forked from liza/Questionable
415 lines
14 KiB
C#
415 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using FFXIVClientStructs.FFXIV.Client.System.Memory;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using Lumina.Excel.GeneratedSheets;
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using Questionable.Controller;
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using Questionable.Model.V1;
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using BattleChara = FFXIVClientStructs.FFXIV.Client.Game.Character.BattleChara;
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using GameObject = Dalamud.Game.ClientState.Objects.Types.GameObject;
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namespace Questionable;
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internal sealed unsafe class GameFunctions
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{
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private static class Signatures
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{
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internal const string SendChat = "48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 45 84 C9";
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internal const string SanitiseString = "E8 ?? ?? ?? ?? EB 0A 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8D";
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}
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private delegate void ProcessChatBoxDelegate(IntPtr uiModule, IntPtr message, IntPtr unused, byte a4);
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private readonly ProcessChatBoxDelegate _processChatBox;
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private readonly delegate* unmanaged<Utf8String*, int, IntPtr, void> _sanitiseString;
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private readonly ReadOnlyDictionary<ushort, byte> _territoryToAetherCurrentCompFlgSet;
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private readonly ReadOnlyDictionary<EEmote, string> _emoteCommands;
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private readonly IObjectTable _objectTable;
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private readonly ITargetManager _targetManager;
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private readonly ICondition _condition;
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private readonly IPluginLog _pluginLog;
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public GameFunctions(IDataManager dataManager, IObjectTable objectTable, ISigScanner sigScanner,
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ITargetManager targetManager, ICondition condition, IPluginLog pluginLog)
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{
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_objectTable = objectTable;
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_targetManager = targetManager;
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_condition = condition;
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_pluginLog = pluginLog;
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_processChatBox =
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Marshal.GetDelegateForFunctionPointer<ProcessChatBoxDelegate>(sigScanner.ScanText(Signatures.SendChat));
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_sanitiseString =
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(delegate* unmanaged<Utf8String*, int, IntPtr, void>)sigScanner.ScanText(Signatures.SanitiseString);
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_territoryToAetherCurrentCompFlgSet = dataManager.GetExcelSheet<TerritoryType>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.Unknown32 > 0)
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.ToDictionary(x => (ushort)x.RowId, x => x.Unknown32)
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.AsReadOnly();
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_emoteCommands = dataManager.GetExcelSheet<Emote>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.TextCommand != null && x.TextCommand.Value != null)
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.Select(x => (x.RowId, Command: x.TextCommand.Value!.Command?.ToString()))
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.Where(x => x.Command != null && x.Command.StartsWith('/'))
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.ToDictionary(x => (EEmote)x.RowId, x => x.Command!)
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.AsReadOnly();
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}
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public QuestController QuestController { private get; set; }
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public (ushort CurrentQuest, byte Sequence) GetCurrentQuest()
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{
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ushort currentQuest;
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// if any quest that is currently tracked (i.e. in the to-do list) exists as mapped quest, we use that
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var questManager = QuestManager.Instance();
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if (questManager != null)
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{
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foreach (var tracked in questManager->TrackedQuestsSpan)
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{
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switch (tracked.QuestType)
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{
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default:
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continue;
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case 1: // normal quest
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currentQuest = questManager->NormalQuestsSpan[tracked.Index].QuestId;
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break;
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}
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if (QuestController.IsKnownQuest(currentQuest))
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return (currentQuest, QuestManager.GetQuestSequence(currentQuest));
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}
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}
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var scenarioTree = AgentScenarioTree.Instance();
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if (scenarioTree == null)
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return default;
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if (scenarioTree->Data == null)
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return default;
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currentQuest = scenarioTree->Data->CurrentScenarioQuest;
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if (currentQuest == 0)
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return default;
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return (currentQuest, QuestManager.GetQuestSequence(currentQuest));
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}
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public QuestWork? GetQuestEx(ushort questId)
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{
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QuestWork* questWork = QuestManager.Instance()->GetQuestById(questId);
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return questWork != null ? *questWork : null;
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}
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public bool IsAetheryteUnlocked(uint aetheryteId, out byte subIndex)
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{
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subIndex = 0;
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var uiState = UIState.Instance();
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return uiState != null && uiState->IsAetheryteUnlocked(aetheryteId);
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/*
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var telepo = Telepo.Instance();
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if (telepo == null || telepo->UpdateAetheryteList() == null)
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{
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subIndex = 0;
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return false;
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}
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for (ulong i = 0; i < telepo->TeleportList.Size(); ++i)
