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Questionable
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Questionable.Model
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V1
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EDialogChoiceType.cs
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Handle configured dialogue prompts; hide UI in blacklisted territories; path updates Automatically handles: - SelectString - CutSceneSelectString - SelectYesno - Credit - Closing Unending Codex during 'Newfound Adventure'
2024-06-03 21:17:35 +00:00
namespace
Questionable.Model.V1
;
Update how quests are embedded
2024-06-14 09:37:33 +00:00
public
enum
EDialogChoiceType
Handle configured dialogue prompts; hide UI in blacklisted territories; path updates Automatically handles: - SelectString - CutSceneSelectString - SelectYesno - Credit - Closing Unending Codex during 'Newfound Adventure'
2024-06-03 21:17:35 +00:00
{
None
,
YesNo
,
Mini-YA
2024-06-06 16:49:49 +00:00
List
,
Handle configured dialogue prompts; hide UI in blacklisted territories; path updates Automatically handles: - SelectString - CutSceneSelectString - SelectYesno - Credit - Closing Unending Codex during 'Newfound Adventure'
2024-06-03 21:17:35 +00:00
}
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