forked from liza/Questionable
Rename task stuff
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b85ab8afe7
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Questionable
@ -33,11 +33,11 @@ internal static class NextQuest
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public override string ToString() => $"SetNextQuest({NextQuestId})";
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}
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internal sealed class Executor(
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internal sealed class NextQuestExecutor(
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QuestRegistry questRegistry,
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QuestController questController,
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QuestFunctions questFunctions,
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ILogger<Executor> logger) : TaskExecutor<SetQuestTask>
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ILogger<NextQuestExecutor> logger) : TaskExecutor<SetQuestTask>
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{
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protected override bool Start()
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{
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@ -9,7 +9,7 @@ internal static class WaitCondition
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public override string ToString() => Description;
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}
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internal sealed class Executor : TaskExecutor<Task>
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internal sealed class WaitConditionExecutor : TaskExecutor<Task>
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{
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private DateTime _continueAt = DateTime.MaxValue;
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@ -29,13 +29,13 @@ internal static class DoGather
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public override string ToString() => $"DoGather{(RevisitRequired ? " if revist" : "")}";
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}
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internal sealed class Executor(
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internal sealed class GatherExecutor(
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GatheringController gatheringController,
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GameFunctions gameFunctions,
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IGameGui gameGui,
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IClientState clientState,
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ICondition condition,
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ILogger<Executor> logger) : TaskExecutor<Task>
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ILogger<GatherExecutor> logger) : TaskExecutor<Task>
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{
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private const uint StatusGatheringRateUp = 218;
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@ -27,12 +27,12 @@ internal static class DoGatherCollectable
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$"DoGatherCollectable({SeIconChar.Collectible.ToIconString()}/{Request.Collectability}){(RevisitRequired ? " if revist" : "")}";
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}
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internal sealed class Executor(
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internal sealed class GatherCollectableExecutor(
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GatheringController gatheringController,
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GameFunctions gameFunctions,
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IClientState clientState,
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IGameGui gameGui,
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ILogger<Executor> logger) : TaskExecutor<Task>
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ILogger<GatherCollectableExecutor> logger) : TaskExecutor<Task>
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{
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private Queue<EAction>? _actionQueue;
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@ -21,11 +21,11 @@ internal static class MoveToLandingLocation
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public override string ToString() => $"Land/{FlyBetweenNodes}";
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}
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internal sealed class Executor(
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internal sealed class MoveToLandingLocationExecutor(
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MoveTo.MoveExecutor moveExecutor,
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GameFunctions gameFunctions,
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IObjectTable objectTable,
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ILogger<Executor> logger) : TaskExecutor<Task>
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ILogger<MoveToLandingLocationExecutor> logger) : TaskExecutor<Task>
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{
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private ITask _moveTask = null!;
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@ -26,7 +26,7 @@ internal static class Duty
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public override string ToString() => $"OpenDutyFinder({ContentFinderConditionId})";
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}
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internal sealed class Executor(
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internal sealed class OpenDutyWindowExecutor(
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GameFunctions gameFunctions,
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ICondition condition) : TaskExecutor<Task>
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{
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@ -33,9 +33,9 @@ internal static class EquipItem
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public override string ToString() => $"Equip({ItemId})";
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}
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internal sealed class Executor(
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internal sealed class DoEquip(
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IDataManager dataManager,
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ILogger<Executor> logger) : TaskExecutor<Task>, IToastAware
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ILogger<DoEquip> logger) : TaskExecutor<Task>, IToastAware
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{
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private const int MaxAttempts = 3;
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@ -22,7 +22,7 @@ internal static class StepDisabled
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public override string ToString() => "StepDisabled";
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}
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internal sealed class Executor(ILogger<SkipRemainingTasks> logger) : TaskExecutor<SkipRemainingTasks>
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internal sealed class SkipDisabledStepsExecutor(ILogger<SkipRemainingTasks> logger) : TaskExecutor<SkipRemainingTasks>
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{
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protected override bool Start() => true;
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@ -13,7 +13,7 @@ internal static class SwitchClassJob
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public override string ToString() => $"SwitchJob({ClassJob})";
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}
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internal sealed class Executor(IClientState clientState) : AbstractDelayedTaskExecutor<Task>
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internal sealed class SwitchClassJobExecutor(IClientState clientState) : AbstractDelayedTaskExecutor<Task>
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{
