forked from liza/Questionable
160 lines
5.7 KiB
C#
160 lines
5.7 KiB
C#
using System;
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using System.Linq;
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using Dalamud.Game.Gui.ContextMenu;
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using Dalamud.Game.Text;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using LLib.GameData;
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using Microsoft.Extensions.Logging;
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using Questionable.Data;
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using Questionable.Functions;
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using Questionable.GameStructs;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller;
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internal sealed class ContextMenuController : IDisposable
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{
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private readonly IContextMenu _contextMenu;
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private readonly QuestController _questController;
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private readonly GatheringData _gatheringData;
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private readonly QuestRegistry _questRegistry;
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private readonly QuestData _questData;
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private readonly GameFunctions _gameFunctions;
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private readonly QuestFunctions _questFunctions;
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private readonly IGameGui _gameGui;
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private readonly IChatGui _chatGui;
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private readonly IClientState _clientState;
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private readonly ILogger<ContextMenuController> _logger;
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public ContextMenuController(
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IContextMenu contextMenu,
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QuestController questController,
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GatheringData gatheringData,
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QuestRegistry questRegistry,
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QuestData questData,
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GameFunctions gameFunctions,
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QuestFunctions questFunctions,
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IGameGui gameGui,
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IChatGui chatGui,
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IClientState clientState,
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ILogger<ContextMenuController> logger)
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{
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_contextMenu = contextMenu;
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_questController = questController;
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_gatheringData = gatheringData;
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_questRegistry = questRegistry;
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_questData = questData;
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_gameFunctions = gameFunctions;
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_questFunctions = questFunctions;
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_gameGui = gameGui;
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_chatGui = chatGui;
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_clientState = clientState;
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_logger = logger;
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_contextMenu.OnMenuOpened += MenuOpened;
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}
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private void MenuOpened(IMenuOpenedArgs args)
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{
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uint itemId = (uint)_gameGui.HoveredItem;
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if (itemId == 0)
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return;
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if (itemId > 1_000_000)
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itemId -= 1_000_000;
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if (itemId >= 500_000)
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itemId -= 500_000;
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if (_gatheringData.TryGetCustomDeliveryNpc(itemId, out uint npcId))
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{
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AddContextMenuEntry(args, itemId, npcId, EClassJob.Miner, "Mine");
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AddContextMenuEntry(args, itemId, npcId, EClassJob.Botanist, "Harvest");
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}
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}
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private void AddContextMenuEntry(IMenuOpenedArgs args, uint itemId, uint npcId, EClassJob classJob, string verb)
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{
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EClassJob currentClassJob = (EClassJob)_clientState.LocalPlayer!.ClassJob.Id;
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if (classJob != currentClassJob && currentClassJob is EClassJob.Miner or EClassJob.Botanist)
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return;
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if (!_gatheringData.TryGetGatheringPointId(itemId, classJob, out _))
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{
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_logger.LogInformation("No gathering point found for current job.");
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return;
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}
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ushort collectability = _gatheringData.GetRecommendedCollectability(itemId);
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int quantityToGather = collectability > 0 ? 6 : int.MaxValue;
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if (collectability == 0)
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return;
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unsafe
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{
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var agentSatisfactionSupply = AgentSatisfactionSupply.Instance();
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if (agentSatisfactionSupply->IsAgentActive())
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{
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int maxTurnIns = agentSatisfactionSupply->NpcInfo.SatisfactionRank == 1 ? 3 : 6;
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quantityToGather = Math.Min(agentSatisfactionSupply->NpcData.RemainingAllowances,
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((AgentSatisfactionSupply2*)agentSatisfactionSupply)->CalculateTurnInsToNextRank(maxTurnIns));
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}
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}
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string lockedReasonn = string.Empty;
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if (!_questFunctions.IsClassJobUnlocked(classJob))
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lockedReasonn = $"{classJob} not unlocked";
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else if (quantityToGather == 0)
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lockedReasonn = "No allowances";
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else if (quantityToGather > _gameFunctions.GetFreeInventorySlots())
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lockedReasonn = "Inventory full";
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else if (_gameFunctions.IsOccupied())
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lockedReasonn = "Can't be used while interacting";
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string name = $"{verb} with Questionable";
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if (!string.IsNullOrEmpty(lockedReasonn))
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name += $" ({lockedReasonn})";
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args.AddMenuItem(new MenuItem
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{
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Prefix = SeIconChar.Hyadelyn,
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PrefixColor = 52,
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Name = name,
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OnClicked = _ => StartGathering(npcId, itemId, quantityToGather, collectability, classJob),
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IsEnabled = string.IsNullOrEmpty(lockedReasonn),
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});
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}
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private void StartGathering(uint npcId, uint itemId, int quantity, ushort collectability, EClassJob classJob)
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{
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var info = (SatisfactionSupplyInfo)_questData.GetAllByIssuerDataId(npcId)
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.Single(x => x is SatisfactionSupplyInfo);
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if (_questRegistry.TryGetQuest(info.QuestId, out Quest? quest))
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{
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var step = quest.FindSequence(0)!.Steps.Single(x => x.InteractionType == EInteractionType.Gather);
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step.ItemsToGather =
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[
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new GatheredItem
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{
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ItemId = itemId,
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ItemCount = quantity,
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Collectability = collectability,
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QuestAcceptedAsClass = (uint)classJob,
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}
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];
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_questController.SetGatheringQuest(quest);
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_questController.StartSingleQuest("SatisfactionSupply prepare gathering");
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}
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else
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_chatGui.PrintError($"No associated quest ({info.QuestId}).", "Questionable");
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}
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public void Dispose()
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{
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_contextMenu.OnMenuOpened -= MenuOpened;
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}
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}
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