.. |
Common
|
Handle certain interaction interruptions
|
2024-09-19 00:54:21 +02:00 |
Gathering
|
Extend error toast handling
|
2024-09-25 20:07:40 +02:00 |
Interactions
|
Fix 'NotInInventory' ignoring HQ items
|
2024-10-01 22:05:21 +02:00 |
Leves
|
Fix some EventHandler related code if in firmament
|
2024-09-20 21:46:10 +02:00 |
Shared
|
Fix 'NotInInventory' ignoring HQ items
|
2024-10-01 22:05:21 +02:00 |
ETaskResult.cs
|
Rewrite logic, all quest steps can be executed automatically now
|
2024-06-09 16:31:37 +02:00 |
IConditionChangeAware.cs
|
Make task logic stateless to support rewind
|
2024-09-18 22:40:12 +02:00 |
ILastTask.cs
|
Automatic weekly custom delivery turn in + some gathering cleanup
|
2024-08-05 17:09:49 +02:00 |
InteractionProgressContext.cs
|
Handle certain interaction interruptions
|
2024-09-18 00:31:27 +02:00 |
IRevisitAware.cs
|
Clean up
|
2024-09-22 23:02:40 +02:00 |
ISkippableTask.cs
|
Limsa start unil Sylph Management; various fixes
|
2024-06-14 01:11:48 +02:00 |
ITask.cs
|
Make task logic stateless to support rewind
|
2024-09-18 22:40:12 +02:00 |
ITaskFactory.cs
|
Rework task factories; finish up Artisan crafting
|
2024-08-17 20:07:27 +02:00 |
IToastAware.cs
|
Make task logic stateless to support rewind
|
2024-09-18 22:40:12 +02:00 |
SimpleTaskFactory.cs
|
Rework task factories; finish up Artisan crafting
|
2024-08-17 20:07:27 +02:00 |
TaskCreator.cs
|
Update how task factories work
|
2024-08-20 02:48:06 +02:00 |
TaskException.cs
|
Rewrite logic, all quest steps can be executed automatically now
|
2024-06-09 16:31:37 +02:00 |
TaskExecutor.cs
|
Add experimental PurchaseItem step
|
2024-09-22 14:31:14 +02:00 |
TaskQueue.cs
|
Make task logic stateless to support rewind
|
2024-09-18 22:40:12 +02:00 |