forked from liza/Questionable
299 lines
16 KiB
C#
299 lines
16 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Extensions.MicrosoftLogging;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller;
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using Questionable.Controller.CombatModules;
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using Questionable.Controller.GameUi;
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using Questionable.Controller.NavigationOverrides;
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using Questionable.Controller.Steps;
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using Questionable.Controller.Steps.Shared;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Steps.Gathering;
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using Questionable.Controller.Steps.Interactions;
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using Questionable.Controller.Steps.Leves;
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using Questionable.Controller.Utils;
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using Questionable.Data;
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using Questionable.External;
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using Questionable.Functions;
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using Questionable.Validation;
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using Questionable.Validation.Validators;
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using Questionable.Windows;
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using Questionable.Windows.JournalComponents;
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using Questionable.Windows.QuestComponents;
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using Action = Questionable.Controller.Steps.Interactions.Action;
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namespace Questionable;
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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public sealed class QuestionablePlugin : IDalamudPlugin
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{
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private readonly ServiceProvider? _serviceProvider;
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public QuestionablePlugin(IDalamudPluginInterface pluginInterface,
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IClientState clientState,
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ITargetManager targetManager,
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IFramework framework,
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IGameGui gameGui,
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IDataManager dataManager,
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ISigScanner sigScanner,
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IObjectTable objectTable,
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IPluginLog pluginLog,
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ICondition condition,
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IChatGui chatGui,
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ICommandManager commandManager,
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IAddonLifecycle addonLifecycle,
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IKeyState keyState,
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IContextMenu contextMenu,
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IToastGui toastGui,
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IGameInteropProvider gameInteropProvider)
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{
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ArgumentNullException.ThrowIfNull(pluginInterface);
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ArgumentNullException.ThrowIfNull(chatGui);
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try
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{
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ServiceCollection serviceCollection = new();
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serviceCollection.AddLogging(builder => builder.SetMinimumLevel(LogLevel.Trace)
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.ClearProviders()
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.AddDalamudLogger(pluginLog, t => t[(t.LastIndexOf('.') + 1)..]));
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serviceCollection.AddSingleton<IDalamudPlugin>(this);
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serviceCollection.AddSingleton(pluginInterface);
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serviceCollection.AddSingleton(clientState);
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serviceCollection.AddSingleton(targetManager);
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serviceCollection.AddSingleton(framework);
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serviceCollection.AddSingleton(gameGui);
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serviceCollection.AddSingleton(dataManager);
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serviceCollection.AddSingleton(sigScanner);
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serviceCollection.AddSingleton(objectTable);
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serviceCollection.AddSingleton(pluginLog);
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serviceCollection.AddSingleton(condition);
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serviceCollection.AddSingleton(chatGui);
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serviceCollection.AddSingleton(commandManager);
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serviceCollection.AddSingleton(addonLifecycle);
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serviceCollection.AddSingleton(keyState);
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serviceCollection.AddSingleton(contextMenu);
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serviceCollection.AddSingleton(toastGui);
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serviceCollection.AddSingleton(gameInteropProvider);
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serviceCollection.AddSingleton(new WindowSystem(nameof(Questionable)));
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serviceCollection.AddSingleton((Configuration?)pluginInterface.GetPluginConfig() ?? new Configuration());
