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forked from liza/Questionable
Questionable/Questionable/GameFunctions.cs

415 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Game;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.System.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Lumina.Excel.GeneratedSheets;
using Questionable.Controller;
using Questionable.Model.V1;
using BattleChara = FFXIVClientStructs.FFXIV.Client.Game.Character.BattleChara;
using GameObject = Dalamud.Game.ClientState.Objects.Types.GameObject;
namespace Questionable;
internal sealed unsafe class GameFunctions
{
private static class Signatures
{
internal const string SendChat = "48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 45 84 C9";
internal const string SanitiseString = "E8 ?? ?? ?? ?? EB 0A 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8D";
}
private delegate void ProcessChatBoxDelegate(IntPtr uiModule, IntPtr message, IntPtr unused, byte a4);
private readonly ProcessChatBoxDelegate _processChatBox;
private readonly delegate* unmanaged<Utf8String*, int, IntPtr, void> _sanitiseString;
private readonly ReadOnlyDictionary<ushort, byte> _territoryToAetherCurrentCompFlgSet;
private readonly ReadOnlyDictionary<EEmote, string> _emoteCommands;
private readonly IObjectTable _objectTable;
private readonly ITargetManager _targetManager;
private readonly ICondition _condition;
private readonly IPluginLog _pluginLog;
public GameFunctions(IDataManager dataManager, IObjectTable objectTable, ISigScanner sigScanner,
ITargetManager targetManager, ICondition condition, IPluginLog pluginLog)
{
_objectTable = objectTable;
_targetManager = targetManager;
_condition = condition;
_pluginLog = pluginLog;
_processChatBox =
Marshal.GetDelegateForFunctionPointer<ProcessChatBoxDelegate>(sigScanner.ScanText(Signatures.SendChat));
_sanitiseString =
(delegate* unmanaged<Utf8String*, int, IntPtr, void>)sigScanner.ScanText(Signatures.SanitiseString);
_territoryToAetherCurrentCompFlgSet = dataManager.GetExcelSheet<TerritoryType>()!
.Where(x => x.RowId > 0)
.Where(x => x.Unknown32 > 0)
.ToDictionary(x => (ushort)x.RowId, x => x.Unknown32)
.AsReadOnly();
_emoteCommands = dataManager.GetExcelSheet<Emote>()!
.Where(x => x.RowId > 0)
.Where(x => x.TextCommand != null && x.TextCommand.Value != null)
.Select(x => (x.RowId, Command: x.TextCommand.Value!.Command?.ToString()))
.Where(x => x.Command != null && x.Command.StartsWith('/'))
.ToDictionary(x => (EEmote)x.RowId, x => x.Command!)
.AsReadOnly();
}
public QuestController QuestController { private get; set; }
public (ushort CurrentQuest, byte Sequence) GetCurrentQuest()
{
ushort currentQuest;
// if any quest that is currently tracked (i.e. in the to-do list) exists as mapped quest, we use that
var questManager = QuestManager.Instance();
if (questManager != null)
{
foreach (var tracked in questManager->TrackedQuestsSpan)
{
switch (tracked.QuestType)
{
default:
continue;
case 1: // normal quest
currentQuest = questManager->NormalQuestsSpan[tracked.Index].QuestId;
break;
}
if (QuestController.IsKnownQuest(currentQuest))
return (currentQuest, QuestManager.GetQuestSequence(currentQuest));
}
}
var scenarioTree = AgentScenarioTree.Instance();
if (scenarioTree == null)
return default;
if (scenarioTree->Data == null)
return default;
currentQuest = scenarioTree->Data->CurrentScenarioQuest;
if (currentQuest == 0)
return default;
return (currentQuest, QuestManager.GetQuestSequence(currentQuest));
}
public QuestWork? GetQuestEx(ushort questId)
{
QuestWork* questWork = QuestManager.Instance()->GetQuestById(questId);
return questWork != null ? *questWork : null;
}
