Questionable/Questionable/QuestionablePlugin.cs

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using System;
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using System.Diagnostics.CodeAnalysis;
using Dalamud.Extensions.MicrosoftLogging;
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using Dalamud.Game;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
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using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
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using Questionable.Controller;
using Questionable.Controller.CombatModules;
using Questionable.Controller.NavigationOverrides;
using Questionable.Controller.Steps.Shared;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Steps.Interactions;
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using Questionable.Data;
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using Questionable.External;
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using Questionable.Validation;
using Questionable.Validation.Validators;
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using Questionable.Windows;
using Action = Questionable.Controller.Steps.Interactions.Action;
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namespace Questionable;
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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public sealed class QuestionablePlugin : IDalamudPlugin
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{
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private readonly ServiceProvider? _serviceProvider;
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public QuestionablePlugin(IDalamudPluginInterface pluginInterface,
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IClientState clientState,
ITargetManager targetManager,
IFramework framework,
IGameGui gameGui,
IDataManager dataManager,
ISigScanner sigScanner,
IObjectTable objectTable,
IPluginLog pluginLog,
ICondition condition,
IChatGui chatGui,
ICommandManager commandManager,
IAddonLifecycle addonLifecycle,
IKeyState keyState)
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{
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ArgumentNullException.ThrowIfNull(pluginInterface);
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ServiceCollection serviceCollection = new();
serviceCollection.AddLogging(builder => builder.SetMinimumLevel(LogLevel.Trace)
.ClearProviders()
.AddDalamudLogger(pluginLog, t => t[(t.LastIndexOf('.') + 1)..]));
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serviceCollection.AddSingleton<IDalamudPlugin>(this);
serviceCollection.AddSingleton(pluginInterface);
serviceCollection.AddSingleton(clientState);
serviceCollection.AddSingleton(targetManager);
serviceCollection.AddSingleton(framework);
serviceCollection.AddSingleton(gameGui);
serviceCollection.AddSingleton(dataManager);
serviceCollection.AddSingleton(sigScanner);
serviceCollection.AddSingleton(objectTable);
serviceCollection.AddSingleton(pluginLog);
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serviceCollection.AddSingleton(condition);
serviceCollection.AddSingleton(chatGui);
serviceCollection.AddSingleton(commandManager);
serviceCollection.AddSingleton(addonLifecycle);
serviceCollection.AddSingleton(keyState);
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serviceCollection.AddSingleton(new WindowSystem(nameof(Questionable)));
serviceCollection.AddSingleton((Configuration?)pluginInterface.GetPluginConfig() ?? new Configuration());
serviceCollection.AddSingleton<GameFunctions>();
serviceCollection.AddSingleton<ChatFunctions>();
serviceCollection.AddSingleton<AetherCurrentData>();
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serviceCollection.AddSingleton<AetheryteData>();
serviceCollection.AddSingleton<QuestData>();
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serviceCollection.AddSingleton<TerritoryData>();
serviceCollection.AddSingleton<NavmeshIpc>();
serviceCollection.AddSingleton<LifestreamIpc>();
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serviceCollection.AddSingleton<YesAlreadyIpc>();
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// individual tasks
serviceCollection.AddTransient<MountTask>();
serviceCollection.AddTransient<UnmountTask>();
// tasks with factories
serviceCollection.AddTaskWithFactory<StepDisabled.Factory, StepDisabled.Task>();
serviceCollection.AddTaskWithFactory<AetheryteShortcut.Factory, AetheryteShortcut.UseAetheryteShortcut>();
serviceCollection.AddTaskWithFactory<SkipCondition.Factory, SkipCondition.CheckTask>();
serviceCollection.AddTaskWithFactory<AethernetShortcut.Factory, AethernetShortcut.UseAethernetShortcut>();
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serviceCollection.AddTaskWithFactory<WaitAtStart.Factory, WaitAtStart.WaitDelay>();
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serviceCollection.AddTaskWithFactory<Move.Factory, Move.MoveInternal, Move.ExpectToBeNearDataId, Move.Land>();
serviceCollection.AddTransient<Move.MoveBuilder>();
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serviceCollection.AddTaskWithFactory<NextQuest.Factory, NextQuest.SetQuest>();
serviceCollection.AddTaskWithFactory<AetherCurrent.Factory, AetherCurrent.DoAttune>();
serviceCollection.AddTaskWithFactory<AethernetShard.Factory, AethernetShard.DoAttune>();
serviceCollection.AddTaskWithFactory<Aetheryte.Factory, Aetheryte.DoAttune>();
serviceCollection.AddTaskWithFactory<Combat.Factory, Combat.HandleCombat>();
serviceCollection.AddTaskWithFactory<Duty.Factory, Duty.OpenDutyFinder>();
serviceCollection.AddTaskWithFactory<Emote.Factory, Emote.UseOnObject, Emote.Use>();
serviceCollection.AddTaskWithFactory<Action.Factory, Action.UseOnObject>();
serviceCollection.AddTaskWithFactory<Interact.Factory, Interact.DoInteract>();
serviceCollection.AddTaskWithFactory<Jump.Factory, Jump.DoJump>();
serviceCollection.AddTaskWithFactory<Say.Factory, Say.UseChat>();
serviceCollection.AddTaskWithFactory<UseItem.Factory, UseItem.UseOnGround, UseItem.UseOnObject, UseItem.Use>();
serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
serviceCollection
.AddTaskWithFactory<SinglePlayerDuty.Factory, SinglePlayerDuty.DisableYesAlready,
SinglePlayerDuty.RestoreYesAlready>();
serviceCollection
.AddTaskWithFactory<WaitAtEnd.Factory,
WaitAtEnd.WaitDelay,
WaitAtEnd.WaitNextStepOrSequence,
WaitAtEnd.WaitForCompletionFlags,
WaitAtEnd.WaitObjectAtPosition>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();
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serviceCollection.AddSingleton<MovementController>();
serviceCollection.AddSingleton<MovementOverrideController>();
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serviceCollection.AddSingleton<QuestRegistry>();
serviceCollection.AddSingleton<QuestController>();
serviceCollection.AddSingleton<GameUiController>();
serviceCollection.AddSingleton<NavigationShortcutController>();
serviceCollection.AddSingleton<CombatController>();
serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
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serviceCollection.AddSingleton<QuestWindow>();
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serviceCollection.AddSingleton<ConfigWindow>();
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serviceCollection.AddSingleton<DebugOverlay>();
serviceCollection.AddSingleton<QuestSelectionWindow>();
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serviceCollection.AddSingleton<QuestValidationWindow>();
serviceCollection.AddSingleton<QuestValidator>();
serviceCollection.AddSingleton<IQuestValidator, QuestDisabledValidator>();
serviceCollection.AddSingleton<IQuestValidator, BasicSequenceValidator>();
serviceCollection.AddSingleton<IQuestValidator, UniqueStartStopValidator>();
serviceCollection.AddSingleton<IQuestValidator, CompletionFlagsValidator>();
serviceCollection.AddSingleton<CommandHandler>();
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serviceCollection.AddSingleton<DalamudInitializer>();
_serviceProvider = serviceCollection.BuildServiceProvider();
_serviceProvider.GetRequiredService<QuestRegistry>().Reload();
_serviceProvider.GetRequiredService<CommandHandler>();
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_serviceProvider.GetRequiredService<DalamudInitializer>();
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}
public void Dispose()
{
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_serviceProvider?.Dispose();
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}
}