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AddBasicFunctionsAndData(serviceCollection);
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AddTaskFactories(serviceCollection);
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AddControllers(serviceCollection);
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AddWindows(serviceCollection);
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AddQuestValidators(serviceCollection);
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serviceCollection.AddSingleton<CommandHandler>();
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serviceCollection.AddSingleton<DalamudInitializer>();
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_serviceProvider = serviceCollection.BuildServiceProvider();
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Initialize(_serviceProvider);
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}
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catch (Exception)
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{
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chatGui.PrintError("Unable to load plugin, check /xllog for details", "Questionable");
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throw;
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}
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}
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private static void AddBasicFunctionsAndData(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<AetheryteFunctions>();
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serviceCollection.AddSingleton<ExcelFunctions>();
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serviceCollection.AddSingleton<GameFunctions>();
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serviceCollection.AddSingleton<ChatFunctions>();
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serviceCollection.AddSingleton<QuestFunctions>();
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serviceCollection.AddSingleton<AutoSnipeHandler>();
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serviceCollection.AddSingleton<AetherCurrentData>();
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serviceCollection.AddSingleton<AetheryteData>();
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serviceCollection.AddSingleton<GatheringData>();
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serviceCollection.AddSingleton<LeveData>();
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serviceCollection.AddSingleton<JournalData>();
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serviceCollection.AddSingleton<QuestData>();
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serviceCollection.AddSingleton<TerritoryData>();
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serviceCollection.AddSingleton<NavmeshIpc>();
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serviceCollection.AddSingleton<LifestreamIpc>();
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serviceCollection.AddSingleton<YesAlreadyIpc>();
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serviceCollection.AddSingleton<ArtisanIpc>();
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serviceCollection.AddSingleton<QuestionableIpc>();
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}
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private static void AddTaskFactories(ServiceCollection serviceCollection)
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{
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// individual tasks
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serviceCollection
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.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.MoveToLandingLocationExecutor>();
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serviceCollection.AddTaskExecutor<DoGather.Task, DoGather.GatherExecutor>();
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serviceCollection.AddTaskExecutor<DoGatherCollectable.Task, DoGatherCollectable.GatherCollectableExecutor>();
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serviceCollection.AddTaskExecutor<SwitchClassJob.Task, SwitchClassJob.SwitchClassJobExecutor>();
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serviceCollection.AddTaskExecutor<Mount.MountTask, Mount.MountExecutor>();
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serviceCollection.AddTaskExecutor<Mount.UnmountTask, Mount.UnmountExecutor>();
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// task factories
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serviceCollection
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.AddTaskFactoryAndExecutor<StepDisabled.SkipRemainingTasks, StepDisabled.Factory,
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StepDisabled.SkipDisabledStepsExecutor>();
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serviceCollection.AddTaskFactory<EquipRecommended.BeforeDutyOrInstance>();
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serviceCollection.AddTaskFactoryAndExecutor<Gather.GatheringTask, Gather.Factory, Gather.StartGathering>();
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serviceCollection.AddTaskExecutor<Gather.SkipMarker, Gather.DoSkip>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AetheryteShortcut.Task, AetheryteShortcut.Factory,
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AetheryteShortcut.UseAetheryteShortcut>();
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serviceCollection
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.AddTaskExecutor<AetheryteShortcut.MoveAwayFromAetheryte, AetheryteShortcut.MoveAwayFromAetheryteExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<SkipCondition.SkipTask, SkipCondition.Factory, SkipCondition.CheckSkip>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AethernetShortcut.Task, AethernetShortcut.Factory,
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AethernetShortcut.UseAethernetShortcut>();
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serviceCollection
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.AddTaskFactoryAndExecutor<WaitAtStart.WaitDelay, WaitAtStart.Factory, WaitAtStart.WaitDelayExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<MoveTo.MoveTask, MoveTo.Factory, MoveTo.MoveExecutor>();
