool isInAlliance = groupManager->MainGroup.IsAlliance;
|
||||
_logger.LogDebug("Territory {TerritoryId} with {MemberCount} members, alliance: {IsInAlliance}",
|
||||
_uncheckedTeritoryId, memberCount, isInAlliance);
|
||||
if (memberCount > 1 || isInAlliance)
|
||||
StopIfRunning("Other party members present");
|
||||
|
||||
_uncheckedTeritoryId = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void StopIfRunning(string reason)
|
||||
{
|
||||
if (_questController.IsRunning || _questController.AutomationType != QuestController.EAutomationType.Manual)
|
||||
{
|
||||
_chatGui.PrintError(
|
||||
$"Stopping Questionable: {reason}. If you believe this to be correct, please restart Questionable manually.",
|
||||
CommandHandler.MessageTag, CommandHandler.TagColor);
|
||||
_questController.Stop(reason);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_clientState.TerritoryChanged -= TerritoryChanged;
|
||||
}
|
||||
|
||||
// from https://github.com/NightmareXIV/ECommons/blob/f69e460e95134c72592654059843b138b4c01a9e/ECommons/ExcelServices/TerritoryIntendedUseEnum.cs#L5
|
||||
[UsedImplicitly(ImplicitUseTargetFlags.Members, Reason = "game data")]
|
||||
private enum ETerritoryIntendedUseEnum : byte
|
||||
{
|
||||
CityArea = 0,
|
||||
OpenWorld = 1,
|
||||
Inn = 2,
|
||||
Dungeon = 3,
|
||||
VariantDungeon = 4,
|
||||
Gaol = 5,
|
||||
StartingArea = 6,
|
||||
QuestArea = 7,
|
||||
AllianceRaid = 8,
|
||||
QuestBattle = 9,
|
||||
Trial = 10,
|
||||
QuestArea2 = 12,
|
||||
ResidentialArea = 13,
|
||||
HousingInstances = 14,
|
||||
QuestArea3 = 15,
|
||||
Raid = 16,
|
||||
Raid2 = 17,
|
||||
Frontline = 18,
|
||||
ChocoboSquare = 20,
|
||||
RestorationEvent = 21,
|
||||
Sanctum = 22,
|
||||
GoldSaucer = 23,
|
||||
LordOfVerminion = 25,
|
||||
Diadem = 26,
|
||||
HallOfTheNovice = 27,
|
||||
CrystallineConflict = 28,
|
||||
QuestBattle2 = 29,
|
||||
Barracks = 30,
|
||||
DeepDungeon = 31,
|
||||
SeasonalEvent = 32,
|
||||
TreasureMapDuty = 33,
|
||||
SeasonalEventDuty = 34,
|
||||
Battlehall = 35,
|
||||
CrystallineConflict2 = 37,
|
||||
Diadem2 = 38,
|
||||
RivalWings = 39,
|
||||
Unknown1 = 40,
|
||||
Eureka = 41,
|
||||
SeasonalEvent2 = 43,
|
||||
LeapOfFaith = 44,
|
||||
MaskedCarnivale = 45,
|
||||
OceanFishing = 46,
|
||||
Diadem3 = 47,
|
||||
Bozja = 48,
|
||||
IslandSanctuary = 49,
|
||||
Battlehall2 = 50,
|
||||
Battlehall3 = 51,
|
||||
LargeScaleRaid = 52,
|
||||
LargeScaleSavageRaid = 53,
|
||||
QuestArea4 = 54,
|
||||
TribalInstance = 56,
|
||||
CriterionDuty = 57,
|
||||
CriterionSavageDuty = 58,
|
||||
Blunderville = 59,
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using Dalamud.Plugin.Services;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Questionable.Controller;
|
||||
using Questionable.Controller.GameUi;
|
||||
using Questionable.Controller.Utils;
|
||||
using Questionable.Windows;
|
||||
|
||||
namespace Questionable;
|
||||
@ -23,6 +24,7 @@ internal sealed class DalamudInitializer : IDisposable
|
||||
private readonly ConfigWindow _configWindow;
|
||||
private readonly IToastGui _toastGui;
|
||||
private readonly Configuration _configuration;
|
||||
private readonly PartyWatchDog _partyWatchDog;
|
||||
private readonly ILogger<DalamudInitializer> _logger;
|
||||
|
||||
public DalamudInitializer(
|
||||
@ -42,6 +44,7 @@ internal sealed class DalamudInitializer : IDisposable
|
||||
PriorityWindow priorityWindow,
|
||||
IToastGui toastGui,
|
||||
Configuration configuration,
|
||||
PartyWatchDog partyWatchDog,
|
||||
ILogger<DalamudInitializer> logger)
|
||||
{
|
||||
_pluginInterface = pluginInterface;
|
||||
@ -54,6 +57,7 @@ internal sealed class DalamudInitializer : IDisposable
|
||||
_configWindow = configWindow;
|
||||
_toastGui = toastGui;
|
||||
_configuration = configuration;
|
||||
_partyWatchDog = partyWatchDog;
|
||||
_logger = logger;
|
||||
|
||||
_windowSystem.AddWindow(oneTimeSetupWindow);
|
||||
@ -77,6 +81,7 @@ internal sealed class DalamudInitializer : IDisposable
|
||||
|
||||
private void FrameworkUpdate(IFramework framework)
|
||||
{
|
||||
_partyWatchDog.Update();
|
||||
_questController.Update();
|
||||
