Questionable/Questionable.Model/V1/QuestStep.cs

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using System;
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
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namespace Questionable.Model.V1;
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public sealed class QuestStep
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{
public const float DefaultStopDistance = 3f;
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public EInteractionType InteractionType { get; set; }
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public uint? DataId { get; set; }
[JsonConverter(typeof(VectorConverter))]
public Vector3? Position { get; set; }
public float? StopDistance { get; set; }
public float? NpcWaitDistance { get; set; }
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public ushort TerritoryId { get; set; }
public ushort? TargetTerritoryId { get; set; }
public float? DelaySecondsAtStart { get; set; }
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public bool Disabled { get; set; }
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public bool DisableNavmesh { get; set; }
public bool? Mount { get; set; }
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public bool? Fly { get; set; }
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public bool? Land { get; set; }
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public bool? Sprint { get; set; }
public bool? IgnoreDistanceToObject { get; set; }
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public string? Comment { get; set; }
/// <summary>
/// Only used when attuning to an aetheryte.
/// </summary>
public EAetheryteLocation? Aetheryte { get; set; }
/// <summary>
/// Only used when attuning to an aethernet shard.
/// </summary>
[JsonConverter(typeof(AethernetShardConverter))]
public EAetheryteLocation? AethernetShard { get; set; }
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public EAetheryteLocation? AetheryteShortcut { get; set; }
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public AethernetShortcut? AethernetShortcut { get; set; }
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public uint? AetherCurrentId { get; set; }
public uint? ItemId { get; set; }
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public bool? GroundTarget { get; set; }
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public EEmote? Emote { get; set; }
public ChatMessage? ChatMessage { get; set; }
public EAction? Action { get; set; }
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public EEnemySpawnType? EnemySpawnType { get; set; }
public IList<uint> KillEnemyDataIds { get; set; } = new List<uint>();
public IList<ComplexCombatData> ComplexCombatData { get; set; } = new List<ComplexCombatData>();
public float? CombatDelaySecondsAtStart { get; set; }
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public JumpDestination? JumpDestination { get; set; }
public uint? ContentFinderConditionId { get; set; }
public IList<ESkipCondition> SkipIf { get; set; } = new List<ESkipCondition>();
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public List<List<QuestWorkValue>?> RequiredQuestVariables { get; set; } = new();
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public IList<short?> CompletionQuestVariablesFlags { get; set; } = new List<short?>();
public IList<DialogueChoice> DialogueChoices { get; set; } = new List<DialogueChoice>();
public IList<uint> PointMenuChoices { get; set; } = new List<uint>();
// TODO: Not implemented
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public ushort? PickUpQuestId { get; set; }
public ushort? TurnInQuestId { get; set; }
public ushort? NextQuestId { get; set; }
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[JsonConstructor]
public QuestStep()
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{
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}
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public QuestStep(EInteractionType interactionType, uint? dataId, Vector3? position, ushort territoryId)
{
InteractionType = interactionType;
DataId = dataId;
Position = position;
TerritoryId = territoryId;
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}
public float CalculateActualStopDistance()
{
if (InteractionType == EInteractionType.WalkTo)
return StopDistance ?? 0.25f;
if (InteractionType == EInteractionType.AttuneAetheryte)
return StopDistance ?? 10f;
else
return StopDistance ?? DefaultStopDistance;
}
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}