forked from liza/Questionable
ESC should only cancel movement if a quest is running
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7d3da7ba07
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1cabcbd683
@ -74,9 +74,11 @@ internal sealed class QuestController
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if (_keyState[VirtualKey.ESCAPE])
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{
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if (_currentTask != null || _taskQueue.Count > 0)
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{
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Stop("ESC pressed");
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_movementController.Stop();
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}
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}
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if (CurrentQuest != null && CurrentQuest.Quest.Data.TerritoryBlacklist.Contains(_clientState.TerritoryType))
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return;
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