Questionable/Questionable.Model/Questing/EInteractionType.cs

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using System.Text.Json.Serialization;
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using Questionable.Model.Questing.Converter;
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namespace Questionable.Model.Questing;
[JsonConverter(typeof(InteractionTypeConverter))]
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public enum EInteractionType
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{
None,
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Interact,
WalkTo,
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AttuneAethernetShard,
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AttuneAetheryte,
AttuneAetherCurrent,
Combat,
UseItem,
EquipItem,
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PurchaseItem,
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EquipRecommended,
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Say,
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Emote,
Action,
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StatusOff,
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WaitForObjectAtPosition,
WaitForManualProgress,
Duty,
SinglePlayerDuty,
Jump,
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Dive,
Craft,
Gather,
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Snipe,
SwitchClass,
/// <summary>
/// Needs to be manually continued.
/// </summary>
Instruction,
AcceptQuest,
CompleteQuest,
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AcceptLeve,
InitiateLeve,
CompleteLeve,
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}