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{
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var data = telepo->TeleportList.Get(i);
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if (data.AetheryteId == aetheryteId)
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{
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subIndex = data.SubIndex;
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return true;
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}
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}
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subIndex = 0;
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return false;
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*/
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}
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public bool IsAetheryteUnlocked(EAetheryteLocation aetheryteLocation)
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=> IsAetheryteUnlocked((uint)aetheryteLocation, out _);
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public bool TeleportAetheryte(uint aetheryteId)
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{
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var status = ActionManager.Instance()->GetActionStatus(ActionType.Action, 5);
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if (status != 0)
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return false;
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if (IsAetheryteUnlocked(aetheryteId, out var subIndex))
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{
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return Telepo.Instance()->Teleport(aetheryteId, subIndex);
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}
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return false;
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}
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public bool TeleportAetheryte(EAetheryteLocation aetheryteLocation)
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=> TeleportAetheryte((uint)aetheryteLocation);
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public bool IsFlyingUnlocked(ushort territoryId)
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{
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var playerState = PlayerState.Instance();
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return playerState != null &&
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_territoryToAetherCurrentCompFlgSet.TryGetValue(territoryId, out byte aetherCurrentCompFlgSet) &&
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playerState->IsAetherCurrentZoneComplete(aetherCurrentCompFlgSet);
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}
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public bool IsAetherCurrentUnlocked(uint aetherCurrentId)
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{
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var playerState = PlayerState.Instance();
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return playerState != null &&
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playerState->IsAetherCurrentUnlocked(aetherCurrentId);
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}
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public void ExecuteCommand(string command)
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{
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if (!command.StartsWith('/'))
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return;
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SendMessage(command);
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}
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#region SendMessage
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/// <summary>
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/// <para>
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/// Send a given message to the chat box. <b>This can send chat to the server.</b>
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/// </para>
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/// <para>
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/// <b>This method is unsafe.</b> This method does no checking on your input and
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/// may send content to the server that the normal client could not. You must
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/// verify what you're sending and handle content and length to properly use
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/// this.
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/// </para>
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/// </summary>
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/// <param name="message">Message to send</param>
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/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
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private void SendMessageUnsafe(byte[] message)
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{
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var uiModule = (IntPtr)Framework.Instance()->GetUiModule();
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using var payload = new ChatPayload(message);
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var mem1 = Marshal.AllocHGlobal(400);
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Marshal.StructureToPtr(payload, mem1, false);
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_processChatBox(uiModule, mem1, IntPtr.Zero, 0);
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Marshal.FreeHGlobal(mem1);
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}
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/// <summary>
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/// <para>
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/// Send a given message to the chat box. <b>This can send chat to the server.</b>
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/// </para>
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/// <para>
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/// This method is slightly less unsafe than <see cref="SendMessageUnsafe"/>. It
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/// will throw exceptions for certain inputs that the client can't normally send,
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/// but it is still possible to make mistakes. Use with caution.
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/// </para>
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/// </summary>
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/// <param name="message">message to send</param>
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/// <exception cref="ArgumentException">If <paramref name="message"/> is empty, longer than 500 bytes in UTF-8, or contains invalid characters.</exception>
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/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
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public void SendMessage(string message)
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{
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var bytes = Encoding.UTF8.GetBytes(message);
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if (bytes.Length == 0)
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{
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throw new ArgumentException("message is empty", nameof(message));
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}
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if (bytes.Length > 500)
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{
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throw new ArgumentException("message is longer than 500 bytes", nameof(message));
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}
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if (message.Length != SanitiseText(message).Length)
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{
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throw new ArgumentException("message contained invalid characters", nameof(message));
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}
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SendMessageUnsafe(bytes);
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}
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/// <summary>
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/// <para>
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/// Sanitises a string by removing any invalid input.
