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Questionable/Questionable.Model/Questing/EEnemySpawnType.cs

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using System.Text.Json.Serialization;
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using Questionable.Model.Questing.Converter;
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namespace Questionable.Model.Questing;
[JsonConverter(typeof(EnemySpawnTypeConverter))]
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public enum EEnemySpawnType
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{
None = 0,
AfterInteraction,
AfterItemUse,
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AfterAction,
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AfterEmote,
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AutoOnEnterArea,
OverworldEnemies,
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FateEnemies,
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FinishCombatIfAny,
QuestInterruption,
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}