forked from liza/Questionable
Add basic quest validation
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parent
320ce14aed
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a0e675cbdc
@ -65,16 +65,6 @@
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"TerritoryId": 1187,
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"InteractionType": "CompleteQuest",
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"AetheryteShortcut": "Urqopacha - Wachunpelo"
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},
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{
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"DataId": 1050684,
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"Position": {
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"X": 391.37854,
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"Y": -156.07434,
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"Z": -388.50995
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},
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"TerritoryId": 1187,
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"InteractionType": "CompleteQuest"
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}
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]
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}
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@ -50,7 +50,7 @@
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},
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"StopDistance": 0.5,
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"TerritoryId": 1187,
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"InteractionType": "AcceptQuest",
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"InteractionType": "CompleteQuest",
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"AetheryteShortcut": "Urqopacha - Wachunpelo",
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"Fly": true
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}
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@ -13,7 +13,7 @@
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"Z": -52.99463
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},
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"TerritoryId": 1186,
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"InteractionType": "Interact",
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"InteractionType": "AcceptQuest",
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"Comment": "Quest is completed instantly"
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}
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]
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@ -13,7 +13,7 @@
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"Z": -38.132385
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},
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"TerritoryId": 1186,
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"InteractionType": "Interact",
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"InteractionType": "AcceptQuest",
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"Comment": "Quest is completed instantly"
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}
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]
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@ -1,11 +1,14 @@
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using System.Collections.Generic;
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using Questionable.Model.V1;
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#if RELEASE
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namespace Questionable.QuestPaths;
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public static partial class AssemblyQuestLoader
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{
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public static IReadOnlyDictionary<ushort, QuestRoot> GetQuests() => Quests;
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}
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public static IReadOnlyDictionary<ushort, QuestRoot> GetQuests() =>
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#if RELEASE
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Quests;
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#else
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new Dictionary<ushort, QuestRoot>();
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#endif
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}
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@ -1,13 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.IO;
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using System.Numerics;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Utils;
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using Questionable.Data;
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using Questionable.Model;
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using Questionable.Model.V1;
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@ -18,15 +22,17 @@ internal sealed class QuestRegistry
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{
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly QuestData _questData;
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private readonly IChatGui _chatGui;
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private readonly ILogger<QuestRegistry> _logger;
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private readonly Dictionary<ushort, Quest> _quests = new();
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public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData,
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public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData, IChatGui chatGui,
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ILogger<QuestRegistry> logger)
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{
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_pluginInterface = pluginInterface;
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_questData = questData;
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_chatGui = chatGui;
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_logger = logger;
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}
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@ -36,7 +42,26 @@ internal sealed class QuestRegistry
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{
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_quests.Clear();
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#if RELEASE
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LoadQuestsFromAssembly();
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LoadQuestsFromProjectDirectory();
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try
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{
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LoadFromDirectory(new DirectoryInfo(Path.Combine(_pluginInterface.ConfigDirectory.FullName, "Quests")));
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}
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catch (Exception e)
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{
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_logger.LogError(e,
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"Failed to load all quests from user directory (some may have been successfully loaded)");
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}
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ValidateQuests();
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_logger.LogInformation("Loaded {Count} quests", _quests.Count);
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}
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[Conditional("RELEASE")]
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private void LoadQuestsFromAssembly()
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{
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_logger.LogInformation("Loading quests from assembly");
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foreach ((ushort questId, QuestRoot questRoot) in QuestPaths.AssemblyQuestLoader.GetQuests())
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@ -49,7 +74,11 @@ internal sealed class QuestRegistry
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};
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_quests[questId] = quest;
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}
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#else
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}
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[Conditional("DEBUG")]
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private void LoadQuestsFromProjectDirectory()
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{
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DirectoryInfo? solutionDirectory = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent;
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if (solutionDirectory != null)
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{
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@ -75,27 +104,116 @@ internal sealed class QuestRegistry
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}
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}
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}
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#endif
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}
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try
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[Conditional("DEBUG")]
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private void ValidateQuests()
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{
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Task.Run(() =>
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{
