forked from liza/Questionable
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Numerics;
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using System.Text.Json.Serialization;
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using Questionable.Model.V1.Converter;
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namespace Questionable.Model.V1;
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public class QuestStep
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{
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public EInteractionType InteractionType { get; set; }
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public uint? DataId { get; set; }
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[JsonConverter(typeof(VectorConverter))]
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public Vector3? Position { get; set; }
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public float? StopDistance { get; set; }
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public ushort TerritoryId { get; set; }
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public ushort? TargetTerritoryId { get; set; }
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public bool Disabled { get; set; }
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public bool DisableNavmesh { get; set; }
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public bool? Mount { get; set; }
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public bool Fly { get; set; }
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public string? Comment { get; set; }
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public EAetheryteLocation? AetheryteShortcut { get; set; }
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public AethernetShortcut? AethernetShortcut { get; set; }
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public uint? AetherCurrentId { get; set; }
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public uint? ItemId { get; set; }
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public bool? GroundTarget { get; set; }
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public EEmote? Emote { get; set; }
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public string? ChatMessage { get; set; }
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public EEnemySpawnType? EnemySpawnType { get; set; }
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public IList<uint> KillEnemyDataIds { get; set; } = new List<uint>();
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public IList<ESkipCondition> SkipIf { get; set; } = new List<ESkipCondition>();
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}
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