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forked from liza/Questionable

Don't count unobtainable quests towards completeable quests in journal

This commit is contained in:
Liza 2024-09-06 21:17:11 +02:00
parent 0b30189ec2
commit 81d1935187
Signed by: liza
GPG Key ID: 7199F8D727D55F67
6 changed files with 112 additions and 25 deletions
Questionable
Controller/Steps/Interactions
Data
Functions
Model
Windows

View File

@ -91,7 +91,7 @@ internal static class UseItem
step.CompletionQuestVariablesFlags);
}
return [unmount, task];
return [unmount, new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(0.5)), task];
}
else if (step.DataId != null)
{

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@ -45,12 +45,21 @@ internal sealed class QuestData
.Where(x => x.RowId > 0 && x.Quest.Row > 0)
.ToDictionary(x => x.Quest.Row, x => x.Redo);
Dictionary<uint, byte> startingCities = new();
for (byte redoChapter = 1; redoChapter <= 3; ++redoChapter)
{
var questRedo = dataManager.GetExcelSheet<QuestRedo>()!.GetRow(redoChapter)!;
foreach (var quest in questRedo.Quest.Where(x => x.Row > 0))
startingCities[quest.Row] = redoChapter;
}
List<IQuestInfo> quests =
[
..dataManager.GetExcelSheet<Quest>()!
.Where(x => x.RowId > 0)
.Where(x => x.IssuerLocation.Row > 0)
.Select(x => new QuestInfo(x, questChapters.GetValueOrDefault(x.RowId))),
.Select(x => new QuestInfo(x, questChapters.GetValueOrDefault(x.RowId),
startingCities.GetValueOrDefault(x.RowId))),
..dataManager.GetExcelSheet<SatisfactionNpc>()!
.Where(x => x.RowId > 0)
.Select(x => new SatisfactionSupplyInfo(x)),
@ -150,6 +159,14 @@ internal sealed class QuestData
AddPreviousQuest(new QuestId(3821), new QuestId(spearfishing));
AddPreviousQuest(new QuestId(3833), new QuestId(spearfishing));
*/
// initial city quests are side quests
((QuestInfo)_quests[new QuestId(107)]).StartingCity = 1;
((QuestInfo)_quests[new QuestId(39)]).StartingCity = 2;
((QuestInfo)_quests[new QuestId(594)]).StartingCity = 3;
// follow-up quests to picking a GC
AddGcFollowUpQuests();
}
private void AddPreviousQuest(QuestId questToUpdate, QuestId requiredQuestId)
@ -158,6 +175,16 @@ internal sealed class QuestData
quest.AddPreviousQuest(new QuestInfo.PreviousQuestInfo(requiredQuestId));
}
private void AddGcFollowUpQuests()
{
QuestId[] questIds = [new(683), new(684), new(685)];
foreach (QuestId questId in questIds)
{
QuestInfo quest = (QuestInfo)_quests[questId];
quest.AddQuestLocks(QuestInfo.QuestJoin.AtLeastOne, questIds.Where(x => x != questId).ToArray());
}
}
public IQuestInfo GetQuestInfo(ElementId elementId)
{
return _quests[elementId] ?? throw new ArgumentOutOfRangeException(nameof(elementId));

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@ -453,6 +453,14 @@ internal sealed unsafe class QuestFunctions
return !HasCompletedPreviousQuests(questInfo, extraCompletedQuest) || !HasCompletedPreviousInstances(questInfo);
}
public bool IsQuestUnobtainable(ElementId elementId, ElementId? extraCompletedQuest = null)
{
if (elementId is QuestId questId)
return IsQuestUnobtainable(questId, extraCompletedQuest);
else
return false;
}
public bool IsQuestUnobtainable(QuestId questId, ElementId? extraCompletedQuest = null)
{
var questInfo = (QuestInfo)_questData.GetQuestInfo(questId);
@ -468,6 +476,36 @@ internal sealed unsafe class QuestFunctions
if (_questData.GetLockedClassQuests().Contains(questId))
return true;
unsafe
{
var startingCity = PlayerState.Instance()->StartTown;
if (questInfo.StartingCity > 0 && questInfo.StartingCity != startingCity)
return true;
if (questId.Value == 674 && startingCity == 3)
return true;
if (questId.Value == 673 && startingCity != 3)
return true;
Dictionary<ushort, EClassJob> closeToHomeQuests = new()
{
{ 108, EClassJob.Marauder },
{ 109, EClassJob.Arcanist },
{ 85, EClassJob.Lancer },
{ 123, EClassJob.Archer },
{ 124, EClassJob.Conjurer },
{ 568, EClassJob.Gladiator },
{ 569, EClassJob.Pugilist },
{ 570, EClassJob.Thaumaturge }
};
if (closeToHomeQuests.TryGetValue(questId.Value, out EClassJob neededStartingClass))
{
EClassJob actualStartingClass = (EClassJob)PlayerState.Instance()->FirstClass;
if (actualStartingClass != neededStartingClass)
return true;
}
}
return false;
}

