1
0
forked from liza/Questionable
Questionable/Questionable.Model/Questing
2024-10-01 22:25:25 +02:00
..
Converter Added new action "Inhale" 2024-09-30 00:07:41 +08:00
ChatMessage.cs Schema update 2024-08-02 18:30:21 +02:00
ComplexCombatData.cs Schema update 2024-08-02 18:30:21 +02:00
DialogueChoice.cs Rough Hildibrand pass 2024-09-11 23:17:46 +02:00
EAction.cs Added new action "Inhale" 2024-09-30 00:07:41 +08:00
EDialogChoiceType.cs Schema update 2024-08-02 18:30:21 +02:00
EEmote.cs Added emote "Sundrop Dance" 2024-09-24 00:15:11 +08:00
EEnemySpawnType.cs Add EnemySpawnType: AfterEmote 2024-09-23 16:25:23 +02:00
EExtraSkipCondition.cs Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose' 2024-08-11 02:44:29 +02:00
EInteractionType.cs Add experimental PurchaseItem step 2024-09-22 14:31:14 +02:00
EJumpType.cs Schema update 2024-08-02 18:30:21 +02:00
ElementId.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
ELockedSkipCondition.cs Schema update 2024-08-02 18:30:21 +02:00
EQuestWorkMode.cs Schema update 2024-08-02 18:30:21 +02:00
ExcelRef.cs Schema update 2024-08-02 18:30:21 +02:00
GatheredItem.cs Add 3 daily Omicron w/ gathering and interactions in Elysion 2024-08-16 19:48:00 +02:00
JumpDestination.cs Schema update 2024-08-02 18:30:21 +02:00
NearPositionCondition.cs Explicitly specify territoryId in NearPosition 2024-09-02 21:37:13 +02:00
PurchaseMenu.cs Add experimental PurchaseItem step 2024-09-22 14:31:14 +02:00
QuestRoot.cs Remove 'TerritoryBlacklist' from quests 2024-10-01 22:25:25 +02:00
QuestSequence.cs Schema update 2024-08-02 18:30:21 +02:00
QuestStep.cs Add experimental PurchaseItem step 2024-09-22 14:31:14 +02:00
QuestWorkValue.cs Schema update 2024-08-02 18:30:21 +02:00
SkipAetheryteCondition.cs Pick up DT aether current quests (first four zones) during the MSQ 2024-08-25 19:23:15 +02:00
SkipConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipItemConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipStepConditions.cs Add conditions for skipping interacting with firmament npcs after 'Towards the Firmament' 2024-09-23 02:00:32 +02:00