Add 'forced jump' (e.g. when using the wind confluence in UT) to IsOccupied

arr-p5
Liza 2024-06-15 22:22:32 +02:00
parent 63b3f4cd3a
commit 53f20c9e20
Signed by: liza
GPG Key ID: 7199F8D727D55F67
1 changed files with 2 additions and 1 deletions

View File

@ -629,7 +629,8 @@ internal sealed unsafe class GameFunctions
_condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] || _condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] ||
_condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] || _condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] ||
_condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] || _condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] ||
_condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51]; _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] ||
_condition[ConditionFlag.Jumping61];
} }
public bool IsLoadingScreenVisible() public bool IsLoadingScreenVisible()