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Questionable/Questionable/ChatFunctions.cs

193 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Game;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.System.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String;
using Lumina.Excel.GeneratedSheets;
using Microsoft.Extensions.Logging;
using Questionable.Model.V1;
namespace Questionable;
internal sealed unsafe class ChatFunctions
{
private delegate void ProcessChatBoxDelegate(IntPtr uiModule, IntPtr message, IntPtr unused, byte a4);
private readonly ReadOnlyDictionary<EEmote, string> _emoteCommands;
private readonly GameFunctions _gameFunctions;
private readonly ITargetManager _targetManager;
private readonly ILogger<ChatFunctions> _logger;
private readonly ProcessChatBoxDelegate _processChatBox;
private readonly delegate* unmanaged<Utf8String*, int, IntPtr, void> _sanitiseString;
public ChatFunctions(ISigScanner sigScanner, IDataManager dataManager, GameFunctions gameFunctions,
ITargetManager targetManager, ILogger<ChatFunctions> logger)
{
_gameFunctions = gameFunctions;
_targetManager = targetManager;
_logger = logger;
_processChatBox =
Marshal.GetDelegateForFunctionPointer<ProcessChatBoxDelegate>(sigScanner.ScanText(Signatures.SendChat));
_sanitiseString =
(delegate* unmanaged<Utf8String*, int, IntPtr, void>)sigScanner.ScanText(Signatures.SanitiseString);
_emoteCommands = dataManager.GetExcelSheet<Emote>()!
.Where(x => x.RowId > 0)
.Where(x => x.TextCommand != null && x.TextCommand.Value != null)
.Select(x => (x.RowId, Command: x.TextCommand.Value!.Command?.ToString()))
.Where(x => x.Command != null && x.Command.StartsWith('/'))
.ToDictionary(x => (EEmote)x.RowId, x => x.Command!)
.AsReadOnly();
}
/// <summary>
/// <para>
/// Send a given message to the chat box. <b>This can send chat to the server.</b>
/// </para>
/// <para>
/// <b>This method is unsafe.</b> This method does no checking on your input and
/// may send content to the server that the normal client could not. You must
/// verify what you're sending and handle content and length to properly use
/// this.
/// </para>
/// </summary>
/// <param name="message">Message to send</param>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
private void SendMessageUnsafe(byte[] message)
{
var uiModule = (IntPtr)Framework.Instance()->GetUIModule();
using var payload = new ChatPayload(message);
var mem1 = Marshal.AllocHGlobal(400);
Marshal.StructureToPtr(payload, mem1, false);
_processChatBox(uiModule, mem1, IntPtr.Zero, 0);
Marshal.FreeHGlobal(mem1);
}
/// <summary>
/// <para>
/// Send a given message to the chat box. <b>This can send chat to the server.</b>
/// </para>
/// <para>
/// This method is slightly less unsafe than <see cref="SendMessageUnsafe"/>. It
/// will throw exceptions for certain inputs that the client can't normally send,
/// but it is still possible to make mistakes. Use with caution.
/// </para>
/// </summary>
/// <param name="message">message to send</param>
/// <exception cref="ArgumentException">If <paramref name="message"/> is empty, longer than 500 bytes in UTF-8, or contains invalid characters.</exception>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
private void SendMessage(string message)
{
_logger.LogDebug("Attempting to send chat message '{Message}'", message);
var bytes = Encoding.UTF8.GetBytes(message);
if (bytes.Length == 0)
throw new ArgumentException("message is empty", nameof(message));
if (bytes.Length > 500)
throw new ArgumentException("message is longer than 500 bytes", nameof(message));
if (message.Length != SanitiseText(message).Length)
throw new ArgumentException("message contained invalid characters", nameof(message));
SendMessageUnsafe(bytes);
}
/// <summary>
/// <para>
/// Sanitises a string by removing any invalid input.
/// </para>
/// <para>
/// The result of this method is safe to use with
/// <see cref="SendMessage"/>, provided that it is not empty or too
/// long.
/// </para>
/// </summary>
/// <param name="text">text to sanitise</param>
/// <returns>sanitised text</returns>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
private string SanitiseText(string text)
{
var uText = Utf8String.FromString(text);
_sanitiseString(uText, 0x27F, IntPtr.Zero);
var sanitised = uText->ToString();
uText->Dtor();
IMemorySpace.Free(uText);
return sanitised;
}
public void ExecuteCommand(string command)
{
if (!command.StartsWith('/'))
return;
SendMessage(command);
}
public void UseEmote(uint dataId, EEmote emote)
{
IGameObject? gameObject = _gameFunctions.FindObjectByDataId(dataId);
if (gameObject != null)
{
_targetManager.Target = gameObject;
ExecuteCommand($"{_emoteCommands[emote]} motion");
}
}
public void UseEmote(EEmote emote)
{
ExecuteCommand($"{_emoteCommands[emote]} motion");
}
private static class Signatures
{
internal const string SendChat = "48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 45 84 C9";
internal const string SanitiseString = "E8 ?? ?? ?? ?? 48 8D 4C 24 ?? 0F B6 F0 E8 ?? ?? ?? ?? 48 8D 4D C0";
}
[StructLayout(LayoutKind.Explicit)]
[SuppressMessage("ReSharper", "PrivateFieldCanBeConvertedToLocalVariable")]
private readonly struct ChatPayload : IDisposable
{
[FieldOffset(0)] private readonly IntPtr textPtr;
[FieldOffset(16)] private readonly ulong textLen;
[FieldOffset(8)] private readonly ulong unk1;
[FieldOffset(24)] private readonly ulong unk2;
internal ChatPayload(byte[] stringBytes)
{
textPtr = Marshal.AllocHGlobal(stringBytes.Length + 30);
Marshal.Copy(stringBytes, 0, textPtr, stringBytes.Length);
Marshal.WriteByte(textPtr + stringBytes.Length, 0);
textLen = (ulong)(stringBytes.Length + 1);
unk1 = 64;
unk2 = 0;
}
public void Dispose()
{
Marshal.FreeHGlobal(textPtr);
}
}
}