From e45c05a1815f326504604ffd62eb75c0155b7d2a Mon Sep 17 00:00:00 2001
From: Liza Carvelli <liza@carvel.li>
Date: Thu, 15 Aug 2024 01:24:38 +0200
Subject: [PATCH] Always skip credits if plugin is active, as they're after
 duties so the plugin is never 'running'

---
 Questionable/Controller/GameUiController.cs | 9 ---------
 1 file changed, 9 deletions(-)

diff --git a/Questionable/Controller/GameUiController.cs b/Questionable/Controller/GameUiController.cs
index 369f8361..22f6506d 100644
--- a/Questionable/Controller/GameUiController.cs
+++ b/Questionable/Controller/GameUiController.cs
@@ -741,9 +741,6 @@ internal sealed class GameUiController : IDisposable
     /// </summary>
     private unsafe void CreditScrollPostSetup(AddonEvent type, AddonArgs args)
     {
-        if (!ShouldHandleUiInteractions)
-            return;
-
         _logger.LogInformation("Closing Credits sequence");
         AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
         addon->FireCallbackInt(-2);
@@ -754,9 +751,6 @@ internal sealed class GameUiController : IDisposable
     /// </summary>
     private unsafe void CreditPostSetup(AddonEvent type, AddonArgs args)
     {
-        if (!ShouldHandleUiInteractions)
-            return;
-
         _logger.LogInformation("Closing Credits sequence");
         AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
         addon->FireCallbackInt(-2);
@@ -764,9 +758,6 @@ internal sealed class GameUiController : IDisposable
 
     private unsafe void CreditPlayerPostSetup(AddonEvent type, AddonArgs args)
     {
-        if (!ShouldHandleUiInteractions)
-            return;
-
         _logger.LogInformation("Closing CreditPlayer");
         AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
         addon->Close(true);