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/// </para>
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/// <para>
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/// The result of this method is safe to use with
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/// <see cref="SendMessage"/>, provided that it is not empty or too
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/// long.
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/// </para>
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/// </summary>
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/// <param name="text">text to sanitise</param>
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/// <returns>sanitised text</returns>
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/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
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public string SanitiseText(string text)
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{
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var uText = Utf8String.FromString(text);
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_sanitiseString(uText, 0x27F, IntPtr.Zero);
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var sanitised = uText->ToString();
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uText->Dtor();
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IMemorySpace.Free(uText);
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return sanitised;
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}
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[StructLayout(LayoutKind.Explicit)]
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[SuppressMessage("ReSharper", "PrivateFieldCanBeConvertedToLocalVariable")]
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private readonly struct ChatPayload : IDisposable
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{
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[FieldOffset(0)] private readonly IntPtr textPtr;
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[FieldOffset(16)] private readonly ulong textLen;
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[FieldOffset(8)] private readonly ulong unk1;
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[FieldOffset(24)] private readonly ulong unk2;
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internal ChatPayload(byte[] stringBytes)
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{
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textPtr = Marshal.AllocHGlobal(stringBytes.Length + 30);
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Marshal.Copy(stringBytes, 0, textPtr, stringBytes.Length);
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Marshal.WriteByte(textPtr + stringBytes.Length, 0);
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textLen = (ulong)(stringBytes.Length + 1);
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unk1 = 64;
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unk2 = 0;
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}
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public void Dispose()
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{
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Marshal.FreeHGlobal(textPtr);
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}
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}
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#endregion
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public GameObject? FindObjectByDataId(uint dataId)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.DataId == dataId)
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{
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return gameObject;
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}
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}
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return null;
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}
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public void InteractWith(uint dataId)
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{
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GameObject? gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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_targetManager.Target = null;
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_targetManager.Target = gameObject;
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TargetSystem.Instance()->InteractWithObject(
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(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)gameObject.Address, false);
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}
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}
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public void UseItem(uint itemId)
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{
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AgentInventoryContext.Instance()->UseItem(itemId);
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}
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public void UseItem(uint dataId, uint itemId)
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{
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GameObject? gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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_targetManager.Target = gameObject;
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AgentInventoryContext.Instance()->UseItem(itemId);
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}
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}
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public void UseItemOnGround(uint dataId, uint itemId)
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{
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GameObject? gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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var position = (FFXIVClientStructs.FFXIV.Common.Math.Vector3)gameObject.Position;
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ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, gameObject.ObjectId, &position);
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}
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}
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public void UseEmote(uint dataId, EEmote emote)
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{
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GameObject? gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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_targetManager.Target = gameObject;
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ExecuteCommand($"{_emoteCommands[emote]} motion");
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}
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}
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public void UseEmote(EEmote emote)
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{
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ExecuteCommand($"{_emoteCommands[emote]} motion");
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}
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public bool IsObjectAtPosition(uint dataId, Vector3 position)
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{
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GameObject? gameObject = FindObjectByDataId(dataId);
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return gameObject != null && (gameObject.Position - position).Length() < 0.05f;
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}
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public bool HasStatusPreventingSprintOrMount()
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{
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var gameObject = GameObjectManager.GetGameObjectByIndex(0);
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if (gameObject != null && gameObject->ObjectKind == 1)
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{
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var battleChara = (BattleChara*)gameObject;
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StatusManager* statusManager = battleChara->GetStatusManager;
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return statusManager->HasStatus(565);
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}
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return false;
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}
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public bool Unmount()
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{
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if (_condition[ConditionFlag.Mounted])
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{
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if (ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 23) == 0)
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ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23);
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return true;
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}
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return false;
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}
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}
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