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LoadFromDirectory(new DirectoryInfo(Path.Combine(_pluginInterface.ConfigDirectory.FullName, "Quests")));
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}
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catch (Exception e)
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{
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_logger.LogError(e, "Failed to load all quests from user directory (some may have been successfully loaded)");
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}
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try
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{
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int foundProblems = 0;
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foreach (var quest in _quests.Values)
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{
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int missingSteps = quest.Root.QuestSequence.Where(x => x.Sequence < 255).Max(x => x.Sequence) -
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quest.Root.QuestSequence.Count(x => x.Sequence < 255) + 1;
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if (missingSteps != 0)
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{
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_logger.LogWarning("Quest has missing steps: {QuestId} / {QuestName} → {Count}", quest.QuestId,
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quest.Info.Name, missingSteps);
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++foundProblems;
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}
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#if !RELEASE
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foreach (var quest in _quests.Values)
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{
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int missingSteps = quest.Root.QuestSequence.Where(x => x.Sequence < 255).Max(x => x.Sequence) - quest.Root.QuestSequence.Count(x => x.Sequence < 255) + 1;
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if (missingSteps != 0)
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_logger.LogWarning("Quest has missing steps: {QuestId} / {QuestName} → {Count}", quest.QuestId, quest.Info.Name, missingSteps);
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}
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#endif
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var totalSequenceCount = quest.Root.QuestSequence.Count;
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var distinctSequenceCount = quest.Root.QuestSequence.Select(x => x.Sequence).Distinct().Count();
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if (totalSequenceCount != distinctSequenceCount)
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{
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_logger.LogWarning("Quest has duplicate sequence numbers: {QuestId} / {QuestName}", quest.QuestId,
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quest.Info.Name);
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++foundProblems;
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}
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_logger.LogInformation("Loaded {Count} quests", _quests.Count);
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foreach (var sequence in quest.Root.QuestSequence)
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{
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if (sequence.Sequence == 0 &&
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sequence.Steps.LastOrDefault()?.InteractionType != EInteractionType.AcceptQuest)
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{
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_logger.LogWarning(
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"Quest likely has AcceptQuest configured wrong: {QuestId} / {QuestName} → {Sequence} / {Step}",
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quest.QuestId, quest.Info.Name, sequence.Sequence, sequence.Steps.Count - 1);
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++foundProblems;
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}
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else if (sequence.Sequence == 255 &&
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sequence.Steps.LastOrDefault()?.InteractionType != EInteractionType.CompleteQuest)
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{
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_logger.LogWarning(
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"Quest likely has CompleteQuest configured wrong: {QuestId} / {QuestName} → {Sequence} / {Step}",
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quest.QuestId, quest.Info.Name, sequence.Sequence, sequence.Steps.Count - 1);
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++foundProblems;
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}
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var acceptQuestSteps = sequence.Steps
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.Where(x => x is { InteractionType: EInteractionType.AcceptQuest, PickupQuestId: null })
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.Where(x => sequence.Sequence != 0 || x != sequence.Steps.Last());
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foreach (var step in acceptQuestSteps)
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{
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_logger.LogWarning(
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"Quest has unexpected AcceptQuest steps: {QuestId} / {QuestName} → {Sequence} / {Step}",
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quest.QuestId, quest.Info.Name, sequence.Sequence, sequence.Steps.IndexOf(step));
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++foundProblems;
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}
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var completeQuestSteps = sequence.Steps
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.Where(x => x is { InteractionType: EInteractionType.CompleteQuest, TurnInQuestId: null })
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.Where(x => sequence.Sequence != 255 || x != sequence.Steps.Last());
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foreach (var step in completeQuestSteps)
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{
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_logger.LogWarning(
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"Quest has unexpected CompleteQuest steps: {QuestId} / {QuestName} → {Sequence} / {Step}",
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quest.QuestId, quest.Info.Name, sequence.Sequence, sequence.Steps.IndexOf(step));
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++foundProblems;
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}
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var completionFlags = sequence.Steps.Select(x => x.CompletionQuestVariablesFlags)
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.Where(QuestWorkUtils.HasCompletionFlags)
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.GroupBy(x =>
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{
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return Enumerable.Range(0, 6).Select(y =>
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{
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short? value = x[y];
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if (value == null || value.Value < 0)
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return (long)0;
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return (long)BitOperations.RotateLeft((ulong)value.Value, 8 * y);
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})
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.Sum();
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})
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.Where(x => x.Key != 0)
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.Where(x => x.Count() > 1);
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foreach (var duplicate in completionFlags)
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{
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_logger.LogWarning(
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"Quest step has duplicate completion flags: {QuestId} / {QuestName} → {Sequence} → {Flags}",
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quest.QuestId, quest.Info.Name, sequence.Sequence, string.Join(", ", duplicate.First()));
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++foundProblems;
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}
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}
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}
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if (foundProblems > 0)
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{
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_chatGui.Print(
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$"[Questionable] Quest validation has found {foundProblems} problems. Check the log for details.");
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}
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}
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catch (Exception e)
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{
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_logger.LogError(e, "Unable to validate quests");
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_chatGui.PrintError(
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$"[Questionable] Unable to validate quests. Check the log for details.");
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}
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});
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}
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