public bool IsAetheryteUnlocked(uint aetheryteId, out byte subIndex)
{
subIndex = 0;
var uiState = UIState.Instance();
return uiState != null && uiState->IsAetheryteUnlocked(aetheryteId);
/*
var telepo = Telepo.Instance();
if (telepo == null || telepo->UpdateAetheryteList() == null)
{
subIndex = 0;
return false;
}
for (ulong i = 0; i < telepo->TeleportList.Size(); ++i)
{
var data = telepo->TeleportList.Get(i);
if (data.AetheryteId == aetheryteId)
{
subIndex = data.SubIndex;
return true;
}
}
subIndex = 0;
return false;
*/
}
public bool IsAetheryteUnlocked(EAetheryteLocation aetheryteLocation)
=> IsAetheryteUnlocked((uint)aetheryteLocation, out _);
public bool TeleportAetheryte(uint aetheryteId)
{
var status = ActionManager.Instance()->GetActionStatus(ActionType.Action, 5);
if (status != 0)
return false;
if (IsAetheryteUnlocked(aetheryteId, out var subIndex))
{
return Telepo.Instance()->Teleport(aetheryteId, subIndex);
}
return false;
}
public bool TeleportAetheryte(EAetheryteLocation aetheryteLocation)
=> TeleportAetheryte((uint)aetheryteLocation);
public bool IsFlyingUnlocked(ushort territoryId)
{
var playerState = PlayerState.Instance();
return playerState != null &&
_territoryToAetherCurrentCompFlgSet.TryGetValue(territoryId, out byte aetherCurrentCompFlgSet) &&
playerState->IsAetherCurrentZoneComplete(aetherCurrentCompFlgSet);
}
public bool IsAetherCurrentUnlocked(uint aetherCurrentId)
{
var playerState = PlayerState.Instance();
return playerState != null &&
playerState->IsAetherCurrentUnlocked(aetherCurrentId);
}
public void ExecuteCommand(string command)
{
if (!command.StartsWith('/'))
return;
SendMessage(command);
}
#region SendMessage
/// <summary>
/// <para>
/// Send a given message to the chat box. <b>This can send chat to the server.</b>
/// </para>
/// <para>
/// <b>This method is unsafe.</b> This method does no checking on your input and
/// may send content to the server that the normal client could not. You must
/// verify what you're sending and handle content and length to properly use
/// this.
/// </para>
/// </summary>
/// <param name="message">Message to send</param>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
private void SendMessageUnsafe(byte[] message)
{
var uiModule = (IntPtr)Framework.Instance()->GetUiModule();
using var payload = new ChatPayload(message);
var mem1 = Marshal.AllocHGlobal(400);
Marshal.StructureToPtr(payload, mem1, false);
_processChatBox(uiModule, mem1, IntPtr.Zero, 0);
Marshal.FreeHGlobal(mem1);
}
/// <summary>
/// <para>
/// Send a given message to the chat box. <b>This can send chat to the server.</b>
/// </para>
/// <para>
/// This method is slightly less unsafe than <see cref="SendMessageUnsafe"/>. It
/// will throw exceptions for certain inputs that the client can't normally send,
/// but it is still possible to make mistakes. Use with caution.
/// </para>
/// </summary>
/// <param name="message">message to send</param>
/// <exception cref="ArgumentException">If <paramref name="message"/> is empty, longer than 500 bytes in UTF-8, or contains invalid characters.</exception>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
public void SendMessage(string message)
{
var bytes = Encoding.UTF8.GetBytes(message);
if (bytes.Length == 0)
{
throw new ArgumentException("message is empty", nameof(message));
}
if (bytes.Length > 500)
{
throw new ArgumentException("message is longer than 500 bytes", nameof(message));
}
if (message.Length != SanitiseText(message).Length)
{
throw new ArgumentException("message contained invalid characters", nameof(message));
}
SendMessageUnsafe(bytes);
}
/// <summary>
/// <para>
/// Sanitises a string by removing any invalid input.