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protected override unsafe bool StartInternal()
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{
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@ -63,7 +63,7 @@ internal static class QuestWorkUtils
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{
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if (requiredQuestVariables.Count != 6 || requiredQuestVariables.All(x => x == null || x.Count == 0))
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{
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logger.LogDebug("No RQW defined");
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logger.LogDebug("No RequiredQW defined");
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return true;
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}
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@ -71,7 +71,7 @@ internal static class QuestWorkUtils
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{
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if (requiredQuestVariables[i] == null)
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{
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logger.LogInformation("No RQW {Index} defined", i);
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logger.LogDebug("No RequiredQW {Index} defined", i);
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continue;
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}
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@ -129,16 +129,16 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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private static void AddTaskFactories(ServiceCollection serviceCollection)
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{
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// individual tasks
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serviceCollection.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.Executor>();
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serviceCollection.AddTaskExecutor<DoGather.Task, DoGather.Executor>();
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serviceCollection.AddTaskExecutor<DoGatherCollectable.Task, DoGatherCollectable.Executor>();
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serviceCollection.AddTaskExecutor<SwitchClassJob.Task, SwitchClassJob.Executor>();
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serviceCollection.AddTaskExecutor<MoveToLandingLocation.Task, MoveToLandingLocation.MoveToLandingLocationExecutor>();
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serviceCollection.AddTaskExecutor<DoGather.Task, DoGather.GatherExecutor>();
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serviceCollection.AddTaskExecutor<DoGatherCollectable.Task, DoGatherCollectable.GatherCollectableExecutor>();
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serviceCollection.AddTaskExecutor<SwitchClassJob.Task, SwitchClassJob.SwitchClassJobExecutor>();
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serviceCollection.AddTaskExecutor<Mount.MountTask, Mount.MountExecutor>();
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serviceCollection.AddTaskExecutor<Mount.UnmountTask, Mount.UnmountExecutor>();
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// task factories
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serviceCollection
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.AddTaskFactoryAndExecutor<StepDisabled.SkipRemainingTasks, StepDisabled.Factory, StepDisabled.Executor>();
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.AddTaskFactoryAndExecutor<StepDisabled.SkipRemainingTasks, StepDisabled.Factory, StepDisabled.SkipDisabledStepsExecutor>();
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serviceCollection.AddTaskFactory<EquipRecommended.BeforeDutyOrInstance>();
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serviceCollection.AddTaskFactoryAndExecutor<Gather.GatheringTask, Gather.Factory, Gather.StartGathering>();
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serviceCollection.AddTaskExecutor<Gather.SkipMarker, Gather.DoSkip>();
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@ -156,14 +156,14 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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serviceCollection.AddTaskExecutor<MoveTo.WaitForNearDataId, MoveTo.WaitForNearDataIdExecutor>();
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serviceCollection.AddTaskExecutor<MoveTo.LandTask, MoveTo.LandExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<NextQuest.SetQuestTask, NextQuest.Factory, NextQuest.Executor>();
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serviceCollection.AddTaskFactoryAndExecutor<NextQuest.SetQuestTask, NextQuest.Factory, NextQuest.NextQuestExecutor>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AetherCurrent.Attune, AetherCurrent.Factory, AetherCurrent.DoAttune>();
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serviceCollection
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.AddTaskFactoryAndExecutor<AethernetShard.Attune, AethernetShard.Factory, AethernetShard.DoAttune>();
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serviceCollection.AddTaskFactoryAndExecutor<Aetheryte.Attune, Aetheryte.Factory, Aetheryte.DoAttune>();
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serviceCollection.AddTaskFactoryAndExecutor<Combat.Task, Combat.Factory, Combat.HandleCombat>();
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serviceCollection.AddTaskFactoryAndExecutor<Duty.Task, Duty.Factory, Duty.Executor>();
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serviceCollection.AddTaskFactoryAndExecutor<Duty.Task, Duty.Factory, Duty.OpenDutyWindowExecutor>();
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serviceCollection.AddTaskFactory<Emote.Factory>();
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serviceCollection.AddTaskExecutor<Emote.UseOnObject, Emote.UseOnObjectExecutor>();
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serviceCollection.AddTaskExecutor<Emote.UseOnSelf, Emote.UseOnSelfExecutor>();
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@ -179,7 +179,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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serviceCollection.AddTaskExecutor<UseItem.UseOnPosition, UseItem.UseOnPositionExecutor>();
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serviceCollection.AddTaskExecutor<UseItem.UseOnObject, UseItem.UseOnObjectExecutor>();
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serviceCollection.AddTaskExecutor<UseItem.UseOnSelf, UseItem.UseOnSelfExecutor>();
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serviceCollection.AddTaskFactoryAndExecutor<EquipItem.Task, EquipItem.Factory, EquipItem.Executor>();
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serviceCollection.AddTaskFactoryAndExecutor<EquipItem.Task, EquipItem.Factory, EquipItem.DoEquip>();
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serviceCollection
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.AddTaskFactoryAndExecutor<EquipRecommended.EquipTask, EquipRecommended.Factory,
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EquipRecommended.DoEquipRecommended>();
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@ -194,7 +194,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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serviceCollection.AddTaskExecutor<InitiateLeve.Initiate, InitiateLeve.InitiateExecutor>();
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serviceCollection.AddTaskExecutor<InitiateLeve.SelectDifficulty, InitiateLeve.SelectDifficultyExecutor>();
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serviceCollection.AddTaskExecutor<WaitCondition.Task, WaitCondition.Executor>();
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serviceCollection.AddTaskExecutor<WaitCondition.Task, WaitCondition.WaitConditionExecutor>();
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serviceCollection.AddTaskFactory<WaitAtEnd.Factory>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitDelay, WaitAtEnd.WaitDelayExecutor>();
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serviceCollection.AddTaskExecutor<WaitAtEnd.WaitNextStepOrSequence, WaitAtEnd.WaitNextStepOrSequenceExecutor>();
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