Questionable/Questionable/Controller/Steps
2024-08-31 21:50:50 +02:00
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Common Ignore NextQuestId for job quests 2024-08-31 19:41:59 +02:00
Gathering Update code for updated dalamud 2024-08-27 22:00:34 +02:00
Interactions Fix emote use in 'Familiar Faces' once and for all 2024-08-31 21:50:50 +02:00
Leves Update how task factories work 2024-08-20 02:48:06 +02:00
Shared Always hide 'Cannot execute at this time' while moving, not only during diving 2024-08-30 17:10:54 +02:00
ETaskResult.cs Rewrite logic, all quest steps can be executed automatically now 2024-06-09 16:31:37 +02:00
IConditionChangeAware.cs Check that you have the status 'OccupiedInQuestEvent' for at least a frame for interacting 2024-08-09 23:58:19 +02:00
ILastTask.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
IRevisitAware.cs Attempt to handle Revisit triggering 2024-08-11 21:57:33 +02:00
ISkippableTask.cs Limsa start unil Sylph Management; various fixes 2024-06-14 01:11:48 +02:00
ITask.cs Rewrite logic, all quest steps can be executed automatically now 2024-06-09 16:31:37 +02:00
ITaskFactory.cs Rework task factories; finish up Artisan crafting 2024-08-17 20:07:27 +02:00
IToastAware.cs Hide 'cannot execute at this time' toasts when navmesh diving and moving upwards 2024-08-12 16:22:24 +02:00
SimpleTaskFactory.cs Rework task factories; finish up Artisan crafting 2024-08-17 20:07:27 +02:00
TaskCreator.cs Update how task factories work 2024-08-20 02:48:06 +02:00
TaskException.cs Rewrite logic, all quest steps can be executed automatically now 2024-06-09 16:31:37 +02:00