using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Numerics; using System.Text.Json.Serialization; using Questionable.Model.V1.Converter; namespace Questionable.Model.V1; public sealed class QuestStep { public const float DefaultStopDistance = 3f; public EInteractionType InteractionType { get; set; } public uint? DataId { get; set; } [JsonConverter(typeof(VectorConverter))] public Vector3? Position { get; set; } public float? StopDistance { get; set; } public float? NpcWaitDistance { get; set; } public ushort TerritoryId { get; set; } public ushort? TargetTerritoryId { get; set; } public float? DelaySecondsAtStart { get; set; } public bool Disabled { get; set; } public bool DisableNavmesh { get; set; } public bool? Mount { get; set; } public bool? Fly { get; set; } public bool? Land { get; set; } public bool? Sprint { get; set; } public bool? IgnoreDistanceToObject { get; set; } public string? Comment { get; set; } /// /// Only used when attuning to an aetheryte. /// public EAetheryteLocation? Aetheryte { get; set; } /// /// Only used when attuning to an aethernet shard. /// [JsonConverter(typeof(AethernetShardConverter))] public EAetheryteLocation? AethernetShard { get; set; } public EAetheryteLocation? AetheryteShortcut { get; set; } public AethernetShortcut? AethernetShortcut { get; set; } public uint? AetherCurrentId { get; set; } public uint? ItemId { get; set; } public bool? GroundTarget { get; set; } public EEmote? Emote { get; set; } public ChatMessage? ChatMessage { get; set; } public EAction? Action { get; set; } public EEnemySpawnType? EnemySpawnType { get; set; } public IList KillEnemyDataIds { get; set; } = new List(); public IList ComplexCombatData { get; set; } = new List(); public float? CombatDelaySecondsAtStart { get; set; } public JumpDestination? JumpDestination { get; set; } public uint? ContentFinderConditionId { get; set; } public IList SkipIf { get; set; } = new List(); public List?> RequiredQuestVariables { get; set; } = new(); public IList CompletionQuestVariablesFlags { get; set; } = new List(); public IList DialogueChoices { get; set; } = new List(); public IList PointMenuChoices { get; set; } = new List(); // TODO: Not implemented public ushort? PickUpQuestId { get; set; } public ushort? TurnInQuestId { get; set; } public ushort? NextQuestId { get; set; } [JsonConstructor] public QuestStep() { } public QuestStep(EInteractionType interactionType, uint? dataId, Vector3? position, ushort territoryId) { InteractionType = interactionType; DataId = dataId; Position = position; TerritoryId = territoryId; } public float CalculateActualStopDistance() { if (InteractionType == EInteractionType.WalkTo) return StopDistance ?? 0.25f; if (InteractionType == EInteractionType.AttuneAetheryte) return StopDistance ?? 10f; else return StopDistance ?? DefaultStopDistance; } }