/// </para>
/// <para>
/// The result of this method is safe to use with
/// <see cref="SendMessage"/>, provided that it is not empty or too
/// long.
/// </para>
/// </summary>
/// <param name="text">text to sanitise</param>
/// <returns>sanitised text</returns>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
public string SanitiseText(string text)
{
var uText = Utf8String.FromString(text);
_sanitiseString(uText, 0x27F, IntPtr.Zero);
var sanitised = uText->ToString();
uText->Dtor();
IMemorySpace.Free(uText);
return sanitised;
}
[StructLayout(LayoutKind.Explicit)]
[SuppressMessage("ReSharper", "PrivateFieldCanBeConvertedToLocalVariable")]
private readonly struct ChatPayload : IDisposable
{
[FieldOffset(0)] private readonly IntPtr textPtr;
[FieldOffset(16)] private readonly ulong textLen;
[FieldOffset(8)] private readonly ulong unk1;
[FieldOffset(24)] private readonly ulong unk2;
internal ChatPayload(byte[] stringBytes)
{
textPtr = Marshal.AllocHGlobal(stringBytes.Length + 30);
Marshal.Copy(stringBytes, 0, textPtr, stringBytes.Length);
Marshal.WriteByte(textPtr + stringBytes.Length, 0);
textLen = (ulong)(stringBytes.Length + 1);
unk1 = 64;
unk2 = 0;
}
public void Dispose()
{
Marshal.FreeHGlobal(textPtr);
}
}
#endregion
public GameObject? FindObjectByDataId(uint dataId)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.DataId == dataId)
{
return gameObject;
}
}
return null;
}
public void InteractWith(uint dataId)
{
GameObject? gameObject = FindObjectByDataId(dataId);
if (gameObject != null)
{
_targetManager.Target = null;
_targetManager.Target = gameObject;
TargetSystem.Instance()->InteractWithObject(
(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)gameObject.Address, false);
}
}
public void UseItem(uint itemId)
{
AgentInventoryContext.Instance()->UseItem(itemId);
}
public void UseItem(uint dataId, uint itemId)
{
GameObject? gameObject = FindObjectByDataId(dataId);
if (gameObject != null)
{
_targetManager.Target = gameObject;
AgentInventoryContext.Instance()->UseItem(itemId);
}
}
public void UseItemOnGround(uint dataId, uint itemId)
{
GameObject? gameObject = FindObjectByDataId(dataId);
if (gameObject != null)
{
var position = (FFXIVClientStructs.FFXIV.Common.Math.Vector3)gameObject.Position;
ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, gameObject.ObjectId, &position);
}
}
public void UseEmote(uint dataId, EEmote emote)
{
GameObject? gameObject = FindObjectByDataId(dataId);
if (gameObject != null)
{
_targetManager.Target = gameObject;
ExecuteCommand($"{_emoteCommands[emote]} motion");
}
}
public void UseEmote(EEmote emote)
{
ExecuteCommand($"{_emoteCommands[emote]} motion");
}
public bool IsObjectAtPosition(uint dataId, Vector3 position)
{
GameObject? gameObject = FindObjectByDataId(dataId);
return gameObject != null && (gameObject.Position - position).Length() < 0.05f;
}
public bool HasStatusPreventingSprintOrMount()
{
var gameObject = GameObjectManager.GetGameObjectByIndex(0);
if (gameObject != null && gameObject->ObjectKind == 1)
{
var battleChara = (BattleChara*)gameObject;
StatusManager* statusManager = battleChara->GetStatusManager;
return statusManager->HasStatus(565);
}
return false;
}
public bool Unmount()
{
if (_condition[ConditionFlag.Mounted])
{
if (ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 23) == 0)
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23);
return true;
}
return false;
}
}