forked from liza/Questionable
Add filter to exclude event rewards
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58185d418c
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using Dalamud.Game.Text;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Utility.Raii;
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using ImGuiNET;
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using ImGuiNET;
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using Questionable.Data;
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using Questionable.Data;
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@ -14,6 +15,8 @@ internal sealed class QuestRewardComponent
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private readonly QuestTooltipComponent _questTooltipComponent;
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private readonly QuestTooltipComponent _questTooltipComponent;
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private readonly UiUtils _uiUtils;
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private readonly UiUtils _uiUtils;
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private bool _showEventRewards;
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public QuestRewardComponent(
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public QuestRewardComponent(
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QuestData questData,
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QuestData questData,
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QuestTooltipComponent questTooltipComponent,
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QuestTooltipComponent questTooltipComponent,
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@ -30,7 +33,10 @@ internal sealed class QuestRewardComponent
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if (!tab)
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if (!tab)
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return;
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return;
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ImGui.BulletText("Only untradeable items are listed (you can e.g. sell your Wind-up Airship from the enovy quest).");
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ImGui.Checkbox("Show rewards from seasonal event quests", ref _showEventRewards);
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ImGui.Spacing();
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ImGui.BulletText("Only untradeable items are listed (e.g. the Wind-up Airship can be sold on the market board).");
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DrawGroup("Mounts", EItemRewardType.Mount);
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DrawGroup("Mounts", EItemRewardType.Mount);
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DrawGroup("Minions", EItemRewardType.Minion);
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DrawGroup("Minions", EItemRewardType.Minion);
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@ -47,9 +53,17 @@ internal sealed class QuestRewardComponent
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foreach (var item in _questData.RedeemableItems.Where(x => x.Type == type)
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foreach (var item in _questData.RedeemableItems.Where(x => x.Type == type)
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.OrderBy(x => x.Name, StringComparer.CurrentCultureIgnoreCase))
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.OrderBy(x => x.Name, StringComparer.CurrentCultureIgnoreCase))
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{
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{
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if (_uiUtils.ChecklistItem(item.Name, item.IsUnlocked()))
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if (_questData.TryGetQuestInfo(item.ElementId, out var questInfo))
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{
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{
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if (_questData.TryGetQuestInfo(item.ElementId, out var questInfo))
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bool isEventQuest = questInfo is QuestInfo { IsSeasonalEvent: true };
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if (!_showEventRewards && isEventQuest)
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continue;
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string name = item.Name;
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if (isEventQuest)
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name += $" {SeIconChar.Clock.ToIconString()}";
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if (_uiUtils.ChecklistItem(name, item.IsUnlocked()))
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{
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{
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using var tooltip = ImRaii.Tooltip();
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using var tooltip = ImRaii.Tooltip();
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if (!tooltip)
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if (!tooltip)
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