Questionable/Questionable/Data/TerritoryData.cs

65 lines
2.7 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using Lumina.Excel.GeneratedSheets;
namespace Questionable.Data;
internal sealed class TerritoryData
{
private readonly ImmutableDictionary<uint, string> _territoryNames;
private readonly ImmutableHashSet<ushort> _territoriesWithMount;
private readonly ImmutableDictionary<ushort, uint> _dutyTerritories;
private readonly ImmutableDictionary<ushort, string> _instanceNames;
public TerritoryData(IDataManager dataManager)
{
_territoryNames = dataManager.GetExcelSheet<TerritoryType>()!
.Where(x => x.RowId > 0)
.Select(x =>
new
{
x.RowId,
Name = x.PlaceName.Value?.Name?.ToString() ?? x.PlaceNameZone?.Value?.Name?.ToString(),
})
.Where(x => !string.IsNullOrEmpty(x.Name))
.ToImmutableDictionary(x => x.RowId, x => x.Name!);
_territoriesWithMount = dataManager.GetExcelSheet<TerritoryType>()!
.Where(x => x.RowId > 0 && x.Mount)
.Select(x => (ushort)x.RowId)
.ToImmutableHashSet();
_dutyTerritories = dataManager.GetExcelSheet<TerritoryType>()!
.Where(x => x.RowId > 0 && x.ContentFinderCondition.Row != 0)
.ToImmutableDictionary(x => (ushort)x.RowId, x => x.ContentFinderCondition.Value!.ContentType.Row);
_instanceNames = dataManager.GetExcelSheet<ContentFinderCondition>()!
.Where(x => x.RowId > 0 && x.Content != 0 && x.ContentLinkType == 1 && x.ContentType.Row != 6)
.ToImmutableDictionary(x => x.Content, x => x.Name.ToString());
}
public string? GetName(ushort territoryId) => _territoryNames.GetValueOrDefault(territoryId);
public string GetNameAndId(ushort territoryId)
{
string? territoryName = GetName(territoryId);
if (territoryName != null)
return string.Create(CultureInfo.InvariantCulture, $"{territoryName} ({territoryId})");
else
return territoryId.ToString(CultureInfo.InvariantCulture);
}
public bool CanUseMount(ushort territoryId) => _territoriesWithMount.Contains(territoryId);
public bool IsDutyInstance(ushort territoryId) => _dutyTerritories.ContainsKey(territoryId);
public bool IsQuestBattleInstance(ushort territoryId) =>
_dutyTerritories.TryGetValue(territoryId, out uint contentType) && contentType == 7;
public string? GetInstanceName(ushort instanceId) => _instanceNames.GetValueOrDefault(instanceId);
}