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forked from liza/Questionable
Questionable/Questionable.Model/Questing
2024-08-05 17:09:49 +02:00
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Converter Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
ChatMessage.cs Schema update 2024-08-02 18:30:21 +02:00
ComplexCombatData.cs Schema update 2024-08-02 18:30:21 +02:00
DialogueChoice.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
EAction.cs Implement min/btn collectable logic 2024-08-03 17:26:49 +02:00
EDialogChoiceType.cs Schema update 2024-08-02 18:30:21 +02:00
EEmote.cs Schema update 2024-08-02 18:30:21 +02:00
EEnemySpawnType.cs Schema update 2024-08-02 18:30:21 +02:00
EExtraSkipCondition.cs Schema update 2024-08-02 18:30:21 +02:00
EInteractionType.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
EJumpType.cs Schema update 2024-08-02 18:30:21 +02:00
ElementId.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
ELockedSkipCondition.cs Schema update 2024-08-02 18:30:21 +02:00
EQuestWorkMode.cs Schema update 2024-08-02 18:30:21 +02:00
ExcelRef.cs Schema update 2024-08-02 18:30:21 +02:00
GatheredItem.cs Automatic weekly custom delivery turn in + some gathering cleanup 2024-08-05 17:09:49 +02:00
JumpDestination.cs Schema update 2024-08-02 18:30:21 +02:00
QuestRoot.cs Schema update 2024-08-02 18:30:21 +02:00
QuestSequence.cs Schema update 2024-08-02 18:30:21 +02:00
QuestStep.cs Migrate QuestIds; add more quest paths 2024-08-03 22:41:18 +02:00
QuestWorkValue.cs Schema update 2024-08-02 18:30:21 +02:00
SkipAetheryteCondition.cs Migrate QuestIds; add more quest paths 2024-08-03 22:41:18 +02:00
SkipConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipItemConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipStepConditions.cs Migrate QuestIds; add more quest paths 2024-08-03 22:41:18 +02:00