using System.Text.Json.Serialization; using Questionable.Model.V1.Converter; namespace Questionable.Model.V1; [JsonConverter(typeof(SkipConditionConverter))] public enum ESkipCondition { None, Never, FlyingLocked, FlyingUnlocked, ChocoboUnlocked, AetheryteShortcutIfInSameTerritory, NotTargetable, ItemNotInInventory, // TODO: This is an indication the whole skip bit should be optimized/parameterized to some extent WakingSandsMainArea, }