From 6f4e84692c07af3129ec3b88229caa5f0ff2ac65 Mon Sep 17 00:00:00 2001 From: Liza Carvelli Date: Sun, 9 Jun 2024 22:43:25 +0200 Subject: [PATCH] Remove redundant code --- .../Steps/BaseFactory/ZoneChange.cs | 36 ------------------- 1 file changed, 36 deletions(-) delete mode 100644 Questionable/Controller/Steps/BaseFactory/ZoneChange.cs diff --git a/Questionable/Controller/Steps/BaseFactory/ZoneChange.cs b/Questionable/Controller/Steps/BaseFactory/ZoneChange.cs deleted file mode 100644 index dbb89cac..00000000 --- a/Questionable/Controller/Steps/BaseFactory/ZoneChange.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using Questionable.Model; -using Questionable.Model.V1; - -namespace Questionable.Controller.Steps.BaseFactory; - -internal static class ZoneChange -{ - internal sealed class Factory : ITaskFactory - { - public ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step) - { - return null; - } - } - - internal sealed class WaitForZone : ITask - { - /* TODO: Unsure when this would evne be needed again, this should probably be moved to AFTER walkTo/interacting - - if (step.TargetTerritoryId.HasValue && step.TerritoryId != step.TargetTerritoryId && - step.TargetTerritoryId == _clientState.TerritoryType) - { - // we assume whatever e.g. interaction, walkto etc. we have will trigger the zone transition - _logger.LogInformation("Zone transition, skipping rest of step"); - IncreaseStepCount(); - return; - } - */ - public bool Start() => throw new NotImplementedException(); - - public ETaskResult Update() => throw new NotImplementedException(); - - public override string ToString() => "WaitForZone"; - } -}