diff --git a/Questionable/Controller/GameUiController.cs b/Questionable/Controller/GameUiController.cs index e17b3d644..116af0816 100644 --- a/Questionable/Controller/GameUiController.cs +++ b/Questionable/Controller/GameUiController.cs @@ -159,7 +159,6 @@ internal sealed class GameUiController : IDisposable int questSelection = answers.FindIndex(x => GameStringEquals(questName, x)); if (questSelection >= 0) addonSelectIconString->AtkUnitBase.FireCallbackInt(questSelection); - return; } } @@ -267,14 +266,13 @@ internal sealed class GameUiController : IDisposable { var sequence = quest.FindSequence(currentQuest.Sequence); if (sequence != null && HandleDefaultYesNo(addonSelectYesno, quest, - sequence.Steps.SelectMany(x => x.DialogueChoices).ToList(), actualPrompt, checkAllSteps)) + sequence.Steps.SelectMany(x => x.DialogueChoices).ToList(), actualPrompt)) return; } else { var step = quest.FindSequence(currentQuest.Sequence)?.FindStep(currentQuest.Step); - if (step != null && HandleDefaultYesNo(addonSelectYesno, quest, step.DialogueChoices, actualPrompt, - checkAllSteps)) + if (step != null && HandleDefaultYesNo(addonSelectYesno, quest, step.DialogueChoices, actualPrompt)) return; } @@ -282,7 +280,7 @@ internal sealed class GameUiController : IDisposable } private unsafe bool HandleDefaultYesNo(AddonSelectYesno* addonSelectYesno, Quest quest, - IList dialogueChoices, string actualPrompt, bool checkAllSteps) + IList dialogueChoices, string actualPrompt) { _logger.LogTrace("DefaultYesNo: Choice count: {Count}", dialogueChoices.Count); foreach (var dialogueChoice in dialogueChoices) @@ -329,7 +327,6 @@ internal sealed class GameUiController : IDisposable if (sequence == null) return; - bool increaseStepCount = true; QuestStep? step = sequence.FindStep(currentQuest.Step); if (step != null) _logger.LogTrace("Current step: {CurrentTerritory}, {TargetTerritory}", step.TerritoryId, @@ -339,7 +336,6 @@ internal sealed class GameUiController : IDisposable { _logger.LogTrace("TravelYesNo: Checking previous step..."); step = sequence.FindStep(currentQuest.Step == 255 ? (sequence.Steps.Count - 1) : (currentQuest.Step - 1)); - increaseStepCount = false; if (step != null) _logger.LogTrace("Previous step: {CurrentTerritory}, {TargetTerritory}", step.TerritoryId, @@ -365,8 +361,6 @@ internal sealed class GameUiController : IDisposable _logger.LogInformation("Using warp {Id}, {Prompt}", entry.RowId, excelPrompt); addonSelectYesno->AtkUnitBase.FireCallbackInt(0); - //if (increaseStepCount) - //_questController.IncreaseStepCount(); return; } }