Add 'forced jump' (e.g. when using the wind confluence in UT) to IsOccupied

This commit is contained in:
Liza 2024-06-15 22:22:32 +02:00
parent 63b3f4cd3a
commit 53f20c9e20
Signed by: liza
GPG Key ID: 7199F8D727D55F67

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@ -629,7 +629,8 @@ internal sealed unsafe class GameFunctions
_condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] ||
_condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] ||
_condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] ||
_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] ||
_condition[ConditionFlag.Jumping61];
}
public bool IsLoadingScreenVisible()