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serviceCollection.AddTaskExecutor<MoveTo.WaitForNearDataId, MoveTo.WaitForNearDataIdExecutor>();
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serviceCollection.AddTaskExecutor<MoveTo.LandTask, MoveTo.LandExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<NextQuest.SetQuestTask, NextQuest.Factory, NextQuest.NextQuestExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AetherCurrent.Attune, AetherCurrent.Factory, AetherCurrent.DoAttune>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AethernetShard.Attune, AethernetShard.Factory, AethernetShard.DoAttune>();
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serviceCollection.AddTaskFactoryAndExecutor<Aetheryte.Attune, Aetheryte.Factory, Aetheryte.DoAttune>();
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serviceCollection.AddTaskFactoryAndExecutor<Combat.Task, Combat.Factory, Combat.HandleCombat>();
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serviceCollection.AddTaskFactoryAndExecutor<Duty.Task, Duty.Factory, Duty.OpenDutyWindowExecutor>();
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serviceCollection.AddTaskFactory<Emote.Factory>();
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serviceCollection.AddTaskExecutor<Emote.UseOnObject, Emote.UseOnObjectExecutor>();
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serviceCollection.AddTaskExecutor<Emote.UseOnSelf, Emote.UseOnSelfExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<Action.UseOnObject, Action.Factory, Action.UseOnObjectExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<Interact.Task, Interact.Factory, Interact.DoInteract>();
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serviceCollection.AddTaskFactory<Jump.Factory>();
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serviceCollection.AddTaskExecutor<Jump.SingleJumpTask, Jump.DoSingleJump>();
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serviceCollection.AddTaskExecutor<Jump.RepeatedJumpTask, Jump.DoRepeatedJumps>();
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serviceCollection.AddTaskFactoryAndExecutor<Dive.Task, Dive.Factory, Dive.DoDive>();
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serviceCollection.AddTaskFactoryAndExecutor<Say.Task, Say.Factory, Say.UseChat>();
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serviceCollection.AddTaskFactory<UseItem.Factory>();
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serviceCollection.AddTaskExecutor<UseItem.UseOnGround, UseItem.UseOnGroundExecutor>();
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serviceCollection.AddTaskExecutor<UseItem.UseOnPosition, UseItem.UseOnPositionExecutor>();
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serviceCollection.AddTaskExecutor<UseItem.UseOnObject, UseItem.UseOnObjectExecutor>();
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serviceCollection.AddTaskExecutor<UseItem.UseOnSelf, UseItem.UseOnSelfExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<EquipItem.Task, EquipItem.Factory, EquipItem.DoEquip>();
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serviceCollection
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.AddTaskFactoryAndExecutor<EquipRecommended.EquipTask, EquipRecommended.Factory,
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EquipRecommended.DoEquipRecommended>();
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serviceCollection.AddTaskFactoryAndExecutor<Craft.CraftTask, Craft.Factory, Craft.DoCraft>();
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serviceCollection
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.AddTaskFactoryAndExecutor<TurnInDelivery.Task, TurnInDelivery.Factory,
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TurnInDelivery.SatisfactionSupplyTurnIn>();
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serviceCollection.AddTaskFactory<InitiateLeve.Factory>();
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serviceCollection
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.AddTaskExecutor<InitiateLeve.SkipInitiateIfActive, InitiateLeve.SkipInitiateIfActiveExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.OpenJournal, InitiateLeve.OpenJournalExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.Initiate, InitiateLeve.InitiateExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.SelectDifficulty, InitiateLeve.SelectDifficultyExecutor>();
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serviceCollection.AddTaskExecutor<WaitCondition.Task, WaitCondition.WaitConditionExecutor>();
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serviceCollection.AddTaskFactory<WaitAtEnd.Factory>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitDelay, WaitAtEnd.WaitDelayExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitNextStepOrSequence, WaitAtEnd.WaitNextStepOrSequenceExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitForCompletionFlags, WaitAtEnd.WaitForCompletionFlagsExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitObjectAtPosition, WaitAtEnd.WaitObjectAtPositionExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitQuestAccepted, WaitAtEnd.WaitQuestAcceptedExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitQuestCompleted, WaitAtEnd.WaitQuestCompletedExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.NextStep, WaitAtEnd.NextStepExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.EndAutomation, WaitAtEnd.EndAutomationExecutor>();
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serviceCollection.AddSingleton<TaskCreator>();
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}
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private static void AddControllers(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<MovementController>();
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serviceCollection.AddSingleton<MovementOverrideController>();
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serviceCollection.AddSingleton<GatheringPointRegistry>();
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serviceCollection.AddSingleton<QuestRegistry>();
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serviceCollection.AddSingleton<QuestController>();
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serviceCollection.AddSingleton<CombatController>();
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serviceCollection.AddSingleton<GatheringController>();
