1
0
forked from liza/Questionable
Questionable/Questionable.Model/Questing
2024-11-04 17:20:11 +01:00
..
Converter Handle how required classes are configured for individual quest steps + gathering 2024-11-04 17:20:11 +01:00
ChatMessage.cs Schema update 2024-08-02 18:30:21 +02:00
CombatItemUse.cs Add Health% as combat item use condition 2024-10-13 01:51:44 +02:00
ComplexCombatData.cs Schema update 2024-08-02 18:30:21 +02:00
DialogueChoice.cs Handle dialogue choices in 'In from the Cold' 2024-10-15 01:09:21 +02:00
EAction.cs Add HW MCH quests 2024-11-04 13:42:27 +01:00
ECombatItemUseCondition.cs Add Health% as combat item use condition 2024-10-13 01:51:44 +02:00
EDialogChoiceType.cs Schema update 2024-08-02 18:30:21 +02:00
EEmote.cs Update THM paths; fix /cry being the wrong emote 2024-11-03 20:18:00 +01:00
EEnemySpawnType.cs Add EnemySpawnType: AfterEmote 2024-09-23 16:25:23 +02:00
EExtendedClassJob.cs Handle how required classes are configured for individual quest steps + gathering 2024-11-04 17:20:11 +01:00
EExtraSkipCondition.cs Add new skip conditions for NIN quests 2024-10-19 10:31:27 +02:00
EInteractionType.cs Add rogue quests; adjust ninja paths 2024-10-19 17:24:21 +02:00
EJumpType.cs Schema update 2024-08-02 18:30:21 +02:00
ElementId.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
ELockedSkipCondition.cs Schema update 2024-08-02 18:30:21 +02:00
EQuestWorkMode.cs Schema update 2024-08-02 18:30:21 +02:00
EStatus.cs Add rogue quests; adjust ninja paths 2024-10-19 17:24:21 +02:00
ExcelRef.cs Schema update 2024-08-02 18:30:21 +02:00
GatheredItem.cs Handle how required classes are configured for individual quest steps + gathering 2024-11-04 17:20:11 +01:00
JumpDestination.cs Schema update 2024-08-02 18:30:21 +02:00
NearPositionCondition.cs Explicitly specify territoryId in NearPosition 2024-09-02 21:37:13 +02:00
PurchaseMenu.cs Add experimental PurchaseItem step 2024-09-22 14:31:14 +02:00
QuestRoot.cs Remove 'TerritoryBlacklist' from quests 2024-10-01 22:25:25 +02:00
QuestSequence.cs Schema update 2024-08-02 18:30:21 +02:00
QuestStep.cs Handle how required classes are configured for individual quest steps + gathering 2024-11-04 17:20:11 +01:00
QuestWorkValue.cs Schema update 2024-08-02 18:30:21 +02:00
SkipAetheryteCondition.cs Pick up DT aether current quests (first four zones) during the MSQ 2024-08-25 19:23:15 +02:00
SkipConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipItemConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipStepConditions.cs Add conditions for skipping interacting with firmament npcs after 'Towards the Firmament' 2024-09-23 02:00:32 +02:00