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Questionable/Questionable/Controller
Liza f158d4a371
Fix 'sequence not found' text
2024-08-10 14:58:35 +02:00
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CombatModules Give enemies kill priorities (defined inquest → aggro'd), occasionally check if we're stll in range, reduce cast distance 2024-07-25 17:36:51 +02:00
NavigationOverrides ARR path fixes 2024-08-09 02:55:21 +02:00
Steps Check that you have the status 'OccupiedInQuestEvent' for at least a frame for interacting 2024-08-09 23:58:19 +02:00
Utils Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00
CombatController.cs Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00
CommandHandler.cs Add mini quest window 2024-08-10 00:57:09 +02:00
ContextMenuController.cs Load gathering points dynamically, BTN 65-70 2024-08-05 20:01:01 +02:00
GameUiController.cs Moonfire Faire + add logic for skipping steps depending on (un)locked aetherytes 2024-08-09 00:53:05 +02:00
GatheringController.cs Make logic for skipping gathering nodes smarter (when they're all in render distance) 2024-08-08 15:08:52 +02:00
GatheringPointRegistry.cs Load gathering points dynamically, BTN 65-70 2024-08-05 20:01:01 +02:00
MiniTaskController.cs Auto-Moving to gathering locations 2024-08-03 11:17:20 +02:00
MovementController.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
NavigationShortcutController.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
QuestController.cs Fix 'sequence not found' text 2024-08-10 14:58:35 +02:00
QuestRegistry.cs Gathering leves proof-of-concept 2024-08-08 01:49:14 +02:00