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
@ -11,7 +12,7 @@ namespace Questionable.Model;
internal sealed class QuestInfo : IQuestInfo
{
public QuestInfo(ExcelQuest quest, ushort newGamePlusChapter)
public QuestInfo(ExcelQuest quest, ushort newGamePlusChapter, byte startingCity)
{
QuestId = new QuestId((ushort)(quest.RowId & 0xFFFF));
@ -60,6 +61,7 @@ internal sealed class QuestInfo : IQuestInfo
ClassJobs = QuestInfoUtils.AsList(quest.ClassJobCategory0.Value!);
IsSeasonalEvent = quest.Festival.Row != 0;
NewGamePlusChapter = newGamePlusChapter;
StartingCity = startingCity;
Expansion = (EExpansionVersion)quest.Expansion.Row;
}
@ -69,10 +71,10 @@ internal sealed class QuestInfo : IQuestInfo
public ushort Level { get; }
public uint IssuerDataId { get; }
public bool IsRepeatable { get; }
public ImmutableList<PreviousQuestInfo> PreviousQuests { get; set; }
public ImmutableList<PreviousQuestInfo> PreviousQuests { get; private set; }
public QuestJoin PreviousQuestJoin { get; }
public ImmutableList<QuestId> QuestLocks { get; }
public QuestJoin QuestLockJoin { get; }
public ImmutableList<QuestId> QuestLocks { get; private set; }
public QuestJoin QuestLockJoin { get; private set; }
public List<ushort> PreviousInstanceContent { get; }
public QuestJoin PreviousInstanceContentJoin { get; }
public uint? JournalGenre { get; }
@ -84,6 +86,7 @@ internal sealed class QuestInfo : IQuestInfo
public IReadOnlyList<EClassJob> ClassJobs { get; }
public bool IsSeasonalEvent { get; }
public ushort NewGamePlusChapter { get; }
public byte StartingCity { get; set; }
public EExpansionVersion Expansion { get; }
[UsedImplicitly(ImplicitUseKindFlags.Assign, ImplicitUseTargetFlags.Members)]
@ -99,5 +102,14 @@ internal sealed class QuestInfo : IQuestInfo
PreviousQuests = [..PreviousQuests, questId];
}
public void AddQuestLocks(QuestJoin questJoin, params QuestId[] questId)
{
if (QuestLocks.Count > 0 && QuestLockJoin != questJoin)
throw new InvalidOperationException();
QuestLockJoin = questJoin;
QuestLocks = [..QuestLocks, ..questId];
}
public sealed record PreviousQuestInfo(QuestId QuestId, byte Sequence = 0);
}

