using System.Numerics; namespace Questionable.Model.Gathering; public sealed class GatheringNodeLocation { public uint DataId { get; set; } public Vector3 Position { get; set; } public float? MinimumAngle { get; set; } public float? MaximumAngle { get; set; } public float? MinimumDistance { get; set; } = 0.5f; public float? MaximumDistance { get; set; } = 3f; }