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forked from liza/Questionable
Questionable/Questionable/Controller
2024-08-01 03:22:01 +02:00
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CombatModules Give enemies kill priorities (defined inquest → aggro'd), occasionally check if we're stll in range, reduce cast distance 2024-07-25 17:36:51 +02:00
NavigationOverrides Minor cleanup for HW part 2 2024-07-28 21:03:44 +02:00
Steps Update CompletionQuestVariablesFlags for skip checking 2024-08-01 03:22:01 +02:00
Utils Update CompletionQuestVariablesFlags for skip checking 2024-08-01 03:22:01 +02:00
CombatController.cs Update CompletionQuestVariablesFlags for skip checking 2024-08-01 03:22:01 +02:00
CommandHandler.cs Add /qst reload 2024-07-22 10:09:23 +02:00
GameUiController.cs Add a few unlock quests 2024-07-29 21:19:22 +02:00
MovementController.cs Minor cleanup for HW part 2 2024-07-28 21:03:44 +02:00
NavigationShortcutController.cs Use ServiceHost/ILogger 2024-06-08 21:23:10 +02:00
QuestController.cs Pathfinding to get in melee/cast range shouldn't count as 'combat complete' 2024-07-28 21:50:17 +02:00
QuestRegistry.cs Add Statistics/Progress window 2024-07-29 16:54:18 +02:00