|
||||
try
|
||||
|
@ -401,14 +401,15 @@ internal sealed unsafe class QuestFunctions
|
||||
return 1000 * quest.AllSteps().Count(x => x.Step.AetheryteShortcut != null);
|
||||
}
|
||||
|
||||
public List<ElementId> GetPriorityQuests()
|
||||
public List<ElementId> GetPriorityQuests(bool onlyClassAndRoleQuests = false)
|
||||
{
|
||||
List<ElementId> priorityQuests =
|
||||
[
|
||||
new QuestId(1157), // Garuda (Hard)
|
||||
new QuestId(1158), // Titan (Hard)
|
||||
..QuestData.CrystalTowerQuests
|
||||
];
|
||||
List<ElementId> priorityQuests = [];
|
||||
if (!onlyClassAndRoleQuests)
|
||||
{
|
||||
priorityQuests.Add(new QuestId(1157)); // Garuda (Hard)
|
||||
priorityQuests.Add(new QuestId(1158)); // Titan (Hard)
|
||||
priorityQuests.AddRange(QuestData.CrystalTowerQuests);
|
||||
}
|
||||
|
||||
EClassJob classJob = (EClassJob?)_clientState.LocalPlayer?.ClassJob.RowId ?? EClassJob.Adventurer;
|
||||
uint[] shadowbringersRoleQuestChapters = QuestData.AllRoleQuestChapters.Select(x => x[0]).ToArray();
|
||||
|
@ -20,6 +20,7 @@ using Questionable.Controller.Steps.Common;
|
||||
using Questionable.Controller.Steps.Gathering;
|
||||
using Questionable.Controller.Steps.Interactions;
|
||||
using Questionable.Controller.Steps.Leves;
|
||||
using Questionable.Controller.Utils;
|
||||
using Questionable.Data;
|
||||
using Questionable.External;
|
||||
using Questionable.Functions;
|
||||
@ -260,6 +261,8 @@ public sealed class QuestionablePlugin : IDalamudPlugin
|
||||
serviceCollection.AddSingleton<ShopController>();
|
||||
serviceCollection.AddSingleton<InterruptHandler>();
|
||||
|
||||
serviceCollection.AddSingleton<PartyWatchDog>();
|
||||
|
||||
serviceCollection.AddSingleton<CraftworksSupplyController>();
|
||||
serviceCollection.AddSingleton<CreditsController>();
|
||||
serviceCollection.AddSingleton<HelpUiController>();
|
||||
|
@ -9,7 +9,7 @@ internal sealed class UniqueStartStopValidator : IQuestValidator
|
||||
{
|
||||
public IEnumerable<ValidationIssue> Validate(Quest quest)
|
||||
{
|
||||
if (quest.Id is SatisfactionSupplyNpcId)
|
||||
if (quest.Id is SatisfactionSupplyNpcId or AlliedSocietyDailyId)
|
||||
yield break;
|
||||
|
||||
var questAccepts =
|
||||
|
@ -34,7 +34,9 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent
|
||||
(EClassJob.BlackMage, "Magical Ranged Role Quests"),
|
||||
];
|
||||
|
||||
#if false
|
||||
private readonly string[] _retryDifficulties = ["Normal", "Easy", "Very Easy"];
|
||||
#endif
|
||||
|
||||
private readonly TerritoryData _territoryData;
|
||||
private readonly QuestRegistry _questRegistry;
|
||||
@ -263,12 +265,19 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent
|
||||
|
||||
using (ImRaii.PushIndent(ImGui.GetFrameHeight() + ImGui.GetStyle().ItemInnerSpacing.X))
|
||||
{
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextColored(ImGuiColors.DalamudRed,
|
||||
"Work in Progress: For now, this will always use BossMod for combat.");
|
||||
using (_ = ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed))
|
||||
{
|
||||
ImGui.TextUnformatted("Work in Progress:");
|
||||
ImGui.BulletText("Will always use BossMod for combat (ignoring the configured combat module).");
|
||||
ImGui.BulletText("Only a small subset of quest battles have been tested - most of which are in the MSQ.");
|
||||
ImGui.BulletText("When retrying a failed battle, it will always start at 'Normal' difficulty.");
|
||||
ImGui.BulletText("Please don't enable this option when using a BossMod fork (such as Reborn);\nwith the missing combat module configuration, it is unlikely to be compatible.");
|
||||
}
|
||||
|
||||
#if false
|
||||
using (ImRaii.Disabled(!runSoloInstancesWithBossMod))
|
||||
{
|
||||
ImGui.Spacing();
|
||||
int retryDifficulty = Configuration.SinglePlayerDuties.RetryDifficulty;
|
||||
if (ImGui.Combo("Difficulty when retrying a quest battle", ref retryDifficulty, _retryDifficulties,
|
||||
_retryDifficulties.Length))
|
||||
@ -277,6 +286,7 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent
|
||||
Save();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
Loading…
x
Reference in New Issue
Block a user