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serviceCollection.AddSingleton<ContextMenuController>();
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serviceCollection.AddSingleton<ShopController>();
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serviceCollection.AddSingleton<CraftworksSupplyController>();
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serviceCollection.AddSingleton<CreditsController>();
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serviceCollection.AddSingleton<HelpUiController>();
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serviceCollection.AddSingleton<InteractionUiController>();
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serviceCollection.AddSingleton<LeveUiController>();
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serviceCollection.AddSingleton<ICombatModule, Mount128Module>();
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serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
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}
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private static void AddWindows(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<UiUtils>();
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serviceCollection.AddSingleton<ActiveQuestComponent>();
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serviceCollection.AddSingleton<ARealmRebornComponent>();
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serviceCollection.AddSingleton<CreationUtilsComponent>();
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serviceCollection.AddSingleton<EventInfoComponent>();
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serviceCollection.AddSingleton<QuestTooltipComponent>();
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serviceCollection.AddSingleton<QuickAccessButtonsComponent>();
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serviceCollection.AddSingleton<RemainingTasksComponent>();
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serviceCollection.AddSingleton<QuestJournalComponent>();
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serviceCollection.AddSingleton<GatheringJournalComponent>();
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serviceCollection.AddSingleton<QuestWindow>();
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serviceCollection.AddSingleton<ConfigWindow>();
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serviceCollection.AddSingleton<DebugOverlay>();
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serviceCollection.AddSingleton<QuestSelectionWindow>();
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serviceCollection.AddSingleton<QuestValidationWindow>();
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serviceCollection.AddSingleton<JournalProgressWindow>();
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serviceCollection.AddSingleton<PriorityWindow>();
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}
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private static void AddQuestValidators(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<QuestValidator>();
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serviceCollection.AddSingleton<IQuestValidator, QuestDisabledValidator>();
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serviceCollection.AddSingleton<IQuestValidator, BasicSequenceValidator>();
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serviceCollection.AddSingleton<IQuestValidator, UniqueStartStopValidator>();
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serviceCollection.AddSingleton<IQuestValidator, NextQuestValidator>();
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serviceCollection.AddSingleton<IQuestValidator, CompletionFlagsValidator>();
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serviceCollection.AddSingleton<IQuestValidator, AethernetShortcutValidator>();
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serviceCollection.AddSingleton<IQuestValidator, DialogueChoiceValidator>();
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serviceCollection.AddSingleton<IQuestValidator, ClassQuestShouldHaveShortcutValidator>();
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serviceCollection.AddSingleton<JsonSchemaValidator>();
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serviceCollection.AddSingleton<IQuestValidator>(sp => sp.GetRequiredService<JsonSchemaValidator>());
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}
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private static void Initialize(IServiceProvider serviceProvider)
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{
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serviceProvider.GetRequiredService<QuestRegistry>().Reload();
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serviceProvider.GetRequiredService<GatheringPointRegistry>().Reload();
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serviceProvider.GetRequiredService<CommandHandler>();
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serviceProvider.GetRequiredService<ContextMenuController>();
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serviceProvider.GetRequiredService<CraftworksSupplyController>();
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serviceProvider.GetRequiredService<CreditsController>();
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serviceProvider.GetRequiredService<HelpUiController>();
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serviceProvider.GetRequiredService<LeveUiController>();
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serviceProvider.GetRequiredService<ShopController>();
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serviceProvider.GetRequiredService<QuestionableIpc>();
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serviceProvider.GetRequiredService<DalamudInitializer>();
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serviceProvider.GetRequiredService<AutoSnipeHandler>().Enable();
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}
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public void Dispose()
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{
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_serviceProvider?.Dispose();
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}
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}
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