forked from liza/Deliveroo
232 lines
7.9 KiB
C#
232 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using Dalamud.Memory;
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using Deliveroo.GameData;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Common.Math;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace Deliveroo;
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partial class DeliverooPlugin
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{
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private unsafe void InteractWithTarget(GameObject obj)
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{
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PluginLog.Information($"Setting target to {obj}");
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if (_targetManager.Target == null || _targetManager.Target != obj)
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{
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_targetManager.Target = obj;
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}
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TargetSystem.Instance()->InteractWithObject(
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(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)obj.Address, false);
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}
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private unsafe int GetCurrentSealCount()
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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switch ((GrandCompany)PlayerState.Instance()->GrandCompany)
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{
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case GrandCompany.Maelstrom:
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return inventoryManager->GetInventoryItemCount(20, false, false, false);
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case GrandCompany.TwinAdder:
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return inventoryManager->GetInventoryItemCount(21, false, false, false);
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case GrandCompany.ImmortalFlames:
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return inventoryManager->GetInventoryItemCount(22, false, false, false);
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default:
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return 0;
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}
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}
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internal unsafe GrandCompany GetGrandCompany() => (GrandCompany)PlayerState.Instance()->GrandCompany;
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internal unsafe byte GetGrandCompanyRank() => PlayerState.Instance()->GetGrandCompanyRank();
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private float GetDistanceToNpc(int npcId, out GameObject? o)
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{
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foreach (var obj in _objectTable)
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{
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if (obj.ObjectKind == ObjectKind.EventNpc && obj is Character c)
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{
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if (GetNpcId(obj) == npcId)
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{
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o = obj;
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return Vector3.Distance(_clientState.LocalPlayer!.Position, c.Position);
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}
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}
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}
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o = null;
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return float.MaxValue;
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}
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private int GetNpcId(GameObject obj)
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{
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return Marshal.ReadInt32(obj.Address + 128);
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}
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private int GetPersonnelOfficerId()
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{
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return GetGrandCompany() switch
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{
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GrandCompany.Maelstrom => 0xF4B94,
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GrandCompany.ImmortalFlames => 0xF4B97,
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GrandCompany.TwinAdder => 0xF4B9A,
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_ => int.MaxValue,
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};
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}
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private int GetQuartermasterId()
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{
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return GetGrandCompany() switch
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{
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GrandCompany.Maelstrom => 0xF4B93,
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GrandCompany.ImmortalFlames => 0xF4B96,
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GrandCompany.TwinAdder => 0xF4B99,
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_ => int.MaxValue,
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};
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}
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private uint GetSealCap() => _sealCaps.TryGetValue(GetGrandCompanyRank(), out var cap) ? cap : 0;
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public unsafe int GetItemCount(uint itemId)
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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return inventoryManager->GetInventoryItemCount(itemId, false, false, false);
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}
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private decimal GetSealMultiplier()
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{
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// priority seal allowance
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if (_clientState.LocalPlayer!.StatusList.Any(x => x.StatusId == 1078))
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return 1.15m;
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// seal sweetener 1/2
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var fcStatus = _clientState.LocalPlayer!.StatusList.FirstOrDefault(x => x.StatusId == 414);
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if (fcStatus != null)
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{
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return 1m + fcStatus.StackCount / 100m;
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}
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return 1;
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}
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/// <summary>
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/// This returns ALL items that can be turned in, regardless of filter settings.
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/// </summary>
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private unsafe List<TurnInItem> BuildTurnInList(AgentGrandCompanySupply* agent)
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{
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List<TurnInItem> list = new();
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for (int i = 11 /* skip over provisioning items */; i < agent->NumItems; ++i)
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{
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GrandCompanyItem item = agent->ItemArray[i];
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// this includes all items, even if they don't match the filter
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list.Add(new TurnInItem
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{
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ItemId = Marshal.ReadInt32(new nint(&item) + 132),
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Name = MemoryHelper.ReadSeString(&item.ItemName).ToString(),
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SealsWithBonus = (int)Math.Round(item.SealReward * GetSealMultiplier(), MidpointRounding.AwayFromZero),
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SealsWithoutBonus = item.SealReward,
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ItemUiCategory = Marshal.ReadByte(new nint(&item) + 150),
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});
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// GrandCompanyItem + 104 = [int] InventoryType
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// GrandCompanyItem + 108 = [int] ??
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// GrandCompanyItem + 124 = [int] <Item's Column 19 in the sheet, but that has no name>
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// GrandCompanyItem + 132 = [int] itemId
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// GrandCompanyItem + 136 = [int] 0 (always)?
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// GrandCompanyItem + 140 = [int] i (item's own position within the unsorted list)
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// GrandCompanyItem + 148 = [short] ilvl
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// GrandCompanyItem + 150 = [byte] ItemUICategory
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// GrandCompanyItem + 151 = [byte] (unchecked) inventory slot in container
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// GrandCompanyItem + 152 = [short] 512 (always)?
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// int itemId = Marshal.ReadInt32(new nint(&item) + 132);
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// PluginLog.Verbose($" {Marshal.ReadInt32(new nint(&item) + 132)};;;; {MemoryHelper.ReadSeString(&item.ItemName)}, {new nint(&agent->ItemArray[i]):X8}, {item.SealReward}, {item.IsTurnInAvailable}");
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}
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return list.OrderByDescending(x => x.SealsWithBonus)
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.ThenBy(x => x.ItemUiCategory)
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.ThenBy(x => x.ItemId)
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.ToList();
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}
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private unsafe AtkUnitBase* GetAddonById(uint id)
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{
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var unitManagers = &AtkStage.GetSingleton()->RaptureAtkUnitManager->AtkUnitManager.DepthLayerOneList;
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for (var i = 0; i < 18; i++)
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{
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var unitManager = &unitManagers[i];
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var unitBaseArray = &(unitManager->AtkUnitEntries);
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for (var j = 0; j < unitManager->Count; j++)
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{
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var unitBase = unitBaseArray[j];
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if (unitBase->ID == id)
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{
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return unitBase;
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}
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}
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}
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return null;
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}
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private unsafe bool TryGetAddonByName<T>(string addonName, out T* addonPtr)
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where T : unmanaged
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{
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var a = _gameGui.GetAddonByName(addonName);
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if (a != IntPtr.Zero)
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{
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addonPtr = (T*)a;
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return true;
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}
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else
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{
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addonPtr = null;
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return false;
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}
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}
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private unsafe bool IsAddonReady(AtkUnitBase* addon)
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{
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return addon->IsVisible && addon->UldManager.LoadedState == AtkLoadState.Loaded;
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}
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private unsafe bool SelectSelectString(int choice)
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{
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if (TryGetAddonByName<AddonSelectString>("SelectString", out var addonSelectString) &&
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IsAddonReady(&addonSelectString->AtkUnitBase))
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{
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addonSelectString->AtkUnitBase.FireCallbackInt(choice);
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return true;
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}
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return false;
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}
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private unsafe bool SelectSelectYesno(int choice, Predicate<string> predicate)
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{
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if (TryGetAddonByName<AddonSelectYesno>("SelectYesno", out var addonSelectYesno) &&
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IsAddonReady(&addonSelectYesno->AtkUnitBase) &&
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predicate(MemoryHelper.ReadSeString(&addonSelectYesno->PromptText->NodeText).ToString()))
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{
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PluginLog.Information(
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$"Selecting choice={choice} for '{MemoryHelper.ReadSeString(&addonSelectYesno->PromptText->NodeText)}'");
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addonSelectYesno->AtkUnitBase.FireCallbackInt(choice);
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return true;
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}
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return false;
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}
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}
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