View File

@ -19,9 +19,13 @@ namespace Questionable.Windows.JournalComponents;
internal sealed class QuestJournalComponent
{
private readonly Dictionary<JournalData.Genre, (int Available, int Completed)> _genreCounts = new();
private readonly Dictionary<JournalData.Category, (int Available, int Completed)> _categoryCounts = new();
private readonly Dictionary<JournalData.Section, (int Available, int Completed)> _sectionCounts = new();
private readonly Dictionary<JournalData.Genre, (int Available, int Obtainable, int Completed)> _genreCounts = [];
private readonly Dictionary<JournalData.Category, (int Available, int Obtainable, int Completed)> _categoryCounts =
[];
private readonly Dictionary<JournalData.Section, (int Available, int Obtainable, int Completed)> _sectionCounts =
[];
private readonly JournalData _journalData;
private readonly QuestRegistry _questRegistry;
@ -95,7 +99,7 @@ internal sealed class QuestJournalComponent
if (filter.Section.QuestCount == 0)
return;
(int supported, int completed) = _sectionCounts.GetValueOrDefault(filter.Section);
(int available, int obtainable, int completed) = _sectionCounts.GetValueOrDefault(filter.Section);
ImGui.TableNextRow();
ImGui.TableNextColumn();
@ -103,9 +107,9 @@ internal sealed class QuestJournalComponent
bool open = ImGui.TreeNodeEx(filter.Section.Name, ImGuiTreeNodeFlags.SpanFullWidth);
ImGui.TableNextColumn();
DrawCount(supported, filter.Section.QuestCount);
DrawCount(available, filter.Section.QuestCount);
ImGui.TableNextColumn();
DrawCount(completed, filter.Section.QuestCount);
DrawCount(completed, obtainable);
if (open)
{
@ -121,7 +125,7 @@ internal sealed class QuestJournalComponent
if (filter.Category.QuestCount == 0)
return;
(int supported, int completed) = _categoryCounts.GetValueOrDefault(filter.Category);
(int available, int obtainable, int completed) = _categoryCounts.GetValueOrDefault(filter.Category);
ImGui.TableNextRow();
ImGui.TableNextColumn();
@ -129,9 +133,9 @@ internal sealed class QuestJournalComponent
bool open = ImGui.TreeNodeEx(filter.Category.Name, ImGuiTreeNodeFlags.SpanFullWidth);
ImGui.TableNextColumn();
DrawCount(supported, filter.Category.QuestCount);
DrawCount(available, filter.Category.QuestCount);
ImGui.TableNextColumn();
DrawCount(completed, filter.Category.QuestCount);
DrawCount(completed, obtainable);
if (open)
{
@ -147,7 +151,7 @@ internal sealed class QuestJournalComponent
if (filter.Genre.QuestCount == 0)
return;
(int supported, int completed) = _genreCounts.GetValueOrDefault(filter.Genre);
(int supported, int obtainable, int completed) = _genreCounts.GetValueOrDefault(filter.Genre);
ImGui.TableNextRow();
ImGui.TableNextColumn();
@ -157,7 +161,7 @@ internal sealed class QuestJournalComponent
ImGui.TableNextColumn();
DrawCount(supported, filter.Genre.QuestCount);
ImGui.TableNextColumn();
DrawCount(completed, filter.Genre.QuestCount);
DrawCount(completed, obtainable);
if (open)
{
@ -192,7 +196,8 @@ internal sealed class QuestJournalComponent
bool openInQuestMap = _commandManager.Commands.TryGetValue("/questinfo", out var commandInfo);
if (ImGui.MenuItem("View in Quest Map", questInfo.QuestId is QuestId && openInQuestMap))
{
_commandManager.DispatchCommand("/questinfo", questInfo.QuestId.ToString() ?? string.Empty, commandInfo!);
_commandManager.DispatchCommand("/questinfo", questInfo.QuestId.ToString() ?? string.Empty,
commandInfo!);
}
ImGui.EndPopup();
@ -317,8 +322,9 @@ internal sealed class QuestJournalComponent
{
int available = genre.Quests.Count(x =>
_questRegistry.TryGetQuest(x.QuestId, out var quest) && !quest.Root.Disabled);
int obtainable = genre.Quests.Count(x => !_questFunctions.IsQuestUnobtainable(x.QuestId));
int completed = genre.Quests.Count(x => _questFunctions.IsQuestComplete(x.QuestId));
_genreCounts[genre] = (available, completed);
_genreCounts[genre] = (available, obtainable, completed);
}
foreach (var category in _journalData.Categories)
@ -328,8 +334,9 @@ internal sealed class QuestJournalComponent
.Select(x => x.Value)
.ToList();
int available = counts.Sum(x => x.Available);
int obtainable = counts.Sum(x => x.Obtainable);
int completed = counts.Sum(x => x.Completed);
_categoryCounts[category] = (available, completed);
_categoryCounts[category] = (available, obtainable, completed);
}
foreach (var section in _journalData.Sections)
@ -339,21 +346,22 @@ internal sealed class QuestJournalComponent
.Select(x => x.Value)
.ToList();
int available = counts.Sum(x => x.Available);
int obtainable = counts.Sum(x => x.Obtainable);
int completed = counts.Sum(x => x.Completed);
_sectionCounts[section] = (available, completed);
_sectionCounts[section] = (available, obtainable, completed);
}
}
internal void ClearCounts()
{
foreach (var genreCount in _genreCounts.ToList())
_genreCounts[genreCount.Key] = (genreCount.Value.Available, 0);
_genreCounts[genreCount.Key] = (genreCount.Value.Available, genreCount.Value.Available, 0);
foreach (var categoryCount in _categoryCounts.ToList())
_categoryCounts[categoryCount.Key] = (categoryCount.Value.Available, 0);
_categoryCounts[categoryCount.Key] = (categoryCount.Value.Available, categoryCount.Value.Available, 0);
foreach (var sectionCount in _sectionCounts.ToList())
_sectionCounts[sectionCount.Key] = (sectionCount.Value.Available, 0);
_sectionCounts[sectionCount.Key] = (sectionCount.Value.Available, sectionCount.Value.Available, 0);
}
private sealed record FilteredSection(JournalData.Section Section, List<FilteredCategory> Categories);

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@ -26,6 +26,8 @@ internal sealed class UiUtils
return (ImGuiColors.DalamudYellow, FontAwesomeIcon.PersonWalkingArrowRight, "Active");
else if (_questFunctions.IsQuestAcceptedOrComplete(elementId))
return (ImGuiColors.ParsedGreen, FontAwesomeIcon.Check, "Complete");
else if (_questFunctions.IsQuestUnobtainable(elementId))
return (ImGuiColors.DalamudGrey, FontAwesomeIcon.Minus, "Unobtainable");
else if (_questFunctions.IsQuestLocked(elementId))
return (ImGuiColors.DalamudRed, FontAwesomeIcon